PoE2 0.4·The Last of the Druids·Stormweaver
Comet Machine Gun Endgame Stormweaver Build Guide
by Caliath9 months ago347
- DPS
- 29.44K
- Effective HP
- 19.1K
- Energy Shield
- 7.91K
- Spirit
- 143
- Level
- 93
- Min budget
Overview
Comet Machine Gun Endgame Stormweaver Build Guide is a Path of Exile 2 Stormweaver build by Caliath, made for the The Last of the Druids league (0.4). It is centered on Frostbolt and plays as a intelligence, spell, area, projectile archetype. In Path of Building it reaches 29.44K DPS with 19.1K effective HP, 1 life, 7.91K energy shield. Key uniques include Maligaro's Virtuosity, Snakepit, The Whispering Ice, The Fall of the Axe, Darkness Enthroned.
Build Video
Caliath's Notes
Hey everyone! So GGG giga buffed Stormweaver's Infusion Ascendancies and they also introduced a ton of new passives on the tree that give various bonuses to Remnants and Infusions. This got me wondering if it was possible to make a mana-based CoC build, so I got to theorycrafting.
Mana Remnants was the first thing that came to mind instantly, but it mostly works if enemies are dying, otherwise it only procs on crit with a 2 second cooldown and it didn't feel like it was nearly enough. Well, I saw one of the new passives on the tree "Arcane Remnants". This passive restores 3% of max mana when I pick up a Remnant which includes both Mana Remnants and Infusions. Then I socketed a low level Living Bomb in CoC alongside the Comet and it ended up restoring crazy amounts of mana automatically since Living Bomb drops a Fire Infusion and Comet eats it to deal double damage.
This didn't really "fix" the insatiable mana thirst that Comet has because the newly restored mana would just end up getting eaten up by the Comets again, but atleast it gave me some mana to keep pumping out more Comets while I wait for the 2 second cooldown on Mana Remnants.
Then I decided to grab Storm's Recollection because it made Infusions and Mana Remnants reappear 3 seconds after picking them up. This sort of shortened the wait time between Mana Remnant Cooldowns since I'd get almost double the amount but I'd be getting them a second apart so the mana would never actually overflow and feel "wasted". But all those additional Fire Infusions on the ground definitely felt like that, so I decided to mix in Refracted Infusion to get Lightning and Cold Infusions from the Fire Infusions and then slap on a Firestorm with unleash and Multiplying Squalls for the +2 limit of elemental skills for even more damage and Comets and this is the result.
It's nowhere near as absurdly efficient as Bloodmage's life-based CoC with instant leech, but it's still able to do all content in the game and farm majority of strats out there. If you guys have any questions or recommendations, just let me know and I'll reply back to you when I can. Enjoy!
Loadouts
Gear
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Skills
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Passive Tree




Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 29.44K
- Hit DPS
- 29.39K
- With Poison DPS
- 29.39K
- With Ignite DPS
- 29.44K
- With Bleed DPS
- 29.39K
- Damage over Time
- 58.84
- Ignite DPS
- 58.84
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 9.6K
- Burst Damage
- 9.6K
Attack & Crit
- Attack/Cast Rate
- 3.06/s
- Hit Chance
- 100%
- Crit Chance
- 93%
- Crit Multiplier
- 350%
- Mana Cost
- 50.63
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 19.1K
- Life
- 1
- Energy Shield
- 7.91K
- Mana
- 753
- Spirit
- 7
- Darkness
- 0
- Armour
- 0
- Evasion
- 163
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 2%
- Evade (Projectile)
- 2%
- Evade (Spell)
- 2%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+1%)
- Cold Resistance
- 75% (+11%)
- Lightning Resistance
- 75% (+6%)
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 7.91K
- Fire
- 28.26K
- Cold
- 28.26K
- Lightning
- 28.26K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 7.91K/s
- Mana Regen
- 49.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 121
- Intelligence
- 163
- Dexterity
- 71
- Movement Speed
- 34%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 41%