PoE 3.23·Affliction·Pathfinder
What are the next steps for my build? Struggling to improve
by ZePepsico2 years ago
- DPS
- 5.7M
- Effective HP
- 37.59K
- Life
- 3.83K
- Level
- 96
- Min budget
Overview
What are the next steps for my build? Struggling to improve is a Path of Exile Pathfinder build by ZePepsico, made for the Affliction league (3.23). It is centered on Caustic Arrow of Poison and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 5.7M DPS with 37.59K effective HP, 3.83K life. Suited for: Mapping. Key uniques include Taste of Hate, Defiance of Destiny, Ventor's Gamble, Dying Sun, Goldwyrm.
ZePepsico's Notes
My current build is a PF MF CA of poison as follow: https://pobb.in/qnatVvClkU9e
I am currently doing T11 fully juiced (+2 proj corrupted, 4 sextants, 4 scarabs) and I find it long to kill some mobs/packs and while i facetank most spires, I still occasionally die to random stuff (never clear what kills me). I can do 5 maps deathless (but slow) and one map using 4-5 portals due to random unexplained deaths.
I am looking for:
- how to improve my build (both more dps / more tankiness) and a path to take it up to T14+ and click all quantity altars without looking too much at the downsides
- how to configure PoB to understand my "true" dps for mapping. I think I configured mine optimistically, and my dps still looks like shit. I thought these builds easily hit dot cap
I have tried looking as some streamers, but their builds are either not too detailed or not MF based. I did look on poeninja too and can't see the major differences, or at least the upgrade pathway with items of less than 10-20 div initially, and long term 80 div items
As I see it:
- I can get+20% to +30% dps with a 80 div bow which I don't currently have. I think an intermediate one is not worth it
- On my tree I am overshooting on poison chance by 15%, but can't see where I could save a point on the tree. Although it might mean I can afford to find a bow with less poison chance (I really don't want to have HoAg as I perceive as a massive waste of reservation)
- I can improve gloves a bit (under 10 div), probably on getting more chaos res on them and get near 75%. Or more towards dps, but I think ehp is the safest bet here. Implicit could be better, but we are talking a few % and a lot of currency to hit them, so to be done when/if I am swimming in currencies
- I can get a better life flask, will give a bit more regen, though will mean more frequent usage. Any recommended mods on it? I just went with my best guess here for my needs as I don't have CB immunity elsewhere
- I need 5 more points to get from 45% suppression to 99%, but I only have 4 points left on tree and don't know where to save one
- I am a bit tight on mana, could use an enl 3 or 4, but that means I need to drop a gem somewhere. Not sure if I could drop the cluster with enl 4
- Pob tells me divine judgment is a better amulet anoint, and most people take Deadly draw which is worse according to PoB, so not sure. Keeping mine for now for the poison % and the fact it's the 2nd/3rd best choice
- I think either poison or bleed is causing me issues and may be a reason why I die. I sometimes see my life dropping to a dot post fight and don't know what it could be
- Not sure about pantheon. Probably need to keep the stun one, and maybe the dot one?
- I could get a brewery belt, but I'd rather prioritise having 2 adjacent flasks to my tincture to guarantee uptime (I am dead if my flasks drop)
- i should put item rarity support on my 4 links, but am worried about the dps drop
- my quiver looks ok?
- Is + arrow useful on this build or a waste?
Gear
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Skills
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Weapon 1
Purity of Ice20W
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 5.7M
- Combined DPS
- 397.23K
- Hit DPS
- 11.57K
- With Poison DPS
- 372.66K
- With Ignite DPS
- 13.81K
- With Bleed DPS
- 11.57K
- Damage over Time
- 363.34K
- Poison DPS
- 27.76K
- Ignite DPS
- 2.24K
- Mirage DPS
- 22.33K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 3.41K
- Burst Damage
- 3.41K
Attack & Crit
- Attack/Cast Rate
- 3.39/s
- Hit Chance
- 100%
- Crit Chance
- 9%
- Crit Multiplier
- 150%
- AoE Radius
- 2.6 m
- Mana Cost
- 32
- Life Cost
- 0
Defence
- Effective Hit Pool
- 37.59K
- Life
- 3.83K
- Energy Shield
- 0
- Mana
- 64
- Ward
- 0
- Armour
- 1.56K
- Evasion
- 14.79K
- Phys Damage Reduction
- 82%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 45%
- Evade (Melee)
- 64%
- Evade (Projectile)
- 64%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+58%)
- Cold Resistance
- 79% (+77%)
- Lightning Resistance
- 76% (+19%)
- Chaos Resistance
- 47%
Max Hit Taken
- Physical
- 24.98K
- Fire
- 24.59K
- Cold
- 28.69K
- Lightning
- 27.56K
- Chaos
- 8.7K
Recovery
- Life Regen
- 1.41K/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 32.2/s
- Life Leech
- 334.47/s
- ES Leech
- 0/s
- Mana Leech
- 122.46/s
Attributes & Utility
- Strength
- 135
- Intelligence
- 125
- Dexterity
- 374
- Movement Speed
- 70%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0
- Item Quantity
- 35%
- Item Rarity
- 77%