
[Path of Exile 3.16] Ghost Dance Toxic Rain Occultist | Build Concept | SSF Viable | PoE Scourge
552.69M
DPS
19.56K
EHP
5.39K
Life
~1.2![]()
Min Budget
Could toxic rain work with berserker ? Look at the PoB number, it's not that bad .. can someone tell me if I make a mistake somewhere ? My PoB :
Looking for some discussion on this theorycraft and its potential as a league starter. PoB: For the most part, this is a fairly typical Poison Pathfinder build. In that sense, I think this (or any other Poison) build will do well at league start. Especially so with the new Mastery node for Poison that grants 300% increased damage on first application. I've also looked into some synergies for this build to grow into that I'd like to discuss. Lethe Shade Lethe Shade seems like a fairly mediocre node which gives a small upside
Self-Poison (+Chill) Poisonous Concoction Pathfinder
150.68K
DPS
-
EHP
4.6K
Life
~32![]()
Min Budget

League Start Guide - Lightning Strike Raider [POE 3.16] Scourge League
9733.23M
DPS
-
EHP
5K
Life
~2.4![]()
Min Budget
I am planning to league start a CoC build this league, having never played one before. Bit of a personal challenge and a project to work towards. With the help of some of the people on here, I got a lot of information on how CoC works and I've read up on the breakpoints. Now with the new PoB, I need to actually plan out the tree and skills. Initially I thought about doing Martyr of Innocence Blazing Salvo build, but that would require to path all the way to the templar side of the tree. So for now the plan is cold conversion Reap. However, after a bit of planning the damage and defenses are
Planning an Assassin CoC build (not Cospri's)
31.46M
DPS
-
EHP
4.08K
Life
~2.5![]()
Min Budget
Hey guys! Love the changes so far, the only thing I worry about is those big-value thread of hope setups that got hurt. Anyway, messed around with a few builds and finally managed to put together a nice build with Burning Arrow as Trickster. Maybe Trickster is not the best ascendancy for Burning Arrow especially after the changes in which Burning Arrow loses its burning debuff and gains flat damage but hopefully it's going to be just as good. In fact, I have made some adaptations to the build, splitting the focus to both flat damage and dot using Immolate and Cruelty. Unfortunately I can't tel
First of all, pastebin: Trying to keep the gear in this as league-starty as possible. Grabbing some ailment immunity from purity of elements, and grabbing chaos res from the Golden Rule/Maw of Conquest combo. &x200B; I think there's some decent survivability, but I only am reaching around 600-700k dps. Any thoughts on improving?
Made this skeleton (non conversion) build with a friend this morning: EDIT CORRECT LINK: (Level 94) You can fill out the gear with evasion/life base if you wish, weapons and such are all up to you. The usual from rares to cold points. Lost about 10-15% damage from 3.15, but multiple things to make up for it from masteries and new keystones e.g. Ghost Dance. They can be swapped around as people see fit for the build. Overall nerfs were a bit of an exaggeration as per the usual community knee jerk. However wouldn't mind someone pulling this apart and making it be
3.16 Seismic / Exsanguinate trapper outline
10100.79K
DPS
-
EHP
3.55K
Life
~4.1![]()
Min Budget

3:53 Saboteur Seismic Trap/Exsang A10 Kitava deathless lvling run for 3.16 league start
1.3K0
DPS
-
EHP
3.95K
Life
~2.7![]()
Min Budget

[Path of Exile 3.14] Toxic Rain Occultist SSF League Starter Build Guide
472.62M
DPS
-
EHP
5.39K
Life
~1.2![]()
Min Budget

(3.16) Path of Exile - Peak Performance - Ice Shot Deadeye - T14 Constrictor
453.48M
DPS
-
EHP
4.08K
Life
~4.3![]()
Min Budget

【Path of Exile - PoE】 Soulrend and Bane Build - Occultist Witch
881.85M
DPS
-
EHP
5.12K
Life
~17![]()
Min Budget
