SSF Precise Technique Lightning Arrow Deadeye from Mayhem
by Scarecrow2223 years ago
- DPS
- 3.12M
- Effective HP
- 31.81K
- Life
- 4.16K
- Level
- 95
- Min budget
Overview
SSF Precise Technique Lightning Arrow Deadeye from Mayhem is a Path of Exile Deadeye build by Scarecrow222, made for the Kalandra league (3.19). It is centered on Lightning Arrow and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 3.12M DPS with 31.81K effective HP, 4.16K life. Suited for: Mapping, Simulacrum, Delirium. Key uniques include Devoto's Devotion.
Build Video
Scarecrow222's Notes
Just wanted to share my build from the event because I was pretty proud of and surprised by the result.
Level 95: https://pobb.in/g0HW1Es_mq4r
Short video of harbinger map clear: https://www.youtube.com/watch?v=fPMZM6CRXs4
- Offenses: ~3m shaper dps (barrage + totem). This of course means you're standing still attacking and your barrages are all hitting 24/7 which is not the case. Realistically the build still isn't great at bosses, but I did take down exarch and eater multiple times with no issues (aside from dying to ball phase on exarch :))
The main thing I'd like to emphasize in this post is just how strong Precise Technique is. I didn't expect to get into red maps with this keystone let alone farming juiced deli T16s with mayhem mods, but it worked well.
I never ended up crafting or dropping a good crit bow and I didn't get a lioneye's fall, so I just stayed with PT. I tested the crit swap in POB using an equivalent Spine Bow with crafted crit, switching the gems around, etc, and it only puts me at like 3.4M dps if I went crit instead of PT. Now of course crit opens up more scaling opportunities but in this short event PT seemed to be simpler for me.
- Defenses:
Grace, 100% suppress, 75% chaos res, 76% evade chance no flasks. Leech, LGOH, movespeed. Definitely not a "tanky" character but you would be surprised at its survivability.
Just finished up the league at level 95.
Leveling was incredibly smooth because I dropped a Roth's Reach in Act 2, crafted a Hyrris Bite quiver with the vendor recipe, and dropped a prismweave in like Act 3. Leveled with Galvanic Arrow til Act 9 when I switched to LA. In juiced reds (running 20 harbs or 20 strongboxes every map, using deli orbs when I could) I would die occasionally, maybe once every 10-15 maps. 90% of my deaths were from phys hits from rogue exiles (mayhem mod 20 rogue exiles, or exiles from strongboxes). You could drop your damage aura (Anger) to lose 10% dps and use Determ instead; I never actually tried it but I'm sure this would prevent the one shots to rogue exiles.
My bow is slightly unethical (prefixes from Rog, exalt slammed T1 attack speed after I hit 95 and quit the league lol) but the build worked just as well prior to having this bow. I upgraded my bow 3 or 4 times between 90 and 95, going from like 500 edps -> 600 edps -> 800edps etc and didn't notice much of a difference each time. Was clearing the same content with the same ease on the 600edps bow as the 800.
The rest of the gear is mostly ethical. I generally prioritized dmg/speed rather than survivability (e.g. the helmet).
Happy to discuss the build or answer any questions :)
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 3.12M
- Combined DPS
- 2.17M
- Hit DPS
- 1.52M
- With Poison DPS
- 1.52M
- With Ignite DPS
- 1.53M
- With Bleed DPS
- 1.52M
- Damage over Time
- 3.33K
- Ignite DPS
- 3.33K
- Mirage DPS
- 422.81K
- Culling DPS
- 216.71K
- Average Damage
- 47.06K
Attack & Crit
- Attack/Cast Rate
- 5.4/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 42
- Life Cost
- 0
Defence
- Effective Hit Pool
- 31.81K
- Life
- 4.16K
- Energy Shield
- 0
- Mana
- 191
- Ward
- 0
- Armour
- 1.71K
- Evasion
- 26.05K
- Phys Damage Reduction
- 13%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 76%
- Evade (Projectile)
- 76%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+4%)
- Lightning Resistance
- 75% (+34%)
- Chaos Resistance
- 68%
Max Hit Taken
- Physical
- 9.17K
- Fire
- 26.6K
- Cold
- 26.6K
- Lightning
- 26.6K
- Chaos
- 24.94K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -166.2/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 19.3/s
- Life Leech
- 877.46/s
- ES Leech
- 0/s
- Mana Leech
- 276.98/s
- Total Degen
- 166.2/s
Attributes & Utility
- Strength
- 147
- Intelligence
- 132
- Dexterity
- 353
- Movement Speed
- 129%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0