PoE Trap and Mine Damage, Elementalist, Cold, Duration builds without Hexblast, Power Siphon, Righteous Fire
8 builds
Path of Exile 3.28: Firetrap Ignite Elementalist - Increasing Profitability with Delirium Farming
Frostblink·Elementalist·Simulacrum·Mapping
11.1MDPS108KEHP4.49KLife~251
Budget
PoE [3.26] SSF - Frostblink of Wintry Blast Elementalist - Uber Bosses
Frostblink of Wintry Blast·Elementalist·Bossing
17.7MDPS92.7KEHP4.24KLife~17
Budget
Fire Trap Elementalist Build Update
Frostblink·Elementalist·Mapping
76.5KEHP4.07KLife~19
Budget
Fire Trap Elementalist Acts 1-5 Boss Kill Showcase
Frostblink·Elementalist·Mapping
142KDPS8.22KEHP3.45KLife~138
Budget
PoE 3.21: Fire Trap Frostblink League Start Build Update
Frostblink·Elementalist·Simulacrum·Mapping
7.26KEHP2.24KLife~142
Budget
Path of Exile 3.21 Crucible Finishing the Campaign
Frostblink·Elementalist
3.35KEHP1.4KLife~113
Budget
Frostblink Trap Elementalist - Technically Uber Viable | PoE 3.19 Build
Frostblink·Elementalist
51.9KEHP4.32KLife~24
Budget
“Apparently, this is the ending that you deserve.”
PoB: Here's an idea for a league starter that I've been thinking about for a while. It converts the cold damage hit from Cold Snap into fire to ignite enemies while still dealing cold DoT and chilling, using increased cold and elemental damage and generic DoT multi to scale both DoTs. Normally I just flesh out a tree when theory crafting, but Mathil released a Wave of Conviction ignite starter build and I decided to plug my tree and skill into his gear, just changing the some of the fire modifiers to cold (which I imagine should be cheaper this league anyway)
1.05MDPS5.58KLife~4.4
Budget






