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PoE 3.25·Kalguur·Hierophant

[PoE 2.5] Scorching Ray of Immolation update for Settlers of Kalguur

by Milkyslice2 years ago17Subscribe

DPS
10.44M
Effective HP
48.9K
Life
2.04K
Level
99
Min budget

Overview

[PoE 2.5] Scorching Ray of Immolation update for Settlers of Kalguur is a Path of Exile Hierophant build by Milkyslice, made for the Kalguur league (3.25). It is centered on Scorching Ray of Immolation and plays as a intelligence, spell, fire, duration archetype. In Path of Building it reaches 10.44M DPS with 48.9K effective HP, 2.04K life, 876 energy shield. Key uniques include Rumi's Concoction, Replica Dragonfang's Flight, Anathema, Soul Mantle.

Build Video

Milkyslice's Notes

CHANGES in 2.5: - Herald of Ash: Buff no longer grants more Spell Fire Damage. > removed Herald of Ash - Determination: Now provides "You and nearby Allies gain 90 additional Armour" at gem level 1 (previously 179), scaling up to 1026 at gem level 20 (previously 2051). > removed Determination - Flesh and Stone buffed "Take up to 10% less Damage from Nearby Enemies while in Sand Stance" at gem level 1, scaling up to 19% at gem level 20. These effects are strongest on enemies closest to you, and scale down to no effect on the edge of the Aura." > can include Flesh and Stone, Arctic Armour or Zealotry. 2 out of 3 without changing anything with manareservation. - no more Armour scaling > removed Molten Shell, added duration support for cwdt enfeeble (placeholder) Other Classes: - Chieftain is pretty shitty. 1/3 of the damage, more clunky, mana issues, liferegen issues with RF, looses mobility like a lot Bloodnotch + Immutable Force is not that viable anymore. Immutable Force alone is still nice if you want pseudo Stun Immunity Some Unique Item costs in CHAOS in the First week of Affliction to get a feel (source Poe.Ninja) Item Day 1 Day 2 Day 3 Day 4 Day 5 Day6 Day 7 my estimate for average rolls/with mods we actuall want Hrimnors Resolve 3 1 1 1 1 1 1 1 Soul Mantle 4 1 1 1 1 1 1 1 no link, 5link 10-50c, 6link 1-5 div Anathema 19 20 25 25 25 30 300 35 Cyclopean Coil 8 5 5 5 5 5 5 20 (for around 10% attributes and average life) Viridis Veil 57 24 8 8 5 5 5 20-50 (+2 gemlevel, average resist) Replica Dragonfang 5 15 15 17 18 15 15 30-100 with scorching ray Kikazaru 2 1 1 1 1 1 1 1-5, depending on rolls Self-Flaggelation 8 5 3 2 2 2 2 30-1div for 18%+ Immutable Force 36 40 50 50 45 40 29 20+ Balance of Terror 14 10 10 10 10 10 10 ~50c with the temp chains actionspeed mod Militant Faith 20 20 25 40 40 40 45 1-2 div with 2 dmg stats, dominus and no notable changes Watchers Eye 50c to 1 mirror :D This is probably for Low Rolls or on some items undesired mods. Overall POWERFUL Upgrades are relatively cheap. most of those items grant a huge boost in character Power and are very affordable early on. - The CWDT Setup is very flexible, use what you want. For me CWDT + Vaal Molten Shell + Vaal Lightning Trap + Enfeeble or Duration is the way to go. You can exchange anything in there if you want (well i would keep molten shell) and add: Shield charge + faster attacks, some culling strike + orb of storms, cold snap/vortex, Reservation skills like banner/vitality and so on. - You can drop the Soulmantle combo later on. Early its too strong to ignore, but if you wanna be more tanky cut those items - You can use normal Scorching Ray (and not spam totems) for a looong time, but switching is just better. Gemcost is 1-5c - Balefire is very strong at lvl 60 and would use it until your Soulmantle is 5 linked at least. just the normal SR but still good. - Start with Soul Mantle + Kikazaru + Self-Flagellation + curse effect reduction cluster (Asylum) and Hrimnors Resolve, The biggest next upgrade is Anathema - Cowards Legacy is an Option. Petrified Blood still is only active below 50% life (or 55% with life mastery) - Rational Doctrine is very expensive and needs a lot of strength to make it work properly, nothing i would use. - Doedres Apathy which you could get on a megalomaniac doesnt work for the SR debuff. - Mageblood is a great option lategame (still). We wouldnt use any nerfed aspect of flasks for mageblood anyway

Loadouts

Gear

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Agony Crack
Doom Horn
Soul Mantle
Replica Dragonfang's Flight
Tempest Hold
Anathema
Phoenix Fist
Armageddon Harness
Corpse Goad
Woe Barrier
Morbid Orb
Megalomaniac
Militant Faith
Dusk Joy
Self-Flagellation
Watcher's Eye
Dragon Prism
The Balance of Terror
Maelstrom Ruin

Skills

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Body Armour

  • Scorching Ray of ImmolationScorching Ray of Immolation21WMain
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Multiple TotemsMultiple Totems20/20W
  • EfficacyEfficacy20/20W
  • Controlled DestructionControlled Destruction20/23W

Helmet

  • MalevolenceMalevolence21W
  • Petrified BloodPetrified Blood20/20W
  • Arctic ArmourArctic Armour20W
  • Flesh and StoneFlesh and Stone20W
  • ZealotryZealotry20W

Boots

  • Vaal Lightning TrapVaal Lightning Trap2/20W
  • Tempest ShieldTempest Shield20W
  • Unbound AilmentsUnbound Ailments20/5W
  • ArroganceArrogance20W

Gloves

  • FlammabilityFlammability21W
  • Elemental WeaknessElemental Weakness20W
  • PunishmentPunishment20W
  • Arcanist BrandArcanist Brand20W

Weapon 1

  • EnfeebleEnfeeble5W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Temporal ChainsTemporal Chains20W
  • Arcane SurgeArcane Surge8W

Passive Tree

Passive tree 3.25
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
99

Damage

Full DPS
10.44M
Combined DPS
1.74M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
1.74M
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
5.89/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
6
Mana Cost
44
Life Cost
0

Defence

Effective Hit Pool
48.9K
Life
2.04K
Energy Shield
876
Mana
87
Ward
0
Armour
3.77K
Evasion
2.85K
Phys Damage Reduction
44%

Mitigation & Avoidance

Block
41%
Spell Block
38%
Spell Suppression
15%
Evade (Melee)
24%
Evade (Projectile)
24%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+27%)
Cold Resistance
87% (+42%)
Lightning Resistance
84% (+25%)
Chaos Resistance
77% (+19%)

Max Hit Taken

Physical
8.16K
Fire
36.16K
Cold
45.2K
Lightning
38.06K
Chaos
21.01K

Recovery

Life Regen
457.7/s
ES Regen
0/s
ES Recharge
876/s
Mana Regen
277.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
141
Intelligence
196
Dexterity
117
Movement Speed
102%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
120