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Foreword
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The gear has been imported from my playthrough, some items were added to help display changes that can be made.
You will notice I have included a lot of options, more than we can fit in some places! Play around, you don't have to follow this recipe to the exact measurement.
I tried my best to color-code things in a way that made it easier to digest all of this information.
This build is not fully optimized, I don't want to spoil everything for myself before 3.22
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Why Artillery Ballista?
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No gear requirements to get started
Great AOE / decent single target
Low attribute requirements
It has potential for high-effectiveness of added damage due to how many projectiles it fires
There are many different ways to approach the build
Scales well
Late game we will have up to 9 totems, giving Hierophant some juicy benefits
I want to play an On-Hit Ballista that wasn't Toxic Rain OR Explosive Arrow
Totally possible GGG could make an MTX that shoots hotdogs
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Cons
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Socket colors are going to be annoying late game, depending on our body armor's base type
We will use the crafting bench for 3 guaranteed blue sockets and use Vorici (Research) craft for some white sockets
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Act 1-3 Leveling Tips
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1) Level with a combination of Rolling Magma , Flame Wall , and Holy Flame Totem
- Look for items with [ B - B - B ] early on
- Link Rolling Magma + Combustion + Arcane Surge / Unbound Ailments
- Use a low-level Clarity until you complete your Second Ascendancy
- Do not level up your Arcane Surge, right click the + symbol upon first sight
2) Always pick up these rares:
A) Sceptres / Wands / Daggers
B) Bows / Quivers
C) Belts
D) Rings
E) Amulets
F) Boots
G) Gloves
H) Helmets
Conserve inventory space and continue moving forward with as little reorganizing as possible.
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Bandits
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Kill all bandits for +2 skill points
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Swap Leveling Tips
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1) I swapped To Artillery Ballista + Ancestral Bond immediately after Completing my 1st Ascendancy and the Library Quest in Act 3
- Look out for Jade Amulets / Low-Requirement Bows if you intend to swap early
- Grab Anger, Precision, Frenzy and Snipers Mark
- Manaforged arrow + Frenzy
- Mark on Hit + Snipers Mark
- After you swap, Look for 4-link items that have [ G - B - R - R ]
2) Use a combination of Anger / Grace / Precision / Determination
- I chose to level with Anger and Precision to make gearing pressure a little bit lighter in regard to damage and accuracy
- Fit these anywhere you can
- Readjust auras when we have better gear
- Heralds? Vitality?
3) Keep looking for Bows and Quivers with these mods:
A) Flat Elemental damage ( Fire / Cold / Lightning )
B) Attack Speed
C) Accuracy
-100% vs normal / 95% vs evasive
-this is a healthy benchmark to aim for
D) Projectile Speed
E) Bow Attacks Fire Additional Arrows
F) Increased Elemental Damage with Attacks
G) Increased Damage with Bow Skills
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Crit Swap
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1) Drop Elemental Overload
-Buy a new Frostblink / Flamedash if you need to, since we will lose some intelligence
2) Add these to the list of modifiers you pay attention to:
A) Crit. Chance
B) Crit. Multiplier
3) Swap when you reach Lethality
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Ascendancy
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Hierophant:
Pursuit of Faith -> Ritual of Awakening -> Conviction of Power -> Divine Guidance
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Pantheon
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Major God = Brine King
Minor God = Ralakesh
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Annoints
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Instinct = Sepia / Sepia / Azure
For alternatives, here are some options to consider in no particular order:
1) Shamanistic Fury
2) Primal manifestation
3) Multishot / Master Fletcher
4) Lethality
5) Longshot
6) Charisma
7) Watchtowers
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Artillery Ballista & Other Mechanics
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1) Try to make Artillery Ballista Lv22 or higher
- At this level, we gain the maximum amount of additional totems from the skill itself (4)
2) Try to get +4 additional projectiles
- Artillery Ballista can Shotgun
- I reviewed a video made by Grimro's LA Artillery Ballista Deadeye, and this seems to be the magic number for overlapping hits
3) Delay
-Projectile Speed will directly translate to your ability to hit targets on time
-We are using Ballistas, so Delay will be accentuated by the time it takes to:
A) Summon Totem
B) Totems Start Attacking
C) Projectile Landing
4) Origin
-Origin of the projectile is transfered to the Ballista
-This matters if you plan on taking advantage of Point Blank, or Farshot
5) Target Size
-The bigger they are the harder they fall
-Ralakesh is a smaller sized boss and will take a little longer to kill than say, Arakaali, a giant spider.
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Defensive layers
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1) Evasion
2) Armor
3) CWDT setup..............( steelskin OR molten shell IF Iron Reflexes )
4) Spell Suppression......( 100% or BUST )
5) Endurance charges
6) Life Regeneration......( over 10%)
7) "5% Damage Taken from Hits is Taken from Your Nearest Totem's Life Before You"
8) Totems body block projectiles
9) Chill Effect
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Base Types
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Bows:
For End-Game, you'll want a Thicket Bow, but keep an eye out for these too while you work your way up:
1) Imperial Bows
2) Spine Bows
3) Royal Bows
4) Reflex Bows
5) Steelwood Bows
6) Highborn Bow
Quivers:
For End-Game, you'll want a Feathered Quiver for the additional Projectile Speed
Belts:
For End-Game, you'll probably want a Stygian Vise for the additonal Abyss Socket
Leather Belts and Rustic Sash are what I picked up during the Campaign
Helmets:
For End-Game, you may want a Blizzard Crown for the Added Cold Damage implicit
Other helmets of interest are Lion Pelts or Nightmare Bascinets
Everything Else:
Look for Armor / Evasion Bases
STORMRIDER BOOTS IF WE CAN STOMACH THE ACCURACY LOSS????
( Stormrider boots comes from ritual, just like Blizzard Crowns )
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Cluster Jewel
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Medium Cluster Jewel = "12% Increased Totem Damage":
- Sleepless Sentries for Onslaught
- Try to pair it with Ancestral Preservation / Snaring Spirits
Large Cluster Jewel = "12% increased Damage with Bows / 12% increased Damage Over Time with Bow Skills"
- Prefixes:
A) Arcing Shot
B) Devastator
D) Calamitous
- Suffixes:
A) Martial Prowess
B) Heavy Hitter
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Timeless Jewel
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I usually go for Brutal Restraint with Ballista Hierophant builds
The extra dexterity provides us some free spell supression
There are also some useful modifiers such as:
1) Increased aura effect
2) Attack speed
3) Max life
4) Blind on hit
5) Projectile damage
6) Crit chance
7) Global Accuracy
8) Elemental Damage
9) Effect of non-damaging ailments
10) Gain Onslaught on kill
All of these are useful in some way, find one and make it work, don't break the bank!
If you REALLY want to find the perfect jewel, use this website:
https://vilsol.github.io/timeless-jewels/tree
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Alt Quality Gems
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These are not required to get going, but consider the value to the build they will provide
1) Divergent Artillery Ballista
- +1 addtional arrow
2) Divergent Inspiration
- Good for those suffering from mana troubles
- Can aid in adding additonal auras
3) Awakened Elemental Damage with Attacks
- use this so you can run Elemental Reflect maps
4) Anomalous Increased Critical Strikes
- 5% crit multi
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Lab Enchants
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Ideally we get "Artillery Ballista fires 2 additional Arrows"
"Artillery Ballista Projectiles fall in two perpendicular lines instead" is also fine
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6-link Cheese
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1) Divination cards such as:
The porcupine = 6-link short bow
Drops in these map locations
Courtyard | Gardens | Orchard | Plaza | Terrace
Also found in Act 8 @ The High Gardens
Emperor of Purity = 6-link Holy Chainmail
Drops in these map locations
Ruin | Overgrown Shrine
Also found in Act 7 @ The Chamber of Sins
Humility = Tabula Rasa
Drops anywhere that looks like an Aquaduct
Most people farm these in Act 9
If you are above level ~70 / Less than 70% complete at this point you should stop the farm and move on
The Chains that Bind = 6-link random Body Armor
Drops in these map locations
Cage | Cells | Dungeon | Pen
Also found in Act 5 @ Slave Pens / Control Blocks
The Dapper Prodigy = Item level 100, 6-link random Body Armor
2) Geomancer's Incubators are an easy way to get 6-link Body Armor as well
3) Probably some other options out there! They may even just flat out drop for you sometimes, lucky dog!
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Mana Tools
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Ascendancy:
- Ritual of Awakening
Passives & Masteries:
-Sovereignty
-Charisma
-Righteous Decree
-Mana Mastery "12% efficiency"
-Life Mastery "Skills Cost Life Instead of 30% of Mana Cost"
Support Gems:
-Clarity
-Inspiration / Divergent Inspiration
-Life Tap
-Enlighten
Item Modifiers:
-Flat Mana...............................................................................( Think Clarity / Precision / Vitality )
-"Non-Channeling Skills Have -# to Total Mana Cost"..............( Ring suffix that comes from unveiling rares)
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Problem Monster mods
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!!!Proximity Shield + Trickster / High Movement Speed!!!
1) Include additional cold damage for a higher chill%
-Thought it was worth mentioning, but unsure of the efficacy in regard toward investment
2) Stack additional Projectile Speed / Attack Speed
3) We can imprison a single target by summoning all of our totems around them in a circle
This specific combo is rare, but I wanted y'all to know it can be annoying if the mods line up.
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Deaths
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It's the end of the guide!
I have died _______a lot_________ times as of writing these notes!
Have fun! Something, Something, "Journey not the Destination".
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