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PoE 3.25·Kalguur·Slayer

Path of Exile 3.25 5 Planned Builds

by DerHimmel2 years ago29Subscribe

DPS
46.35M
Effective HP
137.89K
Life
4K
Level
96
Min budget

Overview

Path of Exile 3.25 5 Planned Builds is a Path of Exile Slayer build by DerHimmel, made for the Kalguur league (3.25). It is centered on Ice Crash of Cadence and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 46.35M DPS with 137.89K effective HP, 4K life, 393 energy shield. Key uniques include Paradoxica, Heatshiver, Arn's Anguish, Bottled Faith, Yoke of Suffering.

Build Video

DerHimmel's Notes

!!!3.23 Update:!!! Without info on transfixed gems, build suffered a significant nerf from Heatshiver nerf, replaced Trinity as a result due to unreliable overlapping of Cold & Fire damage. Still playable but not as good as before. POB in the video description. Not ticked in POB- : -Actual shock effect from Yoke (currently set to 30%) -No. of nearby enemies (from Overwhelm) -Scorch from Dawnbreaker !!!To change Endgame to Budget Configuration:!!! Change tree in 'Tree' tab Change active skill & aura in 'Skills' tab Change item set in 'Items' tab Pros & Cons: Pros + Excellent clearing speed (Herald of Ice, Melee Splash) + Decent DPS for endgame. + Decently tanky + Cheap to start & gear (niche uniques) Cons - Melee strike skill in modern POE - Slow-moderate movement speed - Unique dependent Offensive layers: 1. Glacial Hammer + Heatshiver + Yoke of Suffering (BOSSING & CLEARING) Glacial hammer provides 100% conversion of Phys to Cold, Heatshiver provides additional damage gain as Fire from Cold, Yoke provide shock & extra damage per ailment (You inflict all chill, freeze, ignite & shock, sometimes scorch) !!!Always aim for flat added phys / cold damage to balance out cold & fire damage for Trinity!!! 2. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. 3. Cold Ailment Effect (BOSSING & CLEARING) Offensively slows down / freeze enemy for better opportunity of sustained DPS. Defensive layers: 1. Armor + >75% res + Block + Stun Immunity + Fortify %Armor from tree Flat armor from gear, Determination, Molten Shell, flasks. >75% res from Tree (Soul of Steel & Prismatic Skin) Block from Dawnbreaker Stun Immunity from Unwavering Stance keystone. Fortification from Fortify mastery / Corrupted mace 2. Overleech + Regen + Life recoup Overleech from Ascendancy, regen from tree & Holy Relic, Recoup from jewel 3. Cold Ailment Effect Defensively slows enemy action speed / even freeze most mobs and non-endgame bosses 4. Ailment immunity (Freeze & Ignite) From Cyclopean Coil Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Accuracy mastery (Precision aura reservation) 2. Armor mastery (Determination aura reservation) 3. Fortify mastery (Melee hits fortify) <<<<< Can skip if using corrupted Frostbreath 4. Attack mastery (+1 Strike target) 5. Critical mastery (effect of ailments) 6. Resistance mastery (Corrupted Blood immunity) Ascendancy : 1. Impact (Accuracy, damage, strike range) 2. Brutal Fervour (Overleech) 3. Overwhelm (Crit scaling for DPS) 4. Bane of Legends (DPS) Bandits : Eramir (2 passive points) Pantheon : Soul of Arakaali (Reduced DOT & Increased life recovery from leech & regen) Soul of Ryslatha / Yugul / Garukhan (life flasks, or Yugul for reduced curse effectiveness during cursed maps, reduced shock effect) Gem setup: Main Skill (Glacial Hammer): Glacial Hammer + Multistrike + Elemetal Dmg. w. Attacks + Added Cold + Trinity + Inc. Crit Damage Main skill, added cold will greatly benefit for Heatshiver. Trinity used since cold & fire damage almost balanced (Hence why its important not to use %fire / flat added fire) Enduring Cry, Assasin's Mark Enduring Cry, Assasin's Mark + Mark On Hit Enduring Cry on LMB bound for autocasting, Assasin's Mark for tanky rares / uniques Leap Slam, Vaal Ancestral warchief Leap slam + Faster Attacks, Vaal Ancestral Warchief Standard leap slam, ancestral totem for tanky rares & uniques CWDT CWDT + Molten Shell + Blood Rage + Purifying Flame(Divergent) / Frost Bomb Guard skill + Blood Rage + Consecrated ground generation / Cold Exposure. !!!Can change Blood Rage to Anomalous Flame Surge during endgame for Scorch effect.!!! Aura Precision + Herald of Ice + Hatred + Determination (endgame) / Defiance Banner (Budget) Aura skills. Use Defiance Banner until can properly slot in Determination. Utility Summon Holy Relic(Anomalous) + Culling Strike + Meat Shield + Minion Life (Anomalous) Life regen from relic, culling strike for bosses, minion life & meatshield for minion sustain !!!!DO NOT SUMMON IN THE MIDDLE OF MOB PACKS (LONG SUMMONING ANIMATION)!!! My Gear + Explanation: 1H-Mace: High phys mace>Frostbreath Ornate Mace>Corrupted Frostbreath Cheap, extremely decent unique that can be corrupted for Fortify on hit later. Shield: Rares > Dawnbreaker High armor, occasional Scorch (synergize with Yoke), phys cold & lightning mitigation. Helmet: Rares > Heatshiver > Corrupted Heatshiver for mana reservation Res & gains fire damage based on cold ailment effect. Very high DPS gain. Change Defiance Banner to Determination on Available to Slot in. -Free enchantment to your liking- !!!!Make sure to balance cold & fire damage so that dps range overlaps alot for Trinity.!!!! Body Armour: 5L rare > 6L Rare > 6L Double Inf. mod astral plate Deterministically available DPS mods via crafting Easy 6L via Celestial Justicar Get separate chest with +attack crit & effect of aura, awakener orb together Gloves: Rares > Southbound / Kaom Spirit > Rares with Sear Ex. & Eater implicit Southbound for levelling and Kaom Spirit for rage generation early mapping (can skip if prefer having life regen) Best implicits : +1 strike & cold exposure Boots: Rares > Ralakesh Impatience Full end., frenzy & power charges when stationary (during attack) -Best enchantment: Added cold damage if hit recently- Belt: Belt of The Deceiver > Cyclopean Coil Ailment Immunity. Make sure dex is higher than int. Rings: Shavronnes Revelation / Praxis (for mana) + Rare > Rare Shaper + Mark of the Elder Res & DPS from Mark of the Elder Amulet: Yoke of Suffering Massive res & damage !!!Anoint Clever Thief if no cluster jewel for mana leech.!!! Jewels: - Large cluster with Fuel the fight (Mana leech) - Small cluster jewel w. Spiteful Presence (Hatred % efficiency) or Megalomaniac with another beneficial node - Impossible Escape at Ancestral Bond (Massive DPS wheel for elemental mace) - Watchers Eye with Flask charge on Crit w. Precision + Hatred / Determination mod (Flask upkeep) - Jewel with %life, crit multi & recoup life. Flasks: 1.Bleed life flask 2.Granite Flask (curse effect) 3.Silver Flask (armor) 4.Diamond Flask (attack speed) 5.-Flexible- (Quicksilver flask / Bottled Faith for endgame)

Gear

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Paradoxica
Heatshiver
The Fourth Vow
Yoke of Suffering
New Item
New Item
Rage Hold
Arn's Anguish
Ralakesh's Impatience
The Saviour
New Item
Perandus Pact
Glorious Vanity
Watcher's Eye
New Item
Megalomaniac
New Item

Skills

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Body Armour

  • Ice Crash of CadenceIce Crash of Cadence21/20WMain
  • MultistrikeMultistrike21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Increased Critical DamageIncreased Critical Damage16/20W
  • InspirationInspiration20/20W

Boots

  • Summon Holy RelicSummon Holy Relic20/20W
  • BerserkBerserk20W
  • Minion LifeMinion Life20/20W
  • Culling StrikeCulling Strike20W
  • Meat ShieldMeat Shield16/20W

Helmet

  • DeterminationDetermination21W
  • Herald of IceHerald of Ice21/20W
  • HatredHatred21W
  • PrecisionPrecision16W

Gloves

  • Molten ShellMolten Shell11/20W
  • Blood RageBlood Rage20/20W
  • Purifying FlamePurifying Flame12/20W
  • Cast when Damage TakenCast when Damage Taken2W

Weapon 2

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks20/20W
  • BonechillBonechill20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Blood and SandBlood and Sand7W
  • Mark On HitMark On Hit20/20W

Weapon 2

  • Reflection20W

Passive Tree

Passive tree 3.25
scroll to zoom
Slayer
Slayer
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Ryslatha

Character Stats

Level
96

Damage

Full DPS
46.35M
Combined DPS
20.9M
Hit DPS
20.79M
With Poison DPS
20.79M
With Ignite DPS
20.9M
With Bleed DPS
20.79M
Damage over Time
113.13K
Ignite DPS
113.13K
Culling DPS
0
Reservation DPS
0
Average Damage
3.59M
Burst Damage
2.49M

Attack & Crit

Attack/Cast Rate
5.78/s
Hit Chance
100%
Accuracy
3.32K
Crit Chance
56%
Crit Multiplier
453%
AoE Radius
1.3 m
Mana Cost
13
Life Cost
0

Defence

Effective Hit Pool
137.89K
Life
4K
Energy Shield
393
Mana
83
Ward
0
Armour
47.71K
Evasion
477
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+7%)
Cold Resistance
75% (+9%)
Lightning Resistance
75% (+1%)
Chaos Resistance
80% (+18%)

Max Hit Taken

Physical
26.68K
Fire
82.17K
Cold
80.58K
Lightning
80.58K
Chaos
92.38K

Recovery

Life Regen
756.7/s
Net Life Regen
642.81/s
ES Regen
0/s
ES Recharge
393/s
Mana Regen
24.4/s
Life Leech
1.82K/s
ES Leech
0/s
Mana Leech
224.3/s
Total Degen
113.89/s

Attributes & Utility

Strength
278
Intelligence
101
Dexterity
219
Movement Speed
25%
Endurance Charges
7
Frenzy Charges
4
Power Charges
3
Devotion
0