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PoE 3.19·Kalandra·Elementalist

ENDLESS DELVE - Best Build for Each Ascendancy [PoE 3.19]

by ds lily3 years ago669Subscribe

DPS
1.64M
Effective HP
99.75K
Life
6.77K
Level
96
Min budget

Overview

ENDLESS DELVE - Best Build for Each Ascendancy [PoE 3.19] is a Path of Exile Elementalist build by ds lily, made for the Kalandra league (3.19). It is centered on Vaal Detonate Dead and plays as a dexterity, spell, area, vaal archetype. In Path of Building it reaches 1.64M DPS with 99.75K effective HP, 6.77K life, 1.48K energy shield. Suited for: Delve, Harvest, Essence. Key uniques include Ashes of the Sun.

Build Video

ds lily's Notes

---------------Leveling--------------- Level with spark and orb of storm until maps AND vaal DD (if you don't get vaal dd you can still try to use DD or stick with spark until you get it, personal preference) But level Desecrate, you NEED a lvl 19 desecrate for 81 and below zones and a lvl 20 Desecrate for anything beyond that or else your damage will be awful. ---------------Spectres--------------- For delve you should look for: Azurite widow, cavestalker, turong, or gorgol The build works by casting Desecrate and Detonating the corpses that you spawn. To deal single target damage you need to detonate high life corpses which can be spawned using Desecrate with high life spectres summoned. To maximize single target we also have lots of ailment duration combined with carefully timed Vaal Detonate Dead usage to achieve large ignites that last 12+ seconds. Area + zone level will dictate your damage, you effectively deal similar damage in a 68 zone as an 84 zone because the corpse life scales with zone level. As of 3.17 you only need to raise 1 spectre, the highest life one possible, then you can unequip Raise Spectre and its supports. The raised spectre remains in your Desecrate/Unearth corpse pool even after it dies and without RS equipped. ---------------Extra tips--------------- Get these two Unveil mods on chest and helm: - Helm: "% increased Duration of Ailments you inflict while Focused" (random Helm unveil). This is EXTREMELY noticeable for longer lasting ignites, get this for endgame bossing. Use in conjunction with Vaal DD. - Chest: "Gain 9-10% of Maximum Life as Extra Maximum Energy Shield" (Gravicius unveil). Important for Ghost Dance! Ungil's is used for proccing Elemental Overload (gives a lot of crit) but you can replace this by using a combination of the extra crit chance spell suppression mastery, crit enchant on boots and spell crit on weapon. ---------------Gear--------------- All of your armour is basically just rares + life + spell suppression which can be crafted with essences / harvest spam until you get a good life roll and spell supression Weapon is crafted with essences of fear until you hit fire dot multi and then you can multi mod For delve you will obviously use fossils --------------Skill Rotation-------------- Desecrate -> Vaal Detonate Dead if it's up -> Flame Surge -> keep desecrating every few seconds so there is a corpse to explode -> Focus Mod before Vaal DD ends -> desecrate -> regular detonate dead -> flame surge -> repeat --------------Spectre Info-------------- Raise Spectre's most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit. Desecrate and Corpse Walk now have a static 15% chance to spawn a Spectre Corpse, rather than a 2x relative weighting compared to all other possible corpse types. Lower the life of Spectre versions of monsters that have very high life totals. Their life is being brought down to match Kitava's Herald monsters. This will affect their corpse when created with Desecrate. Explanation: All Spectres should be capped at 360% Life, meaning you can get any monster that is 360% Life or above. (Same as Kitava's Herald) You only need one, desecrate has a static chance to spawn Spectre corpses. The monster type will get saved to your character, your desecrate pool will not lose it. You can get rid of the spectre gem after summoning one, as it will still spawn You can look up monsters here: https://poedb.tw/us/Monster#Monster Sort by life, look at 360% and above.

Loadouts

Gear

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Ashes of the Sun
Eagle Visage
Eagle Pelt
Blight Rosary
Havoc Knuckle
Armageddon Finger
Soul Nails
Armageddon Girdle
Vortex Slippers
Entropy Tower
Morbid Stare

Skills

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Body Armour

  • Vaal Detonate DeadVaal Detonate Dead20/20WMain
  • Ignite ProliferationIgnite Proliferation20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Burning DamageBurning Damage20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Vaal SparkVaal Spark1W
  • PiercePierce1W
  • Onslaught1W
  • Added Lightning DamageAdded Lightning Damage1W
  • Lightning PenetrationLightning Penetration20W
  • Summon SkitterbotsSummon Skitterbots1W
  • Herald of ThunderHerald of Thunder1W
  • Herald of IceHerald of Ice1W
  • WrathWrath20W
  • DeterminationDetermination1W
  • Summon SkitterbotsSummon Skitterbots1W
  • Arctic ArmourArctic Armour1W
  • VitalityVitality20W

Gloves

  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • DesecrateDesecrate20/20W
  • Flame DashFlame Dash20/20W
  • Spell CascadeSpell Cascade20/20W
  • Faster CastingFaster Casting20/20W

Boots

  • GraceGrace20/20W
  • Flame SurgeFlame Surge20W
  • FlammabilityFlammability20W
  • HextouchHextouch20W
  • Orb of StormsOrb of Storms1W
  • Added Lightning DamageAdded Lightning Damage1W
  • Onslaught1W

Weapon 2

  • Tempest ShieldTempest Shield20/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Flame DashFlame Dash1W
  • Arcane SurgeArcane Surge1W

Weapon 1

  • Wave of ConvictionWave of Conviction1/20W
  • LifetapLifetap20/20W
  • Bone OfferingBone Offering20W
  • Enduring CryEnduring Cry20W
  • Alchemist's MarkAlchemist's Mark20W

Passive Tree

Passive tree 3.19
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
96

Damage

Full DPS
1.64M
Combined DPS
1.64M
Hit DPS
50.64K
With Poison DPS
50.64K
With Ignite DPS
1.32M
With Bleed DPS
50.64K
Damage over Time
1.59M
Ignite DPS
1.27M
Culling DPS
0
Average Hit
24.7K

Attack & Crit

Attack/Cast Rate
2.05/s
Crit Chance
7%
Crit Multiplier
100%
Mana Cost
79
Life Cost
0

Defence

Effective Hit Pool
99.75K
Life
6.77K
Energy Shield
1.48K
Mana
8
Ward
0
Armour
27.39K
Evasion
5.02K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
24%
Spell Block
39%
Spell Suppression
100%
Evade (Melee)
34%
Evade (Projectile)
34%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+68%)
Cold Resistance
76% (+31%)
Lightning Resistance
76% (+35%)
Chaos Resistance
-52%

Max Hit Taken

Physical
163.31K
Fire
83.75K
Cold
56.31K
Lightning
56.31K
Chaos
10.74K

Recovery

Life Regen
243.76/s
ES Regen
0/s
ES Recharge
1.48K/s
Mana Regen
55/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
132
Intelligence
322
Dexterity
177
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0