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PoE 3.17·Archnemesis·Slayer

3.17 Glacial Hammer Concept and Assessment

by Thor3nce4 years ago

DPS
2.05M
Effective HP
39.44K
Life
5.31K
Level
92
Min budget

Overview

3.17 Glacial Hammer Concept and Assessment is a Path of Exile Slayer build by Thor3nce, made for the Archnemesis league (3.17). It is centered on Glacial Hammer and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 2.05M DPS with 39.44K effective HP, 5.31K life. Suited for: Mapping. Key uniques include Frostbreath, Taste of Hate, Frostbreath, Frostbreath, Circle of Fear.

Build Video

Thor3nce's Notes

I was planning to league start Glacial Hammer, but after the threshold jewel nerf, I canned the idea. After completing 40/40 on my Hiltless Viper Strike and saving up some currency, I decided to revisit Glacial Hammer as a sort of late-league project. Here is my assessment for those with ideas of their own:

Concept:

Can I create a well rounded Glacial Hammer build without dedicating Melee Splash or Ancestral Call in the 6L setup?

The build:

https://pastebin.com/W1GCq2Bh

Video Clips:

Sirus (Last Phase)

City Square Alch N' Go

Frozen Cabins Alch N' Go

Maven Invitation: The Atlas

Frozen Cabins With Melee Splash (for comparison)

​

Core Features:

  1. Slayer with Frostbreath / Shield for a balance of damage and survivability.
  2. 4L Herald of Ice setup for AoE
    1. Herald of Ice, Increased Critical Strikes, Bonechill, Ice Bite
    2. I needed Circle of Fear for the reservation efficiency
  3. Hatred, Tempest Shield, Summon Skitterbots, Precision, Defiance Banner
  4. +2 Strike Gloves
  5. About 2M Shaper Guardian dps

Pros:

  1. Able to clear basic endgame content with average speed
  2. Capable of doing most map mods
    1. Cannot do "no leech" map mod and "ailment reflect" altar mod (permanent freeze lol)
  3. Average survivability

Cons:

  1. Setup not sufficient for full Autobomber awesomeness
  2. Needs tons of investment before it doesn't feel like complete shit
  3. Too squishy for Aspirational Content
  4. Could not fit in Determination

Assessment:

I would not recommend this build. For the investment, there are much better builds out there offering much smoother gameplay.

While the 4L HoI setup didn't provide full pack clear with HoI explosions, it did sufficiently augment the total 3 Glacial Hammer strikes with enough explosions to provide decent clear. However, even the 4L setup required fairly significant investment which I'm not so sure was worth it in the end.

Just added one last video showing the clear with essentially the same build but replacing Hypothermia with Melee Splash. The clear is much better, but you can feel the single target falling off. The DPS goes from ~2M to ~1.5M.

I'm fairly happy with the attempt though. If anyone has thoughts or suggestions, I'm all ears.

Edit: Future tests:

  1. Swap Headsman out for Endless Hunger (and spec out of Stun Immunity and into corrupted blood immunity).
  2. Get new boots

Gear

Tap an item to open trade or craft it.

Frostbreath
Gloom Corona
Eagle Shroud
Replica Hyrri's Truth
Demon Spiral
Circle of Fear
Sorrow Nails
Cataclysm Tether
Viper League
Pain Ward
Morbid Gaze
Carrion Star
Dragon Blood
Loath Shard
Cataclysm Creed
Megalomaniac
Brood Prism

Skills

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Body Armour

  • Glacial HammerGlacial Hammer20/20WMain
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Awakened Cold PenetrationAwakened Cold Penetration1/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks4/20W
  • HypothermiaHypothermia19/20W
  • MultistrikeMultistrike20/20W

Gloves

  • Tempest ShieldTempest Shield19W
  • Summon SkitterbotsSummon Skitterbots19/20W
  • PrecisionPrecision16/20W
  • EnlightenEnlighten3/12W

Helmet

  • Herald of IceHerald of Ice20/23W
  • Increased Critical StrikesIncreased Critical Strikes19/20W
  • BonechillBonechill20/20W
  • Ice BiteIce Bite19/20W

Boots

  • FrostbiteFrostbite7/20W
  • Molten ShellMolten Shell11/20W
  • Cast when Damage TakenCast when Damage Taken3W
  • LifetapLifetap2W

Weapon 1

  • Ancestral ProtectorAncestral Protector19/20W
  • Leap SlamLeap Slam19W
  • Faster AttacksFaster Attacks19/20W

Weapon 2

  • Assassin's MarkAssassin's Mark19/20W
  • Mark On HitMark On Hit19/20W

Weapon 2

  • Defiance BannerDefiance Banner20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
2.05M
Hit DPS
1.64M
With Poison DPS
1.64M
With Ignite DPS
1.64M
With Bleed DPS
1.64M
Damage over Time
0
Culling DPS
410.14K
Average Damage
272.56K

Attack & Crit

Attack/Cast Rate
6.02/s
Hit Chance
100%
Crit Chance
61%
Crit Multiplier
346%
Totem Limit
1
Mana Cost
12
Life Cost
0

Defence

Effective Hit Pool
39.44K
Life
5.31K
Energy Shield
87
Mana
59.86
Ward
0
Armour
12.72K
Evasion
1.01K
Phys Damage Reduction
52%

Mitigation & Avoidance

Block
75%
Spell Block
62%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+93%)
Cold Resistance
78% (+75%)
Lightning Resistance
77% (+62%)
Chaos Resistance
33%

Recovery

Life Regen
234.04/s
ES Regen
0/s
Mana Regen
14.6/s
Life Leech
955.26/s
ES Leech
0/s
Mana Leech
145/s

Attributes & Utility

Strength
313
Intelligence
142
Dexterity
182
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
24%