PoE 3.24·Necropolis·Hierophant
[PoE] Scorching Ray of Immolation Totems Full Guide
by Milkyslice2 years ago25Subscribe
- DPS
- 1.8M
- Effective HP
- 38.71K
- Life
- 2.59K
- Level
- 99
- Min budget
Overview
[PoE] Scorching Ray of Immolation Totems Full Guide is a Path of Exile Hierophant build by Milkyslice, made for the Necropolis league (3.24). It is centered on Scorching Ray of Immolation and plays as a intelligence, spell, fire, duration archetype. In Path of Building it reaches 1.8M DPS with 38.71K effective HP, 2.59K life, 666 energy shield. Key uniques include Rumi's Concoction, Replica Dragonfang's Flight, Anathema, Soul Mantle.
Build Video
Milkyslice's Notes
Other Classes:
- Chieftain is pretty shitty. 1/3 of the damage, more clunky, mana issues, liferegen issues with RF, looses mobility like a lot
Bloodnotch + Immutable Force is not that viable anymore.
Immutable Force alone is still nice if you want pseudo Stun Immunity
Some Unique Item costs in CHAOS in the First week of Affliction to get a feel (source Poe.Ninja)
Item Day 1 Day 2 Day 3 Day 4 Day 5 Day6 Day 7 my estimate for average rolls/with mods we actuall want
Hrimnors Resolve 3 1 1 1 1 1 1 1
Soul Mantle 4 1 1 1 1 1 1 1 no link, 5link 10-50c, 6link 1-5 div
Anathema 19 20 25 25 25 30 300 35
Cyclopean Coil 8 5 5 5 5 5 5 20 (for around 10% attributes and average life)
Viridis Veil 57 24 8 8 5 5 5 20-50 (+2 gemlevel, average resist)
Replica Dragonfang 5 15 15 17 18 15 15 30-100 with scorching ray
Kikazaru 2 1 1 1 1 1 1 1-5, depending on rolls
Self-Flaggelation 8 5 3 2 2 2 2 30-1div for 18%+
Immutable Force 36 40 50 50 45 40 29 20+
Balance of Terror 14 10 10 10 10 10 10 ~50c with the temp chains actionspeed mod
Militant Faith 20 20 25 40 40 40 45 1-2 div with 2 dmg stats, dominus and no notable changes
Watchers Eye 50c to 1 mirror :D
This is probably for Low Rolls or on some items undesired mods.
Overall POWERFUL Upgrades are relatively cheap. most of those items grant a huge boost in character Power and are very affordable early on.
- The CWDT Setup is very flexible, use what you want. For me CWDT + Vaal Molten Shell + Vaal Lightning Trap + Enfeeble or Duration is the way to go.
You can exchange anything in there if you want (well i would keep molten shell) and add: Shield charge + faster attacks, some culling strike + orb of storms, cold snap/vortex, Reservation skills like banner/vitality and so on.
- You can drop the Soulmantle combo later on. Early its too strong to ignore, but if you wanna be more tanky cut those items
- You can use normal Scorching Ray (and not spam totems) for a looong time, but switching is just better. Gemcost is 1-5c
- Balefire is very strong at lvl 60 and would use it until your Soulmantle is 5 linked at least. just the normal SR but still good.
- Start with Soul Mantle + Kikazaru + Self-Flagellation + curse effect reduction cluster (Asylum) and Hrimnors Resolve, The biggest next upgrade is Anathema
- Cowards Legacy is an Option. Petrified Blood still is only active below 50% life (or 55% with life mastery)
- Rational Doctrine is very expensive and needs a lot of strength to make it work properly, nothing i would use.
- Doedres Apathy which you could get on a megalomaniac doesnt work for the SR debuff.
- Mageblood is a great option lategame (still). We wouldnt use any nerfed aspect of flasks for mageblood anyway
Loadouts
Gear
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Skills
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Weapon 2
Herald of Ash20W
Ring 2
Frostblink20W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 0
- Combined DPS
- 1.8M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 1.8M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 5.89/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Totem Limit
- 6
- Mana Cost
- 51
- Life Cost
- 0
Defence
- Effective Hit Pool
- 38.71K
- Life
- 2.59K
- Energy Shield
- 666
- Mana
- 88
- Ward
- 0
- Armour
- 8.15K
- Evasion
- 287
- Phys Damage Reduction
- 61%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 25%
- Spell Suppression
- 5%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+8%)
- Cold Resistance
- 83% (+16%)
- Lightning Resistance
- 81% (+6%)
- Chaos Resistance
- 77% (+19%)
Max Hit Taken
- Physical
- 10.76K
- Fire
- 32.36K
- Cold
- 37.21K
- Lightning
- 33.83K
- Chaos
- 29.03K
Recovery
- Life Regen
- 533.5/s
- ES Regen
- 0/s
- ES Recharge
- 666/s
- Mana Regen
- 279.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 151
- Intelligence
- 206
- Dexterity
- 117
- Movement Speed
- 50%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 120