A few weeks a go I was theorizing what I wanted to play for the next league, and I made this thread: I had a set or requirements for the build, mainly a totem playstyle, high quality of life, and zero-to-hero possibility in terms of scaling. Eventually I landed on Hierophant as an ascendancy, simply because it provides the most straightforward access to damage and totem placement speed, and because it has a good position on the passive tree. This allows me to focus more gear into defens
Optimising a Shockwave Totem Hierophant (theorycraft)
24102.64M
DPS
72.12K
EHP
4.13K
Life
~839![]()
Min Budget
TLDR I'm theorycrafting an Ascendant Shockwave Totem character and don't know how to get a decent amount of damage (let's say 30M), while retaining high levels of tankyness and mobility. Any help or suggestions are welcome. Unoptimized pob: ( Background I like to play allrounders. What I mean by that is that I like to play a build that I can scale up to do all content somewhat comfortably. Speedclearing maps in less than a minute or deleting bosses in 3 seconds doesn't particularly interest me, but I like to be able to do 98% of map mods comfor
How to build a tanky allrounder with Shockwave Totem
82.03M
DPS
130.64K
EHP
3.84K
Life
~92![]()
Min Budget
