- DPS
- 199.49
- Effective HP
- 55.43K
- Life
- 5.49K
- Level
- 98
- Min budget
Overview
CWS RF Chieftain 3.26 Full Guide is a Path of Exile Chieftain build by emiracles, made for the Kalguur league (3.25). It is centered on Shield Charge and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 199.49 DPS with 55.43K effective HP, 5.49K life, 457 energy shield. Suited for: Essence, Abyss, Ultimatum. Key uniques include The Dark Seer, Mageblood, Cinderswallow Urn, Defiance of Destiny, Valyrium.
Build Video
emiracles's Notes
YT: https://www.youtube.com/@HolyFkingShit
TW: https://www.twitch.tv/emiracles
--------------------------------------------------------------------------------------
league start here: https://www.pohx.net/
https://www.youtube.com/@PohxKappa
https://www.twitch.tv/pohx
--------------------------------------------------------------------------------------
LEAGUE START -> EARLY GEAR (T1) -> MID GEAR (easy red maps)
MUST GET BLOODNOTCH
Level 86 ish, transition to lowlife bloodmagic bloodnotch Cast when stunned.
25% Resistance overcap
Make sure that during ultimatum, your resistances are at least 90% (115%). It is very common to get exposed (-25% resistance) in ultimatum.
Physical Max hit
EVEN 10k phys max hit, is enough for white t16 ultimatums. In Ultimatum there is very little raw physical damage. Majority of the damage is consecutive
elemental hits which require massive recovery (bloodnotch).
Full Lab completion before Ultimatum
Don't skip.
Essence of Horror Elder Helmet
Spam essence of Horror on an Elder Influenced Helmet for Burning Damage, and/or Concentrated effect for a 6/7 link Fire Trap.
Determination vs Malevolence
For the free eternal blessing aura, you can choose between damage/armour. Reminder than if you take determination, do not take enemies
overwhelm all physical damage reduction trial.
TIPS:
Higher Life rolls on Rare gear on new expansion compared to PoB.
FLASK SUFFIXES CAN BE MOVED AROUND. PLEASE FIND THEC CHEAPEST OPTION
PANTHEON: Take 1 and 3 only.
cannot be frozen is priority on boots for trialmaster, before trialmaster jsut rely on flask for waves.
take notable attributes on passive tree if necessary
you can maybe squeeze in dragonfang (fire trap or something)
look for armour bases, for some nice base armour. evasion and suppression currently useless because of left side tree.
Use lesser eldritch embers to get easy implicits for early-mid game settle.
MUST level petrified blood to 20/20 asap
T16 version nodes to cut, probably use node power to identify the worst nodes.
LEGACY
In the past, hinder was considered to be manadatory and/or required. It seems after more careful testing, what you want is
actually impale immunity if your character isn't that strong yet.
HINDER IMMUNITY - debatable
Hinder is a requirement for more difficult ultimatums. It is probably ok to do without during very early league but ideally you want it.
There are a few options for hinder immunity. The two best options are either a hinder implicit on an abyss jewel, or protection mastery for 1 point.
It is up to you to decide which one is more feasible at the time. You could get a good jewel, while using 1 point, or save one point and use a worse jewel.
Special thanks to linearpoe for doing 99% of the edits.
Hopefully this was presented in a far better way that my previous videos and is easier to follow.
Loadouts
Gear
Tap an item to open trade.




















































































Skills
Tap a skill to open trade.
Ring 1
- Penance Mark20W
Passive Tree

scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom

- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Tukohama
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 199.49
- Hit DPS
- 199.49
- With Poison DPS
- 199.49
- With Ignite DPS
- 199.49
- With Bleed DPS
- 199.49
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 64.77
- Burst Damage
- 64.77
Attack & Crit
- Attack/Cast Rate
- 3.08/s
- Hit Chance
- 63%
- Crit Chance
- 3%
- Crit Multiplier
- 150%
- AoE Radius
- 3.5 m
- Mana Cost
- 0
- Life Cost
- 6
Defence
- Effective Hit Pool
- 55.43K
- Life
- 5.49K
- Energy Shield
- 457
- Ward
- 0
- Armour
- 4.66K
- Evasion
- 430
- Phys Damage Reduction
- 49%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 3%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+170%)
- Cold Resistance
- 90% (+111%)
- Lightning Resistance
- 90% (+51%)
- Chaos Resistance
- 76% (+30%)
Max Hit Taken
- Physical
- 16.11K
- Fire
- 68.34K
- Cold
- 68.34K
- Lightning
- 68.34K
- Chaos
- 35.12K
Recovery
- Life Regen
- 1.43K/s
- Net Life Regen
- 536.02/s
- ES Regen
- 0/s
- ES Recharge
- 457/s
- Mana Regen
- 0/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 890.68/s
Attributes & Utility
- Strength
- 224
- Intelligence
- 146
- Dexterity
- 146
- Movement Speed
- 134%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 24%