PoE2 0.4·The Last of the Druids·Stormweaver
CoC Comet Stormweaver - Infinite auto mana and life recovery tech - Build Guide
by Caliath3 months ago1.09K
- DPS
- 60.99K
- Effective HP
- 12.23K
- Life
- 1.81K
- Spirit
- 147
- Level
- 98
- Min budget
Overview
CoC Comet Stormweaver - Infinite auto mana and life recovery tech - Build Guide is a Path of Exile 2 Stormweaver build by Caliath, made for the The Last of the Druids league (0.4). It is centered on Frostbolt and plays as a intelligence, spell, area, projectile archetype. In Path of Building it reaches 60.99K DPS with 12.23K effective HP, 1.81K life. Key uniques include The Whispering Ice, The Covenant, Snakepit, Nascent Hope, The Fall of the Axe.
Build Video
Caliath's Notes
Hey everyone! I'm bringing back an old 0.4 build that has somehow gone completely under the radar. I assume it's because it used to use Leech and Leech got nuked from orbit? But anyway, that's irrelevant for this build because this build doesn't use any Leech at all.
So how does it work?
Basically I'm converting my CoC's mana costs into Life costs with Lifetap and I'm sustaining myself by using Life Remnants from the unique body armour The Covenant aswell as Mana Remnants. I'm converting all of my ES into Mana with Eldritch Battery and of course I'm using Mind Over Matter to turn my Mana into my actual Health Pool.
When you combo these 2 skills with Stormweaver's "Storm's Recollection" you basically get double the amount of Life and Mana Remnants, which is already pretty cool, but it's not quite enough to sustain the resource hungry CoC Comet.
So I took it a step further by grabbing Arcane Remnants and Vigorous Remnants from the passive tree to recover 3% of my max Life and Mana every time I pick up a Remnant. The reason these 2 passives are insane is because they work with Infusions, so when you socket a low level Living Bomb inside Cast on Crit, you'll basically recover 3% max Life and Mana every time CoC procs.
But obviously I'm getting double the amount of Infusions because of "Storm's Recollection" so I'd be leaving a bunch of Fire Infusions on the ground. In order to utilize those aswell, I socket in Spell Cascade support inside my CoC Comet because for some reason Spell Cascading Comets also consume Fire Infusions which means that each CoC proc will consume up to 3 Fire Infusions, further boosting the recovery from Arcane Remnants and Vigorous Remnants.
In the end, all of this tech creates an automatic sustainability loop for both Life and Mana as long as your costs don't go completely crazy (don't use Archmage basically). So I'm doing tons of damage while also being able to tank everything outside of 1shot mechanics.
If you guys have any questions or anything, feel free to ask in the post or in the video's comments and I'll reply back to you as soon as I can. Enjoy!
PoB: https://pobb.in/GqN2jZZzO-X_
Mobalytics fully written guide: https://mobalytics.gg/poe-2/profile/stone-shield-jtunq9/builds/9cc6ff5b-8913-4e08-8db8-52c42c1f5ad1
Loadouts
Gear
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Skills
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Weapon 1
Freezing Shards11W
Weapon 1
Freezing Shards11W
Passive Tree








Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 60.99K
- Hit DPS
- 60.59K
- With Poison DPS
- 60.59K
- With Ignite DPS
- 60.99K
- With Bleed DPS
- 60.59K
- Damage over Time
- 395.46
- Ignite DPS
- 395.46
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 22.03K
- Burst Damage
- 22.03K
Attack & Crit
- Attack/Cast Rate
- 2.75/s
- Hit Chance
- 100%
- Crit Chance
- 78%
- Crit Multiplier
- 401%
- Mana Cost
- 244.59
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 12.23K
- Life
- 1.81K
- Energy Shield
- 0
- Mana
- 3.65K
- Spirit
- 11
- Darkness
- 0
- Armour
- 0
- Evasion
- 5
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Evade (Spell)
- 0%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+3%)
- Cold Resistance
- 75% (+5%)
- Lightning Resistance
- 75% (+9%)
- Chaos Resistance
- 75% (+3%)
Max Hit Taken
- Physical
- 5.46K
- Fire
- 19.48K
- Cold
- 19.48K
- Lightning
- 19.48K
- Chaos
- 21.82K
Recovery
- Life Regen
- 50.6/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 176.6/s
- Life Leech
- 361.2/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 51
- Intelligence
- 351
- Dexterity
- 36
- Movement Speed
- 34%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 36%