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This Build can do all Content in the whole Game in Easy Mode.
Best Build i was able and enjoy to play in 8 Years of PoE.
Incredible Defence with decent Damage by wearing a Shield.
You can Play with Dual Wielding and reach easy DoT Cap of 35 Mio Damage/sec but you will lose much defence on this way.
Really fast mapper thx to the Oriaths End Explosions.
I think the only way you can dir is to choose the wrong Map Mods you have to avoid.
In T16 Maps i avoid: Aura|Regen|-max|recovery|ailments
In T17 Maps i avoid: Aura|Regen|-max|recovery|ailments|Marked|defences (Reduced Area of Effect is Bad to :-)
Valdo Maps are not a Problem for this build as you can see in the Video Section.
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atm i sit on the second Place of PoE Ninja:
https://poe.ninja/builds/necropolis?class=Hierophant&items=Mageblood,The+Adorned,Forbidden+Flame,Forbidden+Flesh,Kalandra%27s+Touch,Voices,Dawnbreaker,Sublime+Vision&skills=Righteous+Fire&sort=dps
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the 2 next verry big changes would be the Weapon and the Boots what means that you have to invest 2 more Mirrors into this Build......
Boots:
https://www.pathofexile.com/trade/search/Necropolis/QErwvXMCw ( wait for CaptainLance9 is Online. He got the Boots with crafted Energy Shield)
Weapon:
https://www.pathofexile.com/trade/search/Necropolis/QErwqjjcw
With this two upgrades you reach:
20.070.939 Damage over Time
27,639,508 Damage over Time Combined
49.273 Energy Shield
1.451.835 Effective Hit Pool
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Crafting Necropolis:
Rare Boots + Shield + Gloves
These crafts all follow virtually the same steps
-> We WANT double fracture Mana + Int which we get through graveyard, then we will finish craft with fossils
Graveyard method:
*400% fracture
*100% split
*+ilvl depending on item(boots 86,gloves84,shield86)
*1012 mod rating(t1 mana + t1 int)
*1000-2000 increased attribute
*1000-2000 increased mana
BOOT SPECIFIC: increased speed 1000% hitting t1 movespeed double fracture with mods we want works too (int + speed or speed + mana or mana + int all work)
*300% scarcer for life/defence/lightning/cold/fire/attack/caster(basically every mod possible that has a tag outside mana/int/movespeed we decrease)
*additional crafts if you can afford will save time but not mandatory as these crafts have fairly high chance of success so only will need to be done a few times
Upon hitting the correct double fracture (int + Mana OR int/mana + speed on BOOTS)
Perfect Fossils till 30+ quality(can do quality in graveyard beforehand to save on currency as well)
Gloves + Boots -> Sanctified + Hollow + Dense Till Satisfied(T1 flat ES +benchcraft will get you basically 200 es on boots/gloves) put aspect of spider lvl 30 on one(fenumus + black morrigan)
Shield -> Reforge defence till either defence % or flat, then benchcraft the other mod, then use reforge more likely, repeat till double t1, and block + slam whenever you hit t1 or one of the mods
OR just dense fossil spam
Weapon Craft:
Graveyard
*600% fracture
*+2explicit
*100% split
*1500% increase attribute
*500% scarcer elemental/defence/life/attack/speed/chaos/physical
*1012 mod tier rating
*1 conq influence
Ideally we want t1 flat mana/int +hybrid mana OR %spell damage. Then awakener orb with %spell damage per int(other influence mod could be burn damage(warlord)/malevolence(hunter)(some influence dont have good mod in which case we only care about awakener orb on %1 per int
*prefix can't be changed reforge fire(probably hit burn damage) then benchcraft fire dot multi
Helical Ring Craft
Step 1: Buy Helical Ilvl 81 or higher can be split (uninfluenced base)
Step 2: Essence of delirium until top roll dot multi, anul off 1 mod if its 5 mod item ALSO roll over if it hits chaos res t2 or higher as it bricks vendor recipe to clean miss fracture
Step 3: Fracturing orb -> if you hit go to step 4, if you miss fracture go to clean base step
Clean base step: Vendor recipe 1 augment + helical with t3 or lower chaos res(reforge chaos on ring to get this)+ amethyst flask -> should be a magic helical ring base without fracture as result in vendor recipe DO NOT PUT GILDED FOSSIL ON YOUR RING(bricks this recipe)
Step 4: Essence of spite till T1 all attributes/Chaos Res/Mana
IF t1 chaos res try anuls/exalts for chance at hitting t1 mana/attribute, hitting one of these you can benchcraft the other
IF Mana, anul extra affixes till only int + mana + fracture dot multi, then prefix can't be changed + aug chaos(1/12 to hit t1 chaos res), benchcraft all attribute here
IF all attribute anul extra affix, suffix can't be changed + chaos reforge(roughly 1/6 to hit t1 chaos res, but like 20% chance or something game screws you and gives you 1-2 flat phys and you have to anul save)
Repeat till 4 t1s + crafted mana OR all attribute
Simplex Amulet Craft
Step 1: Buy Simplex(ilvl 80 or higher) with 1 or no influence(can be split)
Step 2: Step 2 reroll influence till crusader or Add crusader influence with orb
Step 3: Fossil(fundamental Single Socket) or Chaos Spam till t1% intel
Step 4: Anul both extra mods that aren't t1% int, if you fail anul go back to step 3
Step 5: Should be rare simplex with only t1% int, Craft Suffix Can't Be Changed Then Scour, this should turn it into a magic base simplex with %int
Step 6: Imprint the magic base with craicic chimeral imprint recipe in bestiary
Step 7: Acquire %attribute shaper amulet and Awakener orb it onto the simplex
Step 8: Anul off bad prefix, if you anul %attr or %int then you need to use imprint to go back to step 6
Step 9: Suffixes can't be changed + reforge influence (1/11 roughly to hit %damage per int)
Step 10 catalyst + annoint you are done
Helmet Craft
Use graveyard to get fractured int per mana mod
Settle variation(use evasion OR armour base) -> go crazy % mana increased / -2explicit / reduce every other prefix affix mod possible / 100% split / 200% fracture
Giga Variant
2000%+ increased haunted
*EITHER 300% scarcer mana(if you believe its additive, or no %mana if you believe its multiplicative)
*Hubris ilvl 85(+1 ilvl)
*+2 explicits
*400% fracture
*100% split
*conq influence, only use 1
*300%+ scarcer caster/life/defence/lightning/cold/fire/attack
*1012 mod tier rating(t1 mana/t1 int, t1 mana reduces odds to hit mana, very important as it shares a mod group with the mod we actually want)
Ideally you want 1 mana per 2 int mod fractured + int(BIS), but that mana mod fractured with anything can still lead to great helmet
if warlord/hunter -> fire res + %int awakener orb + multimod suffix can't be changed reforge fire to get phys taken as warlord + flat int craft after
if other, just awakener orb with hunter base, then fossil fundamental till high%int + flat int OR essence till high %int
This craft always finishes with benchcraft flat es/ phys taken as OR flat int
Grasping Mail Craft
We need %fire can't pen + chaos can't bypass(unless you hit both these mods, do NOT play sublime vision setup)
*1000% increase chaos
*1 grasping mail
*1 haunted mod
*5000% increased fire
*like atleast 400 mod rating to shrink pool is a good idea
*400% fractured
*100% split
*1200%+ scarcer lightning / cold
*300%+ scarcer life/defence/mana/caster/attack/attribute
*ilvl increase if you care about tank you could go a 22% suppress route instead of 6% attribute
Basically we need to reduce our odds to hit everything but fire can't pen / chaos bypass, unfortunately chaos bypass shares mod pool with minion poinson/fire as chaos and we can't do much about that considering
we need omega fire increase to make fire can't pen mod occur
The end