PoE Trap builds similar to PoE 3.26 Divine Ire Totems League starter THE DIVINER!, more power, taunt to win! Written PoB Inside
12 builds
Once I found out that Battlemage stacks with the new Spellblade support, I knew I wanted to try it. Brewed up a little Frost trap Inquisitor. Hit 5m Pinnacle with very reasonable investment. What do you think? How can I improve it?
Frost Trap Rebuke Battlemage Spellblade
Ice Trap·Inquisitor
5.45MDPS15.1KEHP1.61KLife~4
Budget
Most builds don't bother with freezing pinnacle bosses which, on top of the fairly high ailment threshold of 25m, have another 70% less damage taken mod that makes it pretty hard to freeze them. The ailment itself is still fairly useful if you can achieve it as it gives you -70% action speed (relevant thread) against monsters that 'Cannot be fully slowed' (aka most endgame bosses) but the payoff usually wasn't there because you could invest in more damage instead and just kill them faster.
9.74MDPS12.3KEHP3.86KLife~4.9
Budget
356KDPS2.24KEHP2.04KLife~1.4
Budget
Greetings Exiles, Wanted to try something more boss-viable for 3.17 and here is the result! POB: Honorable mentions: Low estimate of 2 Million boss dps with 1 unique (Hrimsorrow) + whatever dps that Seismic trap does now. 1 k net ES regen, 500 net life regen with RF up. No need for enduring mana flask. Tree is for level 94. Will be buffed! Dishonorable mentions: Skill Tree travel is a pain. Clear is probably shit. Pretty squishy all things considered (only about 8 k Effective life vs a 5 k Phys attack). Need
Explosive trap Inq. Starter - SCSSF - Suggestions welcome!
Explosive Trap·Inquisitor
1.97MDPS4.83KLife~3.4
Budget
1.01MDPS51.6KEHP4.4KLife~2
Budget
Fire Trap Day 3 - Even Better Than Anticipated
Fire Trap·Elementalist
5.72MDPS65.7KEHP4.91KLife~2.6
Budget








