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Goratha's Caustic Arrow Pathfinder - AOE SCALING IS CRAZY! Day Six UPDATE!

PoE 3.23 · AfflictionPathfinderFlame DashExpedition

2 years ago255

by GorathaSubscribe

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370.25

DPS

75.37K

Effective HP

4.49K

Life

16

Energy Shield

Overview

Goratha's Caustic Arrow Pathfinder - AOE SCALING IS CRAZY! Day Six UPDATE! is a Path of Exile Pathfinder build by Goratha, made for the Affliction league (3.23). It is centered on Flame Dash and plays as a intelligence, spell, movement, duration archetype. In Path of Building it reaches 370.25 DPS with 75.37K effective HP, 4.49K life. Suited for: Expedition. Key uniques include Lightning Coil, Dying Sun, Taste of Hate.

Build Video

Goratha's Notes

**POB ISN'T CORRECT DPS, THIS IS JUST MY CURRENT GEAR/SET-UP** (it's not updated yet and is super annoying to POB accurately) (also scroll down there's a lot of notes) **DAY 1 THOUGHTS AND NOTES** MAKE SURE YOU USE THESE GEMS: Transfigured Frenzy of Onslaught, Scourge Arrow of Menace, Storm Rain of the Conduit, Caustic Arrow of Poison -Lifetap is big on manaforged -Rog + expedition for decent early bow LEAGUE MECHANIC -Follow the yellow wisps to reach the warden sub ascendancy -You can find the poisonberry tincture as early as Act 2 from her -First points are for finding her, you can take the early MS if you want, but I went with "coated tincture" -Second points are for collecting 4000 yellow wisps (it's easier than it sounds) and I went with Natural Concotions, you can take Barkskin here though (it helps a TON for HC especially) -Third points are for finding/killing three treants (I noticed I got it after defeating the unique boss with frost projectiles) NEW GEMS -These are pretty easy to get, you can spam lab and reliably get every gem you want in SSF even -Poison CA is nice, probably want to use it after you get "poison prolif" from 2nd ascendancy -Toxicspores TR is also just better for our build with manaforged, both of these have 40% chance to poison -New "Stormrain of the Fence" is a nice button that you can press for more damage (requires aiming, but does a ton of damage, Max 2 arrows) -Scourge Arrow of the Menace has better clear speed, but you need 55% proj speed and 40% chance to poison from gear, this also seems to have less single target than CA, but later Nimis scaling is probably very good -Yes Weapon Elemental Damage with Attacks scales with poison, with the tincture CURRENT SET-UP -You might have noticed a weird set-up compared to the early league POB, this is just because I have two 4-links right now, so I am making up for some lost damage by using another manaforged set-up -If you are struggling on DPS, make sure you upgrade your bow, its highest priority for DPS -Plaguebearer is probably worth using, I am lazy and haven't but its good for single target **DAY 2+3 CHANGES** STORM RAIN -New "Stormrain of the Fence" is a nice button that you can press for more damage (requires aiming, but does a ton of damage, Max 2 arrows) -Stormrain of the Conduit seems to be worth using when you have less projectiles, but more +proj will scale the normal Storm Rain to be better I think in the end (it has beams traveling to your character instead) MANAFORGED SET-UP END GAME -Current plan end-game is to use both Toxic Rain AND Storm Rain in the same 6-link later on -This should save links and most likely is better than SR having one extra damage link POISON CHANCE -A lot of people keep misunderstanding this but you need 100% chance with the tincture -The tincture just enables your elemental damage to be ABLE to poison -Storm Rain and Scourge Arrow if you use it both need an additional 40% chance to poison over the Caustic Arrow and Toxic Rain tgems (they have 40% built in) -You can get 70% from the skilltree, so we need to get 30% from other sources. Herald of Agony gives us 20% -2 jewels with 5% chance to poison each -Gloves with 10% chance to poison -Elder quiver with (up to) 20% chance to poison -Bow with (up to) 30% chance to poison SCOURGE ARROW VS CAUSTIC ARROW -Been asked this A LOT, but Scourge Arrow has better clear, but worse single target compared to Caustic Arrow -Scourge Arrow + Nimis is probably pretty insane later? -You'll want Return Projectiles until Nimis but you need 55% increased projectile speed for it to be able to return properly CURSES AND SOME END-GAME IDEAS -Asenath's Gentle Touch with despair corrupted will feel the best for mapping, but it requires more supression on tree and/or other gear (you lose mastery) -Snakepit + Frenzy scaling could be a way to go for Scourge Arrow and Storm Rain if you choose that route (way easier poison chance) **DAY 4 CHANGES** (and ideas for later!) -Dropped Quicksilver for Dying Sun, and Determination for Haste -Movespeed could be solved later by potentially removing one manaforged set-up and combining together in 6-link, and then running no sockets in boots for 30% ms from Maji -Loss of Determination feels noticeable worse defensively with just 82% phys taken as but still tanky overall, Haste helps make up for the loss of QS for now -Super end-game can maybe run Avoid Ailment implicit boots + Ancestral Vision over Stormshroud to gain back 12% MS on the Topaz flask (which scales with flask effect) THE MANAFORGED SET-UPS -After lots of testing, I can say with 100% certainty that Toxic Rain manaforged seems to be not worth it -We scale AOE for Caustic Arrow and it feels great, but this has a side effect of making TR a lot worse -Scourge Arrow of Menace as a replacement feels quite a bit better on the DPS and helps clear too -Links are SA, Manaforged, Lifetap, and Arrow Nova (feels better for single target over GMP) if you 5-link Unbound or Return Projectiles (with 55% proj speed), 6-link Vicious Projectiles or Return Projectiles RAGE TINCTURE OP -Rage on hit tincture which is % chance to gain rage on hit against Rare or Unique enemy - seems COMPLETELY broken -This has no CD so the fact that we are spamming manaforged attacks constrantly makes us able to gain basically 50 rage stacks instantly on single target -On bosses with multiple targets, even 100% uptime on Berserk seems possible, assuming you can keep attacking DEFENSE SCALING LATER?? -Lots of options for defenses later, I'm thinking one main option is to go for Transcendence + 100% phys taken as (phys to ele watcher / micro belt / korrell helm prefix) + Eternal Damnation -Another option is Doppelganger Guise + Divine Flesh - but I have no experience with this one **DAY 5 UPGRADES, BUILD POPPING OFF** -Poison Duration "That Which Was Taken" Acquired -This is an insane amount of duration, increases the DPS by a ton -Flask Effect / Alchemist's Genius medium cluster, Circling Oblivion is less important with the new jewel -Enlighten allowed us to drop the mana reservation cluster, saving 5 points (basically enough for 2nd medium cluster) -New Helmet for 8% phys taken as prefix and Lethal Pride with 5% phys taken - now sitting at 96% phys taken as ele (last 4 could be flask effect, or a better lethal pride/better implicit roll, or phys taken watcher's eye) THE GEMS -Make sure you are using the correct gems, POB is not updated yet so it is kind of annoying -Transfigured Frenzy of Onslaught, Scourge Arrow of Menace, Storm Rain of the Conduit, Caustic Arrow of Poison -Storm Rain is higher DPS than SA for single target, higher priority for bossing, SA obviously helps clear though! -Eventually probably combine them in some way to save links THE OVERLAP -Make sure for single target you stand in the monsters hit box -For both Storm Rain of the conduit and Scourge Arrow of the Menace with Arrow Nova, you'll end up doing a lot more damage this way LIFE ON HIT AND LIFE/MANA ISSUES -As you get 5 and 6 link set-ups going costs are going to get much higher, both mana and life -Life cost is most of the reason why I decided Master Surgeon was worth it -For mana, on helmet implicit you can get "20% reduced mana cost of attacks" and -flat mana on rings if it is a problem for you -Excess Sustenance is REALLY good, basically you won't die unless you get 1-shot while attacking DAY 6 - AOE IS HUGE -As I originally expected, AOE Is a HUGE dps multiplier - unfortunately I don't know the breakpoints since POB isn't updated yet, but I did some testing and with/without is a very big difference NEW GEARS / CLUSTER (for now) -I grabbed a "You have Phasing with Haste" and "Physical Damage taken as Fire damage" watcher's eye, this is just huge QOL for phasing, and it caps my phys to ele without the Lethal Pride (which replaced it) -Malevolence DOT multi would be a good daamge option for the watcher's eye (and run it over Grace) - but this requires some INT somewhere on gear -Microdistillery belt for an extra PROJ on Dying Sun, this requires you to move the tincture to slot 5 and put Dying Sun in slot 4 -These belts are a PAIN to roll, but you want ideally Life, Flask Effect prefixes, and Charges Gained or Duration suffix - seems like only one good suffix roll is needed currently MANA RESERVATION / AURAS -I've dropped Determination and Barkskin completely now with watcher's eye and full conversion -In order to run Purity of Fire, Grace (or Malevolence/Anger), and Haste you need a level 4 enlighten (+ maybe a reservation jewel?) -I am currently using a small cluster to fix my reservation but this most likely temporary

Gear

Woe Strike
Blight Stinger
Death Shelter
Lightning Coil
Behemoth Choker
Vortex Nail
Skull Twirl
Fate Clutches
Corruption Locket
Plague March
Outraged Poisonberry Tincture of Cleaving
Damnation Hope
Loath Heart
Stormshroud
Dusk Ornament
Kraken Eye
That Which Was Taken
Watcher's Eye

Skills

Helmet

  • Flame DashFlame Dash9/20WMain
  • DespairDespair17/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • FrenzyFrenzy20/20W

Body Armour

  • Unbound AilmentsUnbound Ailments20/20W
  • Mirage ArcherMirage Archer20W
  • Greater VolleyGreater Volley20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • Caustic ArrowCaustic Arrow20/20W

Weapon 1

  • Unbound AilmentsUnbound Ailments20/20W
  • LifetapLifetap20/20W
  • Deadly AilmentsDeadly Ailments20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • Storm RainStorm Rain20/20W

Gloves

  • BerserkBerserk20/20W
  • Purity of FirePurity of Fire20W
  • HasteHaste20W
  • Vaal GraceVaal Grace20W

Boots

  • Manaforged ArrowsManaforged Arrows20/20W
  • LifetapLifetap20/20W
  • Arrow NovaArrow Nova20W
  • Scourge ArrowScourge Arrow20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Warden of the Maji
Warden of the Maji

Character Stats

Defence

Effective Hit Pool
75.37K
Life
4.49K
Energy Shield
16
Mana
111
Phys Max Hit Taken
46.66K
Armour
1.72K
Evasion
16.32K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
79%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
75%

Offence

Total DPS
370.25
Crit Chance
6%
Crit Multiplier
150%

Attributes & Utility

Strength
224
Intelligence
102
Dexterity
290
Movement Speed
127%