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Foreword
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The gear has been imported from my playthrough.
Play around, you don't have to do everything exactly the way that I've done it.
I've tried my best to color-code this guide in a way that makes it easier to digest all of this information.
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Why Artillery Ballista?
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No gear requirements to get started
Great AOE / decent single target
Low attribute requirements
It has potential for high-effectiveness of added damage due to how many projectiles it fires
There are many different ways to approach the build
Scales well
Late game we will have up to 9 totems, giving Hierophant some juicy benefits
I want to play an On-Hit Ballista that wasn't Toxic Rain OR Explosive Arrow
Totally possible GGG could make an MTX that shoots hotdogs
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Cons
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We don't start using our main skill until Act 3
Has some expensive items in the POB
Crafting an Endgame bow can take a lot of Essences
Physical damage mitigation could be better, not bad, but could be better
Visual Clarity -%10,000
You will crash party members sometimes
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Act 1-3 Leveling Tips
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1) Level with a combination of:
Rolling Magma | Flame Wall | Holy Flame Totem
+
Combustion Support
+
Arcane Surge Support
- Use a low-level Clarity until you complete your Second Ascendancy
- Do not level up your Arcane Surge, right click the + symbol upon first sight
2) Pick up these bases:
A) Sceptres / Wands / Daggers
B) Bows / Quivers
C) Belts
D) Rings
E) Amulets
F) Boots
G) Gloves
H) Helmets
Conserve inventory space and continue moving forward with as little reorganizing as possible.
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Bandits
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Kill all bandits for +2 skill points
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Swap Leveling Tips
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1) I swapped To Artillery Ballista + Ancestral Bond immediately after Completing my 1st Ascendancy and the Library Quest in Act 3
- Look out for Jade Amulets / Low-Requirement Bows if you intend to swap early
- Grab Haste, Precision, Frenzy and Snipers Mark
- After you swap, Look for 4-link items that have [ G - B - G - R ]
Inspiration
Artillery Ballista + Concentrated Effect + Faster Attacks + OR
Elemental Damage with Attacks
2) Use a combination of Haste / Grace / Precision / Determination
- Fit these in when you can
- Readjust auras when we have better gear / more levels
- Feel free to mess around
3) Keep looking for Bows and Quivers with these mods:
A) Flat Elemental damage ( Fire / Cold / Lightning )
B) Attack Speed
Anything else is nice, but not what you should be focusing on
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Ascendancy
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Hierophant:
Pursuit of Faith -> Ritual of Awakening -> Conviction of Power -> Divine Guidance
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Pantheon
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Major God = Brine King
Minor God = Ralakesh
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Annoints
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While Leveling:
Instinct = Sepia / Sepia / Azure
Endgame:
Watchtowers = Indigo / Silver / Silver
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Artillery Ballista & Other Mechanics
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1) Try to make Artillery Ballista Lv22 or higher
- At this level, we gain the maximum amount of additional totems from the skill itself (4)
2) Try to get +4 additional projectiles
- Artillery Ballista can Shotgun
- I reviewed a video made by Grimro's LA Artillery Ballista Deadeye, and this seems to be the magic number for overlapping hits
3) Delay
-Projectile Speed will directly translate to your ability to hit targets on time
-We are using Ballistas, so Delay will be accentuated by the time it takes to:
A) Summon Totem
B) Totems Start Attacking
C) Projectile Landing
4) Origin
-Origin of the projectile is transfered to the Ballista
-This matters if you plan on taking advantage of Point Blank, or Farshot
5) Target Size
-The bigger they are the harder they fall
-Ralakesh is a smaller sized boss and will take a little longer to kill than say, Arakaali, a giant spider.
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Defensive layers
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1) Evasion
2) Armor
3) CWDT setup
4) Spell Suppression......( 100% or BUST )
6) Life Regeneration......( over 10%)
7) "5% Damage Taken from Hits is Taken from Your Nearest Totem's Life Before You"
8) Totems body block projectiles
9) Chill Effect
10) Block chance via Rearguard
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Base Types
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Bows:
For End-Game, you'll want a Thicket Bow similar to what I have shown in the Items Tab
Other Bases are ok while leveling, but attack speed is king.
1) Imperial Bows
2) Spine Bows
3) Royal Bows
4) Reflex Bows
5) Steelwood Bows
6) Highborn Bow
Quivers:
For End-Game, you'll either want a Feathered Quiver
OR
Rearguard if you don't want to craft something better
Belts:
For End-Game, you'll want Arn's Anguish for that juicy 12% chance to triple damage on hit by converting Endurance Charges into Brutal Charges
Leather Belts and Rustic Sash are what I picked up during the Campaign
Helmets:
For End-Game, you'll want a Wilma's Requital for additonal attack speed
Use whatever you can until then, there are a lot of interesting options!
Gloves:
For End-Game, Abhorrent Interrogation gloves are unquestionably the best with wither being constantly applied
Plenty of runner-up options, just like Helmets.
Everything Else:
Look for Armor / Evasion Bases
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Cluster Jewel
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4 / 5 Passive
Medium Cluster Jewel = "12% Increased Totem Damage":
- Sleepless Sentries for Onslaught
3 Passive
Small Cluster Jewel = "6% increased Mana Reservation Efficiency of Skills"
- Sublime form for Resistances
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Timeless Jewel
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I usually go for Brutal Restraint with Ballista Hierophant builds
The extra dexterity provides us some free spell supression
There are also some useful modifiers such as:
1) Increased aura effect
2) Attack speed
3) Max life
4) Blind on hit
5) Projectile damage
6) Crit chance
7) Global Accuracy
8) Elemental Damage
9) Effect of non-damaging ailments
10) Gain Onslaught on kill
All of these are useful in some way, find one and make it work, don't break the bank!
If you REALLY want to find the perfect jewel, use this website:
https://vilsol.github.io/timeless-jewels/tree
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Alt Quality Gems
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These are not required to get going, but consider the value to the build they will provide
1) Divergent Artillery Ballista
- +1 addtional arrow
- You would still need this to be lv 21 so don't prioritize this
2) Divergent Inspiration
- Good for those suffering from mana troubles
- Can aid in adding additonal auras VERY late game
3) Awakened Elemental Damage with Attacks
- Use this so you can run Elemental Reflect maps comfortably
4) Awakened Added Cold Damage
- Extra damage
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Lab Enchants
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Ideally we get "Artillery Ballista fires 2 additional Arrows" For our Helmet Enchant
We would also love the "30% increased Accuracy Rating while you have Onslaught" Belt Enchant from the Improved Uber Lab, but is not necessary
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Mana Tools
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Ascendancy:
- Ritual of Awakening
Passives & Masteries:
-Sovereignty
-Righteous Decree
-Mana Mastery "12% efficiency"
Gems:
-Clarity
-Inspiration / Divergent Inspiration
-Life Tap
-Enlighten
Item Modifiers:
-Flat Mana...............................................................................( Think Clarity / Precision / Vitality )
-"Non-Channeling Skills Have -# to Total Mana Cost"..............( Ring suffix that comes from unveiling rares)
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Problem Monster mods
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Proximity Shield + Trickster / High Movement Speed can be annoying
We can also imprison a single target by summoning all of our totems around them in a circle
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Deaths
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It's the end of the guide!
I have died _______202_________ times as of writing these notes!
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