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PoE 3.23·Affliction·Elementalist

Detonate Dead Elementalist vs Eater of worlds [SSF Run]

by arcainex2 years ago3Subscribe

DPS
2.11M
Effective HP
53.22K
Life
5.05K
Level
90
Min budget

Overview

Detonate Dead Elementalist vs Eater of worlds [SSF Run] is a Path of Exile Elementalist build by arcainex, made for the Affliction league (3.23). It is centered on Vaal Detonate Dead and plays as a dexterity, spell, area, vaal archetype. In Path of Building it reaches 2.11M DPS with 53.22K effective HP, 5.05K life, 890 energy shield. Suited for: Mapping.

Build Video

arcainex's Notes

> IMPORTANT, READ THIS < When you switch to Detonate Dead you want to do the following: 1. Equip a Raise Spectre gem 2. Raise a Kitava's Herald from Cathedral Rooftops(Both the act 5 and act 10 versions work) 3. Throw away the Raise Spectre gem This permanently adds Kitava's Herald(a high hp monster) to your Desecrate pool, it persists even if you logout. Having Kitava's Heralds in our Desecrate pool is where a lot of our damage comes from, do not forget to do this. > 3.22 CHANGES < The main difference between the build in 3.21 and 3.22 is that Sadism support might be strong. Since we don't have numbers yet we're not sure about it yet though, if this support would replace a gem it would replace Swift Affiction, so make sure to play around with that in PoB. Likely not worth it when you have Replica Emberwake(or Replica Emberwake might not be worth it if the gem is good), make sure your ignites still last long enough to deal damage. > FAQ < Where does the 150.000 corpse life in the config come from? This is around the amount of life a Kitava's Herald corpse will have in a level 85(Uber boss) zone. Since only the strongest ignite applies we'll always hit the Herald eventually, so we can use it for our dps. Is there an easy way to improve clear? Yes, just use an Obliteration wand while clearing, the explosions will ignite and cause even more explosions, it feels great the more packsize there is. I don't have enough energy shield to cast Malevolence, help? First of all: if you're having issues you can keep your Divine Blessing gem at level 1, this reduces the cost of Malevolence. After that make sure you use a Supreme Spiked Shield and maybe 1 or 2 other pieces(usually gloves and/or boots) with energy shield on it. What's that "suppress chance is lucky" mastery all about? This build can have some issues getting suppress early on, that mastery really helps if you have some suppress, but not 100% yet. You don't want to rely on it for endgame bossing in HC, and as soon as you get 100% suppress this mastery becomes useless. Why is Unbound Ailments used endgame, x support is better! I don't deal any damage after getting Replica Emberwake? We want our ignites to last long enough for our Arcanist Brand to refresh them using the Defiled Forces notable on the tree(minimum of 2 seconds) If you're using Unbound Ailments and you still have issues you can take the "ignite chance/ignite duration" nodes at Breath of Flames to make your ignites last a little longer. I feel like I'm dealing "literally" 0 damage, are there easy mistakes to make? These mistakes are pretty easy to make: 1. Not reading the "IMPORTANT, READ THIS" section of these notes/not watching the video 2. Not leveling up your Desecrate, this causes your corpses to be lower level, and this means they'll have less life. 3. You named your character "Quin69" or some variation of that Some people use Wave of Conviction, and some don't, what do I do? Elementalist's "Mastermind of Discord" node basically requires you to apply exposure. The easiest way to do this is through the Eater of Worlds implicit on gloves. Since this implicit can be annoying to get really early on you use Wave of Conviction instead until you get this implicit, all your Eater of Worlds currency should go into getting this implicit though. Why don't you take Elemental Overload on the endgame tree? We get Elemental Overload from our sceptre, if you don't have an EO sceptre yet you'll have to pick up EO on the tree. Is the 15% increased life when your body armour has no life mastery worth it? Yes, but only if you have a chest that gets a good amount of armour and evasion in return, or if you have a Cloak of Flames. I opted not to put it in this guide by default because it's too easy to do wrong, but feel free to take it if you know what you're doing! > LEVELING < Leveling this build uses the classic Magma Orb into Arma Brand + Cremation. We only switch to Detonate Dead in act 10, while you can technically use it before then it just feels much worse than Arma Brand + Cremation. For weapons you ideally either want to use sceptres or the wand bases that give flat fire damage to spells. Any wand base is kind of fine though cause while leveling the implicit doesn't matter too much for you to worry about it a lot. We start out with Rolling Magma, Holy Flame Totem and Flame Wall. For most packs you'll only need Rolling Magma, and you can leave a Holy Flame Totem to finish up some packs behind you. For situations where more damage is required you place your Flame Wall so that both your Holy Flame Totem and Rolling Magma go through it before hitting the boss/pack. A slightly more advanced strategy when using Rolling Magma would be aiming slightly before the feet of mobs(mainly useful for bosses) and NOT namelocking on them, this causes Rolling Magma to hit twice, doubling your damage. After talking to Dialla in the Solaris Temple level 2 in act 3 you should walk to the little side area right next to her and pick up the recipe for "added fire damage to spells". Try to craft this on both your weapons for some great extra damage. At level 28 we switch to Armageddon Brand + Cremation. Most stuff will die with just your Arma Brand, some blue packs might require you to throw a Wave of Conviction in there as well, and some rares and all bosses will require you to cast Desecrate + Cremation(3 times). Don't get baited by the Controlled Destruction support, this causes your Elemental Overload to basically never proc, making the support kind of useless for this build. Placing Flame Wall in the middle of your Cremation gives your Cremation a bit of extra damage, pretty neat! We switch to Detonate Dead around level 68-70. Try to get a sceptre with cast speed cause this will make it feel much better to play. > PLAYSTYLE < For clearing we shield charge around casting Desecrate + Detonate Dead to blow up packs, some tanky rares might require a Wave of Conviction(if you don't have exposure gloves) and/or Arcanist Brand but you should mostly be fine with just DD. You can improve clearspeed by using an Obliteration wand, as you shouldn't need the damage of your regular sceptre. You do want to pick up Elemental Overload on the tree if you was using a sceptre that provided this before though. For bossing you should make sure an Arcanist Brand is always on the boss, this is what extends our best ignites(Using Defiled Forces on our skilltree). You also want to keep your Malevolence Divine Blessing up all the time. Vaal Detonate Dead has a much higher chance to proc Elemental Overload, so it's important to use this whenever it's available. For endgame bossing Cruelty doesn't really cut it anymore, make sure to check the Skills tab on this PoB to see what gems to swap it out for. This will likely require a white socket on your gear.

Gear

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Vengeance Grinder
Death Dome
Hypnotic Shroud
Agony Heart
Spirit Turn
Plague Eye
Grim Nails
Dread Thread
Viper Tread
Rune Span
Raider's Lupine Charm of the Raider

Skills

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Body Armour

  • Vaal Detonate DeadVaal Detonate Dead20WMain
  • CombustionCombustion20W
  • Ignite ProliferationIgnite Proliferation20W
  • Burning DamageBurning Damage19W
  • CrueltyCruelty20W

Gloves

  • Flame DashFlame Dash20W
  • DesecrateDesecrate20/20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Helmet

  • Wave of ConvictionWave of Conviction20W
  • Defiance BannerDefiance Banner19W
  • DeterminationDetermination20W
  • Faster CastingFaster Casting19W

Boots

  • Arcanist BrandArcanist Brand20W
  • Flame SurgeFlame Surge19W
  • FlammabilityFlammability20W
  • Elemental WeaknessElemental Weakness19W

Weapon 2

  • Vaal Molten ShellVaal Molten Shell10W
  • Cast when Damage TakenCast when Damage Taken1/10W

Weapon 1

  • MalevolenceMalevolence19W
  • Divine BlessingDivine Blessing1W

Weapon 2

  • GraceGrace19W

Weapon 1

  • Tempest ShieldTempest Shield19W
  • Primal Aegis20W

Passive Tree

Passive tree 3.23
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Elementalist
Elementalist
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
90

Damage

Full DPS
2.11M
Combined DPS
2.11M
Hit DPS
587.23K
With Poison DPS
587.23K
With Ignite DPS
1.81M
With Bleed DPS
587.23K
Damage over Time
1.52M
Ignite DPS
1.22M
Culling DPS
0
Reservation DPS
0
Average Hit
228.79K
Burst Damage
228.79K

Attack & Crit

Attack/Cast Rate
2.57/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
100%
AoE Radius
3.2 m
Mana Cost
61
Life Cost
0

Defence

Effective Hit Pool
53.22K
Life
5.05K
Energy Shield
890
Mana
9
Ward
0
Armour
11.15K
Evasion
10.69K
Phys Damage Reduction
50%

Mitigation & Avoidance

Block
29%
Spell Block
25%
Spell Suppression
47%
Evade (Melee)
56%
Evade (Projectile)
56%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+124%)
Cold Resistance
75% (+79%)
Lightning Resistance
75% (+31%)
Chaos Resistance
3%

Max Hit Taken

Physical
9.06K
Fire
34.83K
Cold
34.83K
Lightning
34.83K
Chaos
7.5K

Recovery

Life Regen
256.5/s
ES Regen
0/s
ES Recharge
890/s
Mana Regen
34.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
219
Intelligence
339
Dexterity
171
Movement Speed
-6%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0