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PoE 3.25·Kalguur·Chieftain

I was wrong. THIS is the biggest FOMO.... 50-100 Divine from Lantern Hour

by emiracle1 year ago63Subscribe

Effective HP
70.08K
Life
5.07K
Level
98
Min budget

Overview

I was wrong. THIS is the biggest FOMO.... 50-100 Divine from Lantern Hour is a Path of Exile Chieftain build by emiracle, made for the Kalguur league (3.25). Defensively it sits at 70.08K effective HP, 5.07K life, 475 energy shield. Suited for: T17, Mapping, Essence, Abyss, Ultimatum. Key uniques include The Dark Seer, Mageblood, Divination Distillate, Defiance of Destiny, The Hateful Accuser.

Build Video

emiracle's Notes

YT: https://www.youtube.com/@HolyFkingShit TW: https://www.twitch.tv/emiracles -------------------------------------------------------------------------------------- league start here: https://www.pohx.net/ https://www.youtube.com/@PohxKappa https://www.twitch.tv/pohx -------------------------------------------------------------------------------------- LEAGUE START -> EARLY GEAR (T1) -> MID GEAR (easy red maps) MUST GET BLOODNOTCH Level 86 ish, transition to lowlife bloodmagic bloodnotch Cast when stunned. HINDER IMMUNITY Hinder is a requirement for more difficult ultimatums. It is probably ok to do without during very early league but ideally you want it. There are a few options for hinder immunity. The two best options are either a hinder implicit on an abyss jewel, or protection mastery for 1 point. It is up to you to decide which one is more feasible at the time. You could get a good jewel, while using 1 point, or save one point and use a worse jewel. 25% Resistance overcap Make sure that during ultimatum, your resistances are at least 90% (115%). It is very common to get exposed (-25% resistance) in ultimatum. Physical Max hit EVEN 10k phys max hit, is enough for white t16 ultimatums. In Ultimatum there is very little raw physical damage. Majority of the damage is consecutive elemental hits which require massive recovery (bloodnotch). Full Lab completion before Ultimatum Don't skip. Essence of Horror Elder Helmet Spam essence of Horror on an Elder Influenced Helmet for Burning Damage, and/or Concentrated effect for a 6/7 link Fire Trap. Determination vs Malevolence For the free eternal blessing aura, you can choose between damage/armour. Reminder than if you take determination, do not take enemies overwhelm all physical damage reduction trial.e TIPS: Higher Life rolls on Rare gear on new expansion compared to PoB. FLASK SUFFIXES CAN BE MOVED AROUND. PLEASE FIND THEC CHEAPEST OPTION PANTHEON: Take 1 and 3 only. cannot be frozen is priority on boots for trialmaster, before trialmaster jsut rely on flask for waves. take notable attributes on passive tree if necessary you can maybe squeeze in dragonfang (fire trap or something) look for armour bases, for some nice base armour. evasion and suppression currently useless because of left side tree. Use lesser eldritch embers to get easy implicits for early-mid game settle. MUST level petrified blood to 20/20 asap T16 version nodes to cut, probably use node power to identify the worst nodes.

Loadouts

Gear

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The Dark Seer
Horror Crest
Cloak of Flame
Defiance of Destiny
Valyrium
The Hateful Accuser
Kraken Nails
Mageblood
Wondertrap
Soul Watch
Vivid Solace
Phoenix Bliss
Damnation Scar
Maelstrom Creed
Immutable Force
Soul Solace
Phoenix Scar
Carrion Splinter
Forbidden Flame
Forbidden Flesh
Glyph Ornament
Kraken Joy
Bloodnotch
Chimeric Wound
Eagle Wound
Apocalypse Ruin

Skills

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Body Armour

  • Flame SurgeFlame Surge1W
  • Storm Brand of IndecisionStorm Brand of Indecision3/20W
  • Frost BombFrost Bomb1W
  • Culling StrikeCulling Strike20/20W
  • Cast when StunnedCast when Stunned20/20W
  • Item RarityItem Rarity20/20W

Helmet

  • Vaal Righteous FireVaal Righteous Fire20/20W
  • EfficacyEfficacy20/20W
  • Awakened Elemental FocusAwakened Elemental Focus1/20W
  • Increased Area of EffectIncreased Area of Effect20/23W

Gloves

  • MalevolenceMalevolence20W
  • Shield ChargeShield Charge20W
  • Eternal BlessingEternal Blessing20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • Detonate Dead of ScavengingDetonate Dead of Scavenging20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Cast when StunnedCast when Stunned20/20W

Weapon 2

  • Petrified BloodPetrified Blood20/20W
  • Vaal BreachVaal Breach1W
  • Flesh and StoneFlesh and Stone21/20W

Weapon 1

  • PunishmentPunishment20W
  • Cast when StunnedCast when Stunned20/20W

Weapon 1

  • FrostblinkFrostblink1W

Ring 2

  • Penance Mark20W

Passive Tree

Passive tree 3.25
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
0
Hit DPS
0
Damage over Time
3.05M
Ignite DPS
2.35M
Culling DPS
0
Reservation DPS
0
Average Hit
1.01M
Average Damage
1.01M
Burst Damage
1.01M

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
AoE Radius
2.9 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
70.08K
Life
5.07K
Energy Shield
475
Ward
0
Armour
1.46K
Evasion
168
Phys Damage Reduction
78%

Mitigation & Avoidance

Block
34%
Spell Block
3%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+155%)
Cold Resistance
90% (+20%)
Lightning Resistance
90% (+23%)
Chaos Resistance
69%

Max Hit Taken

Physical
26.7K
Fire
133.75K
Cold
133.75K
Lightning
133.75K
Chaos
25.88K

Recovery

Life Regen
980.6/s
ES Regen
0/s
ES Recharge
475/s
Mana Regen
0/s

Attributes & Utility

Strength
251
Intelligence
128
Dexterity
167
Movement Speed
18%
Endurance Charges
8
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
231%