Gemling Not Consume charge Falling 6man T16 200% Deli Breach mapping
PoE2 0.5 · Runes of AldurGemling LegionnaireFalling ThunderSimulacrumMappingDeliriumBreachExpedition
1 month ago
by POEBuildShowcase1 month agoSubscribe
9.66M
DPS
35.31K
Effective HP
2.32K
Life
150
Spirit
Overview
Gemling Not Consume charge Falling 6man T16 200% Deli Breach mapping is a Path of Exile 2 Gemling Legionnaire build by POEBuildShowcase, made for the Runes of Aldur league (0.5). It is centered on Falling Thunder and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 9.66M DPS with 35.31K effective HP, 2.32K life, 354 energy shield. Suited for: Simulacrum, Mapping, Delirium, Breach, Expedition. Key uniques include Reverie, Lavianga's Spirits, The Fall of the Axe, Headhunter, Nascent Hope.
Build Video
POEBuildShowcase's Notes
Price Breakdown:
Helmet: 370 Divines
Body: 450 Divines
Rare Quaterstaff: 1950 Divines
Rare Spear for Whirling Slash(moving): 240 Divines
Rare ring1: 200 Divines
Rare ring2: 230 Divines
Amulet: 499 Divines
Belt: 130 Divines
Gloves: 70 Divines
Boots: 320 Divines
SKill gems: 834 Divines
Jewels:
Time-lost Emerald: 288 Divines
Jew#2: 160 Divines
Jew#5: 35 Divines
Jew#8: 160 Divines
Voices: 720 Divines
Heart of the Well: 2 Divines
Megalomaniac: 10 Divines
Undying Hate: 8 Divines
Charms:
Rite of the Passage: 10 Divines
Others: Free
Total: 6686 Divines
Pros:
No aiming, just right click on the floor is fine
All-rounded for both boss and mapping, espocally juicy grand expedition, excellent offence and defence Mechanics
basically 1 button, charged staff and Ancestral Cry are boosting DPS only, not a must cast skill
Cons:
Using a lot of gemling ascency mechanics so it is gemling only
Mapping speed can compare to spark COC those extremely fast mapping build
Can't use blink (although Whirling Slash is fast already)
Mechanics Explanation:
Falling Thunder 1% quality = 1% not remove power charge but still count as consuming them
Gem giving us 23% + Gemling Ascendency 4% + body armour 15% + amulet 9% + passive tree 10% + boots 15% + Perpetual Charge 25% = >100% not remove power charge but still count as consuming them
Same calculation in Charged Staff
And for falliing thunder:
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
We counted as consumed 6 power charges (but not remove)
For Charged Staff
Buff grants 1 to 24 Added Quarterstaff Attack Lightning damage per Power Charge Consumed
And We counted as consumed 6 power charges (but not remove) again :D
How to generate charges:
Thaumaturgic Generator generate charge for every 5 seconds, Living Lightning II + Ailith's Chimes in Whirling Slash count as expending Combo to gain power charges
Defensive Mechanics:
85/85/84% Maximum elemental resistances + 74% chaos resistance (can be 75 if divine ring, but its not necessary)
99% Deflect chance + 52% Deflect effect = taking 48% of damage only
Headhunter gives buff when you do mapping / juicy grand expedition
Sacrifice of Flesh: 0% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds & >1200 life regen by using Reverie + high roll flasks
POB & build mechanics explain: https://pobb.in/GIp3q77IBu60
Gear





















Skills
Passive Tree

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Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 9.66M
- Hit DPS
- 9.49M
- With Poison DPS
- 9.49M
- With Ignite DPS
- 9.66M
- With Bleed DPS
- 9.49M
- Damage over Time
- 173.15K
- Ignite DPS
- 173.15K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 4.93M
- Burst Damage
- 4.93M
Attack & Crit
- Attack/Cast Rate
- 1.92/s
- Hit Chance
- 100%
- Accuracy
- 2.11K
- Crit Chance
- 87%
- Crit Multiplier
- 617%
- Mana Cost
- 0
- Life Cost
- 292
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 35.31K
- Life
- 2.32K
- Energy Shield
- 354
- Mana
- 775
- Spirit
- -186
- Darkness
- 0
- Armour
- 1.39K
- Evasion
- 17.11K
- Phys Damage Reduction
- 13%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 41%
- Evade (Projectile)
- 41%
- Evade (Spell)
- 41%
- Deflect
- 100%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 85% (+4%)
- Cold Resistance
- 85% (+7%)
- Lightning Resistance
- 84% (+13%)
- Chaos Resistance
- 74%
Max Hit Taken
- Physical
- 3.76K
- Fire
- 19.3K
- Cold
- 19.3K
- Lightning
- 18.29K
- Chaos
- 12.68K
Recovery
- Life Regen
- -62.22/s
- ES Regen
- 0/s
- ES Recharge
- 354/s
- Mana Regen
- 70.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 138
- Intelligence
- 162
- Dexterity
- 161
- Movement Speed
- 27%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 5
- Rage
- 48
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 79%