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With the new Rupture Node i've tried to come up with a Puncture version of the Deadeye, the idea being that the extra defense layer of Gale Wind will be enough to survive on the meager lifepools of the ranger and have the new Rupture node to take care of boss damage by focusing on crit, combined with perfect agony. But when meddling in Pob theres just too much Traveling - the Bleed Multiplier nodes are all in the Marauder-vicinity, while crit is a massive investment in the Ranger / Assassin area. Overall i managed to build 4.7 m

Deadeye ascendancy

3.13 Puncture Bleed Deadeye

52

4.75M

DPS

-

EHP

4.89K

Life

~31divine orbs

Min Budget

5 years agoTurbocloud