Guard skill: Arcane Cloak is offensive, Immortal Call is defensive. If you get Jugg or maybe the Deflection node, End Charges should be easily supplied so IC's cost should be largely negligible. Archmage: Fireball used because of high damage effectiveness. Cast speed is bypassed via CWDT. AoE is unnecessary because this is a bossing setup (though adds might mess this up, but Fireball has a little AoE iirc). Discharge has the highest damage effectiveness and its threshold jewel (Endless Misery) changes its cooldown to CWDT's, but if the 60% less damage affects Archmage then
Starchmage - STR Stacking Archmage
281.06M
DPS
-
EHP
5.81K
Life
~8.9![]()
Min Budget
4 years agowhywouldichooseaname