Poe 3.27 - Deep delve - Molten Strike Elementalist
Molten Strike·Elementalist·Delve
37.3MDPS∞EHP15.3KES~10
Budget
PoE 3.25 : The Viper | Venom Gyre | Dendrobate
Viper Strike·Occultist
7.31MDPS52.7KEHP5.32KLife~11
Budget
[POE 3.20] CheapBunny's 6 Curses Elemental Hit Elementalist (DPS/-200ResSupport) |Anathema|T16 Baran
Elemental Hit·Elementalist·Legion·Bossing
4.5MDPS22.9KEHP3.96KLife~24
Budget
Poison Lightning Strike Occultist - My 3.20 League Starter Build | Forbidden Sanctum
Lightning Strike·Occultist·Heist·Sanctum
2.57MDPS31.8KEHP3.59KLife~2.3
Budget
Hello pob warriors!The current meta is boring me terribly so I wanted to create something of my own. In my poe career I've always had it happen that in some league someone created a very cool starter but in the next league it was already unplayable when I wanted to play it (I'm talking about you guys... flameslinger and burning arrrow...) However, I think I managed to make burning arrow work again, and I mean elemental hit ignite. I read on the wiki that ignite damage is based on the biggest hit so I thought I could convert all damage into fire and block with combat focus. In a nutshell I ac
Rate/advice my first build!
Elemental Hit·Elementalist
6.19MDPS37KEHP4.85KLife~10
Budget
PoB: &x200B; Poet's Pen can generate Corpses for DD, and can also cast VD for extra clear. Anomalous Detonate Dead + Lv 3 Enhance (or Ashes) fully converts its damage to Chaos. Spellslinger Support can trigger it with Poet's Pen. Frenzy generates Frenzy Charges, Assassin's Mark on Hit generates Power Charges, Badge of the Brotherhood sets Frenzy max charges equal to Power Charges Occultists gives access to extra Power Charge, additional curse, Chaos Resist stuff, Wither and most importantly, Corpse Pact via Forbidde
“It is the sovereign who empowers the sceptre. Not the other way round.”
PoE 3.14 - T16 Ulti with just Plague and Wither Step ! - The Pestilent Viper #7
Viper Strike·Occultist·Mapping·Ultimatum
1.06MDPS5.22KLife~5
Budget
Ignore mutahar talking in the background. Inspired by this post, put together this fella recently and despite being a glass cannon(too squishy to do delirium stuff), packs quite a big punch. &x200B; With stuff that has 100% uptime, got about 6 mil dps, with flasks and power + frenzy(generated with 3 link frenzy-culling-pcoc, though can't keep it up at all times) goes to about 10 mil. Still has lots of room to upgrade, like 4 multi jewels, tailwind boots, better rings etc. Pob:
Triple Elemental Hit vs Witnessed Uber Atziri
Elemental Hit·Elementalist·Simulacrum·Delirium
6.81MDPS6.01KES~11
Budget
Elemental Hit Elementalist Final Update Ritual League (Path of Exile)
Elemental Hit·Elementalist·Ritual
557KDPS4.54KLife~2.7
Budget
Elemental Hit Elementalist Ritual League Day 1 Update (Path of Exile)
Elemental Hit·Elementalist·Ritual
139KDPS3.68KLife~1
Budget
How I'm League Starting Elemental Hit Elementalist and Why (Path of Exile)
Elemental Hit·Elementalist·Ritual
149KDPS4.18KLife~1.3
Budget
So I've been thinking of doing this for a while, and then they gave orb of storms a 70% base damage buff. My first attempt: Necromancer for attack speed on corpse consumption Asenath's Chant gmp-lmp-unearth-spirit offering for corpses and tons of es regen Elemental hit + no lightning to trigger Orb of storms procs and not deal any lighting for Elemental equilibrium Thief's torment or poacher's mark for mana on hit 11 attacks a second, each firing a ~20k zap from the orb also 9 zombies and 2 spectres. That was my initial thought, anyway. An
Orb of storms triggers on Quillrain attack
Elemental Hit·Necromancer
11.7KDPS3.51KLife~2.3
Budget








