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PoE 3.21·Crucible·Deadeye

[NOT VIABLE FOR 3.22] PoE 3.21 - Vengeant Cascade Ele Hit Deadeye | Build Guide

by Lolcohol3 years ago381Subscribe

DPS
2.59M
Effective HP
38.22K
Life
4.75K
Level
97
Min budget

Overview

[NOT VIABLE FOR 3.22] PoE 3.21 - Vengeant Cascade Ele Hit Deadeye | Build Guide is a Path of Exile Deadeye build by Lolcohol, made for the Crucible league (3.21). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 2.59M DPS with 38.22K effective HP, 4.75K life. Suited for: Essence. Key uniques include Dying Sun, Taste of Hate, Xoph's Blood, Pyre, Lightning Coil.

Build Video

Lolcohol's Notes

Shopping List: https://docs.google.com/spreadsheets/d/1Z-3CgcYUCTsUJ-F1skRyx9j3was5K3ZT7l2Dhw7klgU/edit?usp=sharing Minimum Budget: 13 Divines Twink Leveling: https://maxroll.gg/poe/build-guides/leveling-twink-ranger Omni Version I'm Working On (Needs Work and Testing) https://pastebin.com/RLP36T9K Build Mechanics: Vengeant Cascade: The attack projectile nimis anoint that everyone is using. This anoint means that projectiles return to their point of origin after reaching maximum distance, allowing individual projectiles to pierce and hit targets more than once Elemental Hit: Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. We're going to be converting fully to fire for this skill. Why? There's a few reasons Firstly: The direction of conversion happens only in one direction: Phys -> Light -> Cold -> Fire -> Chaos. Elemental Hit mechanic: The way this skill works is a bit interesting - each damage type actually hits the monster, but then only the selected element applies damage and the other two types are reduced to zero. However, if we can convert the other two elements to fire, their damage WILL be applied in the form of fire as they are converted to fire before they are reduced to zero. Because of the direction of conversion, this means that going fire is the obvious choice as we can convert lightning to cold and cold to fire. We aren?t able to convert ALL of this damage, so some is lost along the way, but we do gain a massive damage boost by converting large portions of it fully to fire Two combat focus jewels in the correct spots on the tree also allow us to force the skill to always choose Fire out of the three randomly selected elements. You can get these on the trade site or with a simple recipe - (*show on screen*) Another reason - Avatar of Fire - We get this Keystone on the Xoph?s Blood amulet which converts 50% of physical, cold and lightning damage to fire. Combined with a Pyre Ring which can covert up to 48% of cold damage to fire damage, we can convert the majority of the total damage from Elemental Hit into pure fire damage. Gear: Bow: Mandatory +1 All Socketed Gems +2 Socketed Bow gems Bonus: Attack Speed Accuracy Additional Arrow Elemental Damage with Attack skills Crucible: +1 Bow Gems % increased effect of mark/mana cost - mana cost doesn't matter, this is just free 40% mark effect. Onslaught/Attack speed. Whatever else. Ele hit crucible is questionable as we lose all our ignite damage Helmet (Rare): [Price] Life, Mana Reservation (Deafening Essence of Loathing), Strength, Intelligence. Suppression/Resistance good too Implicits: Mana Reservation Efficiency (Eldritch Ichor - Blue) Reduced Mana Cost of Attacks (Eldrich Ember - Red) Body Armour: Lightning Coil [3D for 6L] The Phys taken as lightning allows us to mitigate a large amount of the phyiscal damage we take and convert it to lightning which is then mitigated by our lightning resistance and Topaz flask. Pain in the butt to colour properly but you can do it Ring 1: Pyre Unique (Mandatory) [price] Apply Turbulent Catalysts for 20% - increased cold to fire conversion Burning Damage Ring 2: Rare Ring [price] Rare: Life, Resistances, Accuracy, Strength, Intelligence Mandatory: -7 Mana Cost of Attacks bench craft (can get from unveiling Elreon Jewellery - [provide link] Amulet: Xoph's Blood [Price] Apply 20x Turbulent Catalyst Vengeant Cascade Anoint - IMPORTANT - Gold Gold Amber [price] IMPORTANT: THIS MUST HAVE THE VENGEANT CASCADE ANOINT! - Gold Gold Amber Quiver: Rare [price] Prefixes: Life, damage with bow skills Suffixes: Attack speed, Projectile Speed, Accuracy, Resistance Gloves Rare [Price] Prefixes: Life, fire damage to attacks Suffixes: Attack speed, resistances, accuracy, strength, intelligence Implicits: Fire Exposure on hit (Red - Eldritch Ember) Can use new ones for Adrenaline/Onslaught but these are a luxury item. We desperately need attributes and resistances so can't drop rares willy nilly Boots [Rare] Prefixes: Movement Speed, Life Suffixes: Resistances, Suppression, Strength, Intelligence Implicits: Action Speed (Red) Wondering if Maven Scorch boots would be good? Flasks: IMPORTANT Life Flask - Panicked (Instant recovery), curse/poison removal Taste of Hate (Phys Mitigation, less cold damage) Dying Sun (Additional Proj, fire mitigation) Topaz Flask (Lightning Mitigation) Quicksilver (Go faster) Jewels: IMPORTANT! Combat Focus x2 for full fire slection - Make sure you get ones that remove cold and lighting (will provide trade link spreadsheet) Clusters: Large: Martial Prowess, Feed the Fury, Fuel the Fight. ? is fine for starting out (price) Medium: Eye to Eye, Repeater (price) Medium: Flask - Spiked Concoction (Alchemist?s Genius for more flask charges gained), and the other one (price) Rare Jewels: Fill in the suffixes you need - resistances, strength, int etc Watcher?s Eye: Can get Anger ones for fairly cheap. I chose fire leech/pen. Can get some grace onces or hybrid ones for cheap 5.0 Skills: Damage Skills: Ele Hit - Clear Ele Hit - Barrage Single Target If you can't afford empower, you can use Fire Penetration. TBH I think it does more damage actually, but Empower 3 is 50c Manaforged Setup Frenzy charges, Ensnaring Arrow (auto generates frenzy charges, applies ensnaring arrow debuff - big damage here). Triggers once we spend enough mana with our primary skill, which we do. Curse Setup: Snipers Mark - Lifetap - Mark on Hit - LIFETAP IS VERY IMPORTANT!!! Without it, you wont have the mana to mark enemies Movement: Dash, Blink Arrow Auras: Grace - Increased avoidance Petrified Blood (to be replaced with Progenesis) - Allows for large damage mitigation, protecting the low life portion of our life pool. Added bonus of mana/life cost of skills while above low life Anger - Damage. Additional Utility: Blood Rage

Gear

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Viper Arch
Spirit Visor
Lightning Coil
Xoph's Blood
Soul Loop
Pyre
Empyrean Hand
Corruption Lock
Soul Spur
Chimeric Quill
New Item
Maelstrom Prism
Apocalypse Ornament
Kraken Essence
Watcher's Eye
Combat Focus
Combat Focus
Glyph Ornament

Skills

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Body Armour

  • Elemental HitElemental Hit21/20WMain
  • CombustionCombustion20/20W
  • Barrage SupportBarrage Support20/23W
  • Elemental Damage with AttacksElemental Damage with Attacks20/23W
  • InspirationInspiration20/20W
  • Fire PenetrationFire Penetration20/20W

Weapon 1

  • Elemental HitElemental Hit21/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/13W
  • EmpowerEmpower3W
  • InspirationInspiration20/20W
  • CombustionCombustion20/20W
  • Mirage ArcherMirage Archer20/23W

Boots

  • Blink ArrowBlink Arrow20/20W
  • GraceGrace20W
  • Petrified BloodPetrified Blood20/20W
  • AngerAnger20W

Gloves

  • DashDash20/20W
  • Ensnaring ArrowEnsnaring Arrow19W
  • FrenzyFrenzy20/20W
  • Manaforged ArrowsManaforged Arrows21/20W

Helmet

  • Sniper's MarkSniper's Mark21/20W
  • Blood RageBlood Rage21/20W
  • LifetapLifetap20W
  • Mark On HitMark On Hit20/23W

Passive Tree

Passive tree 3.21
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
2.59M
Hit DPS
2.32M
With Poison DPS
2.32M
With Ignite DPS
2.33M
With Bleed DPS
2.32M
Damage over Time
7.82K
Ignite DPS
7.82K
Culling DPS
258.93K
Reservation DPS
0
Average Damage
60.52K
Burst Damage
60.52K

Attack & Crit

Attack/Cast Rate
3.84/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
10
Life Cost
17

Defence

Effective Hit Pool
38.22K
Life
4.75K
Energy Shield
40
Mana
37
Ward
0
Armour
1.24K
Evasion
12.16K
Phys Damage Reduction
23%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
92%
Evade (Melee)
59%
Evade (Projectile)
59%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+59%)
Cold Resistance
75% (+82%)
Lightning Resistance
75% (+35%)
Chaos Resistance
-7%

Max Hit Taken

Physical
14.24K
Fire
31.59K
Cold
31.59K
Lightning
31.59K
Chaos
6.57K

Recovery

Life Regen
112.5/s
Net Life Regen
-78.94/s
ES Regen
0/s
ES Recharge
40/s
Mana Regen
15.5/s
Life Leech
2.92K/s
ES Leech
0/s
Mana Leech
592.81/s
Total Degen
191.44/s

Attributes & Utility

Strength
196
Intelligence
158
Dexterity
315
Movement Speed
133%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Devotion
0