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PoE 3.27·Keepers of the Flame·Hierophant

50K ES Manaman Archmage Int-stack Caster min-maxed build showcase in Standard League

by Márkusz9 months ago151Subscribe

DPS
1.19B
Effective HP
2.53M
Energy Shield
54.67K
Level
100
Min budget

Overview

50K ES Manaman Archmage Int-stack Caster min-maxed build showcase in Standard League is a Path of Exile Hierophant build by Márkusz, made for the Keepers of the Flame league (3.27). It is centered on Incinerate of Venting and plays as a intelligence, spell, fire, channelling archetype. In Path of Building it reaches 1.19B DPS with 2.53M effective HP, 1 life, 54.67K energy shield. Suited for: T17, Delve, Mapping, Bossing, Harvest, Essence, Abyss. Key uniques include Kalandra's Touch, Rumi's Concoction, Mageblood.

Build Video

Márkusz's Notes

You can swap to any spell that hits. I personally like Ball Lightning of Orbiting as the best allarounder. The highest single target is Incinerate or Vortex of Projection. Some classics like Spark, Storm call of Ice Nova of Frostbolts also work well. Check Skills panel for setups. The huge majority of the build's damage comes from Archmage + Arcane Cloak and not the active skill. Area spells work the best because Hierophant naturally gives 100% increased AoE. If you want to try Spark, get proj tatoos, jewel implicits, faster proj support or a multilink glove for it. ALWAYS ADJUST mana cost for your gear and picked skill. If you can't sustain, add 1 or 2 reduced mana cost jewel into the build. Reduced mana cost is a legacy suffix on base jewels, and it can also be a Synthesised implicit. The build has 89% reduced mana cost with a good rolled misted ring, which is enough for most skills, but for example Incinerate needs the 1 extra jewel for nearly 98-99% reduced cost to function. Don't go to 100%+ reduced mana cost, because Sigil of Power would stop functioning. Swap your unique flask: Atziri's Promise for DPS, Rumi's Conconction for tank, or Oriath's End for better clear. It is possible to go even higher dps by swapping in Arcane Surge instead of Infused Channelling. Mechanics overview: All lightning and cold damage is taken as fire via the 3 unique jewels in the build. Fire resistance cannot be penetrated makes sure 90% maximum resistance for all elements is always active. Shock, Bleed, Corrupted Blood, Chill, and Curse immunity/reduction from jewel implicits Stun immunity from abyss jewel implicits + tattoos. Freeze Immunity from major pantheon Brine King. Recovery sources: Regen from flask, consecrated ground from CWDT Purifying Flame, and minor pantheon Tukohama AR & ES mastery 5% recovery when taking physical damage FOR EACH HIT is massive on huge ES pool, it stacks, it is comparable to %ES gain on block of block builds (Note that PoB doesn't calculate this at all) ES Leech from jewel implicit You can do NO REGEN maps if you swap in another mana cost jewel for 0 cost or use a Legacy Vessel of Vinktar for mana leech. Because of Elemental Overload, we need to get % chance to shock on either TWWT or on the skill tree. Bloodline ascendancy: Hierophant nodes are better than bloodline ascendency nodes for all content, but if you are running a lot of T17s then dropping Conviction of Power and picking up the Aul ascendency's Precursor's Release node for action speed reduction immunity can be worth. In that case just use Flame Dash as a movement skill, remove gems from boots, and include power charge generation to get proper crit chance for Elemental Overload! For maximum tank setup you can swap in Forbidden Flame and Flesh jewels to get Radian Faith, remove Eternal blessing, and use Arctic Armour and Flesh and Stone to reserve most of your mana to gain 100k+ ES, sacrificing a lot of DPS. Ring choices: A 3-stat Helical can already beat the best mirrorable ring DPS-wise, and for mana cost too. Crafting a Misted Helical steps: - Deafening Essence of Spite on a clean Helical Ring base, annul down every other mod until you get a single Intelligence mod. - Bench: Can have up to 3 crafted mods, Suffixes cannot be Changed, and a random filler suffix - Reforge Caster at the Harvest bench. This has 33% chance to give you T1 cast speed. Annul if you didnt hit, or rolled a prefix. - Bench: Suffixes cannot be changed (while still having the other 2 previously benched mods) - Used Veiled Exalted Orb, Unveil for mana+mana cost, if you dont get mana cost annul down the prefix, and repeat - Divine looking at the prefix only first, then bench Prefixes cannot be changed, then divine the suffixes too. Add attribute catalyst. - Bench Can have up to 3 crafted mods and +1 to minimum Frenzy Charges (chosen because it doesnt hurt if it goes negative) - Use Reflecting Mist, will take a few attempts to hit positive on the 3 mods we crafted. - You can Vendor 5 failed misted rings for a clean Helical base, just beast split it after, retaining 80% of Helical bases this way (1 clean base becomes 2 after splitting, then 4 after misting both) Average expected total cost for this is 1-2 mirrors. Alternative: Mirroring a Synthesised ring: you can see Maeltrom Knot in this pob, which I service with 0 fee, contact at @Markusz for mirror service. A 5-stat Helical can be made a similar way, but using Hinekora's Locks before every Reflecting mist attempt, but the expected cost to hit 5-positive, is multiple dozen mirrors. Jewel crafting: - Get a Synthesised Cobalt jewel (Viridian or Crimson can also work, rolling is harder) with +5 int, or 3% cast speed while holding a shield, or 2% reduced mana cost implicits. - Use Gilded Fossil, then make the jewel magic. - Get several of them in a line in a regular stash tab, rebind your mouse scroll wheel to clicking (allowed by ToS, program: X-Mouse), and alteration spam multiple of them at the same time, using a regex to highlight the mods "of intelligence|enlightened" - Once you hit, augment and annul until you hit the other mod, then divine it. - Use beastcrafting to add a lock on the jewel (costs Black Morrigan+Craicic Chimeral beast) - Check Vaal Orb outcome by hovering the jewel, and not clicking. Aim to overwrite the gilded implicit with the Vaal implicit, resulting a 2-implicit jewel. - Reset failed attempts with Blessed Orbs, or if cannot be blessed, then use beast craft Imprint. Both imprinting and restoring removes lock, so it costs half a craicic in this case.

Loadouts

Gear

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Blight Bane
Tempest Visor
Corpse Curtain
Agony Locket
3-stat helical attr cata
Kalandra's Touch
Dread Talons
Mageblood
Corruption Dash
Blight Bane
Foul Arbiter
Foul Arbiter
Foul Arbiter
Foul Arbiter
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Bound by Destiny
Synthesised Enlightened Cobalt Jewel of Intelligence
Voices
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Voices
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Viridian Jewel of Intelligence
Voices
Voices
Voices
Synthesised Enlightened Cobalt Jewel of Intelligence
Lethal Pride
That Which Was Taken
The Adorned
Voices
Sublime Vision
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Natural Affinity
Watcher's Eye
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Cobalt Jewel of Intelligence

Skills

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Body Armour

  • Incinerate of VentingIncinerate of Venting21/20WMain
  • ArchmageArchmage21/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration6/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction6/20W
  • Infused ChannellingInfused Channelling21/23W
  • Focused ChannellingFocused Channelling21/23W

Body Armour

  • Storm CallStorm Call21/23W
  • ArchmageArchmage21/23W
  • Awakened Spell EchoAwakened Spell Echo6/23W
  • Awakened Lightning PenetrationAwakened Lightning Penetration6/23W
  • Arcane SurgeArcane Surge21/23W
  • Less DurationLess Duration21/23W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect6/23W
  • Awakened Spell CascadeAwakened Spell Cascade6/23W

Body Armour

  • SparkSpark21/23W
  • ArchmageArchmage21/23W
  • Awakened Spell EchoAwakened Spell Echo6/23W
  • Awakened Lightning PenetrationAwakened Lightning Penetration6/23W
  • Faster ProjectilesFaster Projectiles21/23W
  • Arcane SurgeArcane Surge21/23W
  • More DurationMore Duration21/23W

Body Armour

  • Ball Lightning of OrbitingBall Lightning of Orbiting21/23W
  • ArchmageArchmage21/23W
  • Awakened Spell EchoAwakened Spell Echo6/23W
  • Awakened Lightning PenetrationAwakened Lightning Penetration6/23W
  • Slower ProjectilesSlower Projectiles21/23W
  • Arcane SurgeArcane Surge21/23W

Body Armour

  • Vortex of ProjectionVortex of Projection21/20W
  • ArchmageArchmage21/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration6/20W
  • Awakened Spell EchoAwakened Spell Echo6/20W
  • Arcane SurgeArcane Surge21/20W
  • HypothermiaHypothermia21W

Body Armour

  • Ice Nova of FrostboltsIce Nova of Frostbolts21/20W
  • ArchmageArchmage21/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration6/20W
  • Awakened Spell EchoAwakened Spell Echo6/20W
  • Arcane SurgeArcane Surge21/20W
  • HypothermiaHypothermia21W

Body Armour

  • Blade BlastBlade Blast21/23W
  • ArchmageArchmage21/23W
  • Awakened Lightning PenetrationAwakened Lightning Penetration6/23W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect6/23W
  • Arcane SurgeArcane Surge21/23W
  • Awakened Controlled DestructionAwakened Controlled Destruction6/23W

Helmet

  • AutomationAutomation21/20W
  • Arcane CloakArcane Cloak21/23W
  • More DurationMore Duration21/23W
  • Awakened EnhanceAwakened Enhance5W

Gloves

  • Purifying FlamePurifying Flame1/20W
  • Sigil of PowerSigil of Power21/23W
  • Cast when Damage TakenCast when Damage Taken21/20W

Boots

  • Bladefall of TrarthusBladefall of Trarthus21/23W
  • ConductivityConductivity21/23W
  • Culling StrikeCulling Strike21/23W

Weapon 1

  • Purity of FirePurity of Fire21/22W
  • Eternal BlessingEternal Blessing21/20W

Weapon 2

  • Flame DashFlame Dash21/20W
  • Phase RunPhase Run21/23W

Passive Tree

Passive tree 3.27
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama

Character Stats

Level
100

Damage

Full DPS
1.19B
Combined DPS
1.04B
Hit DPS
1.04B
With Poison DPS
1.04B
With Ignite DPS
1.04B
With Bleed DPS
1.04B
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
33.65M
Burst Damage
33.65M

Attack & Crit

Attack/Cast Rate
31/s
Hit Chance
100%
Crit Chance
3%
Crit Multiplier
100%
AoE Radius
8 m
Mana Cost
570
Life Cost
0

Defence

Effective Hit Pool
2.53M
Life
1
Energy Shield
54.67K
Mana
47.97K
Ward
0
Armour
2.36K
Evasion
1.54K
Phys Damage Reduction
50%

Mitigation & Avoidance

Block
64%
Spell Block
21%
Spell Suppression
56%
Evade (Melee)
6%
Evade (Projectile)
6%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+51%)
Cold Resistance
-17%
Lightning Resistance
-26%
Chaos Resistance
-60%

Max Hit Taken

Physical
312.1K
Fire
2.33M
Cold
2.33M
Lightning
2.33M
Chaos

Recovery

Life Regen
0/s
ES Regen
7.24K/s
ES Recharge
54.67K/s
Mana Regen
4.23K/s
Life Leech
0/s
ES Leech
5.47K/s
Mana Leech
0/s

Attributes & Utility

Strength
186
Intelligence
4.75K
Dexterity
228
Movement Speed
269%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0