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PoE 3.24·Necropolis·Hierophant

3.24 - Mana Stacking Righteous Fire of Arcane Devotion - T17 Mapping

by DuschtGernNackt2 years ago31Subscribe

DPS
17.51M
Effective HP
1.03M
Energy Shield
38.73K
Level
100
Min budget

Overview

3.24 - Mana Stacking Righteous Fire of Arcane Devotion - T17 Mapping is a Path of Exile Hierophant build by DuschtGernNackt, made for the Necropolis league (3.24). It is centered on Vaal Righteous Fire of Arcane Devotion and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 17.51M DPS with 1.03M effective HP, 1.52K life, 38.73K energy shield. Suited for: T17, Mapping, Delirium, Essence. Key uniques include Mageblood, Kalandra's Touch, Oriath's End, Dawnbreaker.

Build Video

DuschtGernNackt's Notes

Crafting Necropolis: Rare Boots + Shield + Gloves These crafts all follow virtually the same steps -> We WANT double fracture Mana + Int which we get through graveyard, then we will finish craft with fossils Graveyard method: *400% fracture *100% split *+ilvl depending on item(boots 86,gloves84,shield86) *1012 mod rating(t1 mana + t1 int) *1000-2000 increased attribute *1000-2000 increased mana BOOT SPECIFIC: increased speed 1000% hitting t1 movespeed double fracture with mods we want works too (int + speed or speed + mana or mana + int all work) *300% scarcer for life/defence/lightning/cold/fire/attack/caster(basically every mod possible that has a tag outside mana/int/movespeed we decrease) *additional crafts if you can afford will save time but not mandatory as these crafts have fairly high chance of success so only will need to be done a few times Upon hitting the correct double fracture (int + Mana OR int/mana + speed on BOOTS) Perfect Fossils till 30+ quality(can do quality in graveyard beforehand to save on currency as well) Gloves + Boots -> Sanctified + Hollow + Dense Till Satisfied(T1 flat ES +benchcraft will get you basically 200 es on boots/gloves) put aspect of spider lvl 30 on one(fenumus + black morrigan) Shield -> Reforge defence till either defence % or flat, then benchcraft the other mod, then use reforge more likely, repeat till double t1, and block + slam whenever you hit t1 or one of the mods OR just dense fossil spam Weapon Craft: Graveyard *600% fracture *+2explicit *100% split *1500% increase attribute *500% scarcer elemental/defence/life/attack/speed/chaos/physical *1012 mod tier rating *1 conq influence Ideally we want t1 flat mana/int +hybrid mana OR %spell damage. Then awakener orb with %spell damage per int(other influence mod could be burn damage(warlord)/malevolence(hunter)(some influence dont have good mod in which case we only care about awakener orb on %1 per int *prefix can't be changed reforge fire(probably hit burn damage) then benchcraft fire dot multi Helical Ring Craft Step 1: Buy Helical Ilvl 81 or higher can be split (uninfluenced base) Step 2: Essence of delirium until top roll dot multi, anul off 1 mod if its 5 mod item ALSO roll over if it hits chaos res t2 or higher as it bricks vendor recipe to clean miss fracture Step 3: Fracturing orb -> if you hit go to step 4, if you miss fracture go to clean base step Clean base step: Vendor recipe 1 augment + helical with t3 or lower chaos res(reforge chaos on ring to get this)+ amethyst flask -> should be a magic helical ring base without fracture as result in vendor recipe DO NOT PUT GILDED FOSSIL ON YOUR RING(bricks this recipe) Step 4: Essence of spite till T1 all attributes/Chaos Res/Mana IF t1 chaos res try anuls/exalts for chance at hitting t1 mana/attribute, hitting one of these you can benchcraft the other IF Mana, anul extra affixes till only int + mana + fracture dot multi, then prefix can't be changed + aug chaos(1/12 to hit t1 chaos res), benchcraft all attribute here IF all attribute anul extra affix, suffix can't be changed + chaos reforge(roughly 1/6 to hit t1 chaos res, but like 20% chance or something game screws you and gives you 1-2 flat phys and you have to anul save) Repeat till 4 t1s + crafted mana OR all attribute Simplex Amulet Craft Step 1: Buy Simplex(ilvl 80 or higher) with 1 or no influence(can be split) Step 2: Step 2 reroll influence till crusader or Add crusader influence with orb Step 3: Fossil(fundamental Single Socket) or Chaos Spam till t1% intel Step 4: Anul both extra mods that aren't t1% int, if you fail anul go back to step 3 Step 5: Should be rare simplex with only t1% int, Craft Suffix Can't Be Changed Then Scour, this should turn it into a magic base simplex with %int Step 6: Imprint the magic base with craicic chimeral imprint recipe in bestiary Step 7: Acquire %attribute shaper amulet and Awakener orb it onto the simplex Step 8: Anul off bad prefix, if you anul %attr or %int then you need to use imprint to go back to step 6 Step 9: Suffixes can't be changed + reforge influence (1/11 roughly to hit %damage per int) Step 10 catalyst + annoint you are done Helmet Craft Use graveyard to get fractured int per mana mod Settle variation(use evasion OR armour base) -> go crazy % mana increased / -2explicit / reduce every other prefix affix mod possible / 100% split / 200% fracture Giga Variant 2000%+ increased haunted *EITHER 300% scarcer mana(if you believe its additive, or no %mana if you believe its multiplicative) *Hubris ilvl 85(+1 ilvl) *+2 explicits *400% fracture *100% split *conq influence, only use 1 *300%+ scarcer caster/life/defence/lightning/cold/fire/attack *1012 mod tier rating(t1 mana/t1 int, t1 mana reduces odds to hit mana, very important as it shares a mod group with the mod we actually want) Ideally you want 1 mana per 2 int mod fractured + int(BIS), but that mana mod fractured with anything can still lead to great helmet if warlord/hunter -> fire res + %int awakener orb + multimod suffix can't be changed reforge fire to get phys taken as warlord + flat int craft after if other, just awakener orb with hunter base, then fossil fundamental till high%int + flat int OR essence till high %int This craft always finishes with benchcraft flat es/ phys taken as OR flat int Grasping Mail Craft We need %fire can't pen + chaos can't bypass(unless you hit both these mods, do NOT play sublime vision setup) *1000% increase chaos *1 grasping mail *1 haunted mod *5000% increased fire *like atleast 400 mod rating to shrink pool is a good idea *400% fractured *100% split *1200%+ scarcer lightning / cold *300%+ scarcer life/defence/mana/caster/attack/attribute *ilvl increase if you care about tank you could go a 22% suppress route instead of 6% attribute Basically we need to reduce our odds to hit everything but fire can't pen / chaos bypass, unfortunately chaos bypass shares mod pool with minion poinson/fire as chaos and we can't do much about that considering we need omega fire increase to make fire can't pen mod occur The end

Gear

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Kraken Star
Maelstrom Shelter
Rage Jack
Loath Collar
Golem Knot
Kalandra's Touch
Plague Knuckle
Mageblood
Brood Stride
Dawnbreaker
Morbid Oculus
Whispering Prism
Enlightened Crimson Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Synthesised Enlightened Viridian Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Forbidden Flame
Voices
Voices
Enlightened Viridian Jewel of Intelligence
Voices
Enlightened Cobalt Jewel of Intelligence
The Adorned
Voices
Voices
Synthesised Enlightened Cobalt Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Lethal Pride
Enlightened Viridian Jewel of Intelligence
Enlightened Crimson Jewel of Intelligence
Sublime Vision
Forbidden Flesh
Enlightened Viridian Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Enlightened Crimson Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence
Enlightened Cobalt Jewel of Intelligence

Skills

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Body Armour

  • Vaal Righteous Fire of Arcane DevotionVaal Righteous Fire of Arcane Devotion21/20WMain
  • Awakened Swift AfflictionAwakened Swift Affliction6/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction6/20W
  • Awakened Burning DamageAwakened Burning Damage6/20W
  • Arcane SurgeArcane Surge20/23W

Helmet

  • Purity of FirePurity of Fire21/20W
  • Herald of AshHerald of Ash21/20W
  • FrostblinkFrostblink21/20W
  • EnlightenEnlighten4/14W

Weapon 2

  • FlammabilityFlammability21/20W
  • Immortal CallImmortal Call3/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 1

  • Scorching RayScorching Ray21/20W
  • Infused ChannellingInfused Channelling21/20W
  • Arcane SurgeArcane Surge1/23W

Gloves

  • Call to Arms21/20W
  • Infernal CryInfernal Cry21/20W
  • Tempest ShieldTempest Shield21/20W

Boots

  • Arctic ArmourArctic Armour21/20W
  • Shield ChargeShield Charge21/20W
  • Faster AttacksFaster Attacks21/20W

Gloves

  • Aspect of the Spider30W

Passive Tree

Passive tree 3.24
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
17.51M
Combined DPS
12.51M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
12.51M
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.33s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
AoE Radius
2.7 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
1.03M
Life
1.52K
Energy Shield
38.73K
Mana
535
Ward
0
Armour
25.61K
Evasion
329
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
44%
Spell Block
26%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+121%)
Cold Resistance
29%
Lightning Resistance
19%
Chaos Resistance
75% (+2%)

Max Hit Taken

Physical
149.34K
Fire
706.79K
Cold
623.09K
Lightning
655.62K
Chaos
192.47K

Recovery

Life Regen
0/s
Net Life Regen
0/s
ES Regen
5.01K/s
ES Recharge
38.73K/s
Mana Regen
1.61K/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
1.76K/s

Attributes & Utility

Strength
195
Intelligence
3.03K
Dexterity
129
Movement Speed
154%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0