PoE | 3.24 - Settlers of Kalguur - RF Chieftain - Running Maps
Infernal Cry·Chieftain·Mapping
791KDPS25.6KEHP3.91KLife~2.6
Budget
Blight all night - BPL 14 - Path of Exile
Infernal Cry·Chieftain·Blight
566KDPS33.1KEHP4.61KLife~1.6
Budget
[POE 3.23] 5xGSSSOOTTT [15DIV/H] in 35~ minutes with Ignite Detonate Dead
Arcanist Brand·Elementalist·Mapping·Abyss
109KEHP4.33KLife~2.6
Budget
Righteous Fire Chieftain League Starter in Blast from Past
Infernal Cry·Chieftain·Mapping
51.5KEHP4.29KLife~1.6
Budget
[3.22]very low budget(3-4div) 4link BodySwap Ignite Chieftain (Raveged Blight map Eazy clear)
Infernal Cry·Chieftain·Mapping·Blight
89.8KEHP4.22KLife~2.9
Budget
Detonate dead elementalist + vortex for mapping
Arcanist Brand·Elementalist·Mapping·Essence
125KEHP4.62KLife~8.6
Budget
Wave of Conviction Ignite Elementalist Ruthless Sanctum League Path of Exile
Arcanist Brand·Elementalist·Mapping·Sanctum
243KEHP4.65KES~3.5
Budget
flameblast ignite lvl 80 vs Vaal Temple T16
Arcanist Brand·Elementalist
32.2KEHP3.48KLife~4.9
Budget
Welcome exiles, There's been a lot of interest in this sub for divine ire ignite thanks to the recent elementalist rework. I've spent way too much time theorycrafting and absorbing everything people discussed here (slurp), so I thought I would share my version. (already posted it in response to another thread but I thought it deserved its own thread, and I tidied up a few things since then). So here the focus is on survivability, because I'm really not convinced the other versions posted here are reasonable on that aspect (sorry creator of the "tankyer version", we still love you <3 ), an
Divine Ire ignite elementalist, an actually tanky version (2M shaper dps)
Arcanist Brand·Elementalist·Abyss·Harvest
5.85KLife~6.2
Budget
[PATH OF EXILE] – 3.8 – DEATH OATH BOMBER – A SUPER FUN SPEED MAPPING BUILD!
Death Aura·Occultist·Delve·Legion
4.63KES~72
Budget









