So, i changed some gems, some items and recrafted my sword with a close to perfect tree on it. Also ditched the astral projector. Discharge becomes to strong and with astral you kill stuff before you flicker to it. Kind of a weird play style as it auto targets everything but it bricks flickerstrike movement. Also ditched multistrike and faster attacks. With blood dance its possible to get our attack speed very close to 3.78 attacks per second. No need to aim for multiples of that. Pob: Flicker trigger discharge Dps of the pob is wrong as it doesnt account for
Proof of concept [3]: Flicker trigger (100% no consume) discharge
Discharge·Slayer
2.29MDPS13.7KEHP3.41KLife~106
Budget
Discharge - Lair of the hydra
Discharge·Assassin
13MDPS79.6KEHP3.5KLife~8.7
Budget
Forgot to tab but the map mods were more life + extra damage + monster resist + poison on hit + chilled ground iirc. It's a really short clip that doesn't do the build justice but I just wanted to show a proof of concept. Finished 36/40 challenges last week playing this build primarily (and another build to do Uber Atziri). Cleared all content, including The Feared after I found out the Atziri there has no reflect. Probably can't do 100% Delirium though, if that's what you want. - PoB.
Path of Exile [3.11] CoC Discharge
Discharge·Assassin·Simulacrum·Mapping
12.2MDPS9.18KES~56
Budget
332KDPS5.36KLife~5.5
Budget
72.1KDPS5.96KLife~8.1
Budget
75.9DPS5.91KLife~2.6
Budget
Path of Exile 3.3 - Insane Tank Life Mjölner Juggernaut - Build Guide (Arc and Discharge)
Discharge·Juggernaut
110KDPS5.9KLife~6
Budget



















