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Hey everyone! Last week I shared with you all my Stormweaver Comet Machine Gun build for 0.4 and this week I would like to give you guys an update on how I solved all the Mana issues that it had against bosses while also getting double damage vs most bosses and triple damage against some of the bigger bosses.
The key to it all was socketing Spell Cascade inside CoC Comet to guarantee that I would always consume 3 Fire Infusions per CoC trigger which would bump up the mana recovery from Arcane Remants from 3% to 9%. But I was only creating 2 Fire Infusions from Living Bomb and Stormweaver's "Storm's Recollection" passive. So I socketed Harmonic Remnants 2 inside CoC to give Living Bomb 20% chance to create an additional Infusion. I took the 2 Remnant passives on the tree "Empowering Remnants" which gives 15% chance for Remnants to grant their effects twice and "Remnant Attraction" with the 2 small passives leading up to it for another 20% chance to create an additional Remnant. This roughly gives about 3 Fire Infusions per CoC trigger with a bit extra left lying around to Infuse Firestorm.
These 2 tree passives also buff the amount of Mana Remnants that I get. So even if I were to lose some amount of mana per CoC trigger, a Mana Remnant would spawn often enough and fully restore my entire mana pool.
It's also possible to sacrifice Mana Remnants entirely and just stack a bunch of max mana with Eldritch Battery until Arcane Remnants starts recovering way more mana than what CoC is consuming or just lower the Comet level as low as possible, grab Mind Over Matter and enjoy infinite tankiness and sustain.
The rest is just spamming Frostbolt while mapping. Against bosses just drop Icestorm, Firestorm, Elemental Weakness (in no particular order), spam Frost Darts and watch the fireworks.
If you guys have any questions or recommendations, feel free to ask under the post or in the comments of the video and I'll reply back to you as soon as I can. Hope you guys enjoy it and Happy Holidays to you all!
Life
1
Mana
1043
Energy Shield
9001
DPS
35K
Effective Hit Pool
21.73K
Phys Max Hit Taken
9.00K
Chaos Res
0
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
0
Evasion
217
Block
undefined | undefined
Crit Chance
83%
Crit Multi
350%
Rage
0
Strength
110
Intelligence
176
Dexterity
64
Ward
Item Quantity
0%
Item Rarity
87%
Movement Speed
34%



















