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PoE 3.25·Kalguur·Chieftain

CWS RF Chieftain 3.26 Full Guide

by emiracles1 year ago4.17K

DPS
199.49
Effective HP
55.43K
Life
5.49K
Level
98
Min budget

Overview

CWS RF Chieftain 3.26 Full Guide is a Path of Exile Chieftain build by emiracles, made for the Kalguur league (3.25). It is centered on Shield Charge and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 199.49 DPS with 55.43K effective HP, 5.49K life, 457 energy shield. Suited for: Essence, Abyss, Ultimatum. Key uniques include The Dark Seer, Mageblood, Cinderswallow Urn, Defiance of Destiny, Valyrium.

Build Video

emiracles's Notes

YT: https://www.youtube.com/@HolyFkingShit TW: https://www.twitch.tv/emiracles -------------------------------------------------------------------------------------- league start here: https://www.pohx.net/ https://www.youtube.com/@PohxKappa https://www.twitch.tv/pohx -------------------------------------------------------------------------------------- LEAGUE START -> EARLY GEAR (T1) -> MID GEAR (easy red maps) MUST GET BLOODNOTCH Level 86 ish, transition to lowlife bloodmagic bloodnotch Cast when stunned. 25% Resistance overcap Make sure that during ultimatum, your resistances are at least 90% (115%). It is very common to get exposed (-25% resistance) in ultimatum. Physical Max hit EVEN 10k phys max hit, is enough for white t16 ultimatums. In Ultimatum there is very little raw physical damage. Majority of the damage is consecutive elemental hits which require massive recovery (bloodnotch). Full Lab completion before Ultimatum Don't skip. Essence of Horror Elder Helmet Spam essence of Horror on an Elder Influenced Helmet for Burning Damage, and/or Concentrated effect for a 6/7 link Fire Trap. Determination vs Malevolence For the free eternal blessing aura, you can choose between damage/armour. Reminder than if you take determination, do not take enemies overwhelm all physical damage reduction trial. TIPS: Higher Life rolls on Rare gear on new expansion compared to PoB. FLASK SUFFIXES CAN BE MOVED AROUND. PLEASE FIND THEC CHEAPEST OPTION PANTHEON: Take 1 and 3 only. cannot be frozen is priority on boots for trialmaster, before trialmaster jsut rely on flask for waves. take notable attributes on passive tree if necessary you can maybe squeeze in dragonfang (fire trap or something) look for armour bases, for some nice base armour. evasion and suppression currently useless because of left side tree. Use lesser eldritch embers to get easy implicits for early-mid game settle. MUST level petrified blood to 20/20 asap T16 version nodes to cut, probably use node power to identify the worst nodes. LEGACY In the past, hinder was considered to be manadatory and/or required. It seems after more careful testing, what you want is actually impale immunity if your character isn't that strong yet. HINDER IMMUNITY - debatable Hinder is a requirement for more difficult ultimatums. It is probably ok to do without during very early league but ideally you want it. There are a few options for hinder immunity. The two best options are either a hinder implicit on an abyss jewel, or protection mastery for 1 point. It is up to you to decide which one is more feasible at the time. You could get a good jewel, while using 1 point, or save one point and use a worse jewel.

Loadouts

Gear

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The Dark Seer
Sol Keep
Cloak of Flame
Defiance of Destiny
The Hateful Accuser
Valyrium
Grim Touch
Mageblood
Hate Stride
Mind Bastion
Forbidden Flame
Watcher's Eye
Phoenix Bliss
Damnation Scar
Maelstrom Creed
Carrion Splinter
Soul Solace
Phoenix Scar
Eagle Wound
Forbidden Flesh
Glyph Ornament
Kraken Joy
Immutable Force
Chimeric Wound
Apocalypse Ruin
Bloodnotch

Skills

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Gloves

  • Shield ChargeShield Charge1/20WMain
  • MalevolenceMalevolence21W
  • Eternal BlessingEternal Blessing20/20W
  • Faster AttacksFaster Attacks20/20W

Body Armour

  • Flame SurgeFlame Surge18/20W
  • BladefallBladefall1W
  • Frost BombFrost Bomb1W
  • Firestorm of PeltingFirestorm of Pelting18/20W
  • Cast when StunnedCast when Stunned20/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Boots

  • Detonate Dead of ScavengingDetonate Dead of Scavenging20/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments6/20W
  • Cast when StunnedCast when Stunned20/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W

Helmet

  • Righteous FireRighteous Fire21/20W
  • EfficacyEfficacy20/8W
  • Awakened Elemental FocusAwakened Elemental Focus5/23W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W

Weapon 2

  • Petrified BloodPetrified Blood21/20W
  • Flesh and StoneFlesh and Stone20/20W
  • EnlightenEnlighten3/20W

Weapon 1

  • PunishmentPunishment1/20W
  • Cast when StunnedCast when Stunned20/20W

Weapon 1

  • FrostblinkFrostblink1/20W

Ring 1

  • Penance Mark20W

Passive Tree

Passive tree 3.25
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Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
199.49
Hit DPS
199.49
With Poison DPS
199.49
With Ignite DPS
199.49
With Bleed DPS
199.49
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
64.77
Burst Damage
64.77

Attack & Crit

Attack/Cast Rate
3.08/s
Hit Chance
63%
Crit Chance
3%
Crit Multiplier
150%
AoE Radius
3.5 m
Mana Cost
0
Life Cost
6

Defence

Effective Hit Pool
55.43K
Life
5.49K
Energy Shield
457
Ward
0
Armour
4.66K
Evasion
430
Phys Damage Reduction
49%

Mitigation & Avoidance

Block
24%
Spell Block
3%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+170%)
Cold Resistance
90% (+111%)
Lightning Resistance
90% (+51%)
Chaos Resistance
76% (+30%)

Max Hit Taken

Physical
16.11K
Fire
68.34K
Cold
68.34K
Lightning
68.34K
Chaos
35.12K

Recovery

Life Regen
1.43K/s
Net Life Regen
536.02/s
ES Regen
0/s
ES Recharge
457/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
890.68/s

Attributes & Utility

Strength
224
Intelligence
146
Dexterity
146
Movement Speed
134%
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
24%