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[PoE2 0.4] This Frenzy Charge Tech is AMAZING for Phys Builds

PoE2 0.4 · The Last of the DruidsInvokerTwisterMappingBossingSimulacrum

7 months ago342

by SnooBAE85Subscribe

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26.57K

DPS

26.57K

Effective HP

1.4K

Life

5.52K

Energy Shield

Overview

[PoE2 0.4] This Frenzy Charge Tech is AMAZING for Phys Builds is a Path of Exile 2 Invoker build by SnooBAE85, made for the The Last of the Druids league (0.4). It is centered on Twister and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 26.57K DPS with 26.57K effective HP, 1.4K life, 5.52K energy shield. Suited for: Mapping, Bossing, Simulacrum. Key uniques include Nascent Hope, Wake of Destruction, Call of the Brotherhood, Soul Tether, The Fall of the Axe.

Build Video

SnooBAE85's Notes

0.4 Cast-on-Crit Spark Twister Invoker League Starter Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (League Start) WASD mode is optimal for Whirling Slash gameplay. Passive point allocation is color-coded. Red designates weapon set 1 only (priority speed). Green designates weapon set 2 only (priority damage). Twister is always set to weapon set 2. Whirling Slash & Barrage are always set to weapon set 1 except while Hollow Palm is allocated, in which case all spear abilities move to weapon set 2. >>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<< Gem priority top-to-bottom, left-to-right Acts 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Rotation: Barrage -> Whirling Slash(x3) -> (OPTIONAL: Parry / Fangs of Frost) Twister 3 socket: Twister + Retreat I + Prolonged Duration I 3 socket: Whirling Slash + Rapid Attacks I + Rage I 3 socket: Barrage + Rapid Casting I + Prolonged Duration I 3 socket: Fangs of Frost + Ice Bite + Rapid Attacks I 2 socket: Parry + Prolonged Duration I 1 socket: Disengage Movement: Whirling Slash + Disengage + Sprint Act 2-3 (Hollow Palm + I am the Thunder) >>>>>>>>>>>>>>> Rotation: (OPTIONAL: Hand of Chayula -> Ice Strike(x4) -> Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister 3 or 4 socket: Twister + Retreat II + Prolonged Duration I + Salvo 3 or 4 socket: Whirling Slash + Rapid Attacks II + Rage II + Innervate 3 or 4 socket: Barrage + Rapid Casting I + Perpetual Charges + Heightened Charges 3 or 4 socket: Hand of Chayula + Freezing Mark + Elemental Weakness + Rapid Attacks I 3 or 4 socket: Ice Strike + Rapid Attacks I + Ice Bite + Freeze 3 or 4 socket: Tempest Bell + Overabundance I + Cold Exposure + Armour Break II 2 socket: Combat Frenzy + Charge Profusion I Movement: Whirling Slash + Sprint Act 4 & Interludes (Hollow Palm + I am the Thunder) >>>>>>> Rotation: (OPTIONAL: Hand of Chayula -> Ice Strike(x4) -> Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister 4 or 5 socket: Twister + Retreat II + Prolonged Duration I + Salvo + Projectile Acceleration II 4 or 5 socket: Whirling Slash + Rapid Attacks II + Rage II + Innervate + Knockback 4 or 5 socket: Barrage + Rapid Casting II + Perpetual Charges + Heightened Charges + Cooldown Recovery II 4 socket: Hand of Chayula + Freezing Mark + Elemental Weakness + Rapid Attacks I 4 or 5 socket: Ice Strike + Rapid Attacks I + Ice Bite + Freeze + Pursuit II 4 or 5 socket: Tempest Bell + Overabundance I + Cold Exposure + Armour Break II + Pursuit III 2 socket: Combat Frenzy + Charge Profusion I 3 socket: Herald of Ice + Magnified Area II + Elemental Armament II + Elemental Focus Movement: Whirling Slash + Sprint >>>>>>>>>>>>>> QUEST REWARDS <<<<<<<<<<<<<<<<< Venom Draught: 30% increased Elemental Ailment Threshold Tawhoa's Test: +5 to Dexterity Tasalio's Test: +5 to Intelligence Ngamahu's Test: +5 to Strength Seven Pillars: +15% Global Defences >>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<< Whirling Slash is assigned weapon set 1 (priority speed) and Twister for weapon set 2 (priority damage), as represented in the passive tree. This means you either need two spears or the same spear set to both. You can assign one weapon to both weapon sets in the UI. Whirling Slash is Mana-intensive at higher levels. Level 1 is all you need for this gem. Twister is incredible for leeching. Try having one roll of Life Leech and Mana Leech on gear at all times. Use the weapon socket as a filler if necessary. The combination of Parry + Fangs of Frost provides a burst damage window and Chilled ground for cold-themed Twister. Powerful for sure, but in the early stages of the Campaign it's not really worth adding to the rotation except on bosses. Except briefly when Frost Nexus becomes available as a Tier 2 gem option. The ascendancy notable, I am the Blizzard, is the first major turning point of the build and is best taken before utilizing Hollow Palm. This combined with the Hollow Palm keystone brings maximum utility to Ice Strike. The Hollow Palm keystone brings some complexity to the build, weaving in a fast-action Ice Strike for quick Freezes and optional Tempest Bell on longer fights. Unarmed attacks replace spears in weapon set 1, temporarily moving Whirling Slash into weapon set 2 with Twister. Hand of Chayula with Freezing Mark and Elemental Weakness is strong both in the open and on bosses. Great to use as a combat opener. Keep Elemental Weakness leveled up for the content, otherwise it won't work. Anticipation is one of the most powerful passive notables in the game for this build. Its text descriptor suggests only working with Unleash support, but it works with Salvo support too. The Dance with Death keystone brings fluidity to the build, transforming Whirling Slash into a two-in-one skill for both quick movement and prepping Twister. However, Ice Strike and Sprint still have priority in mobility until Hollow Palm is no longer allocated. Wake of Destruction is the first serious gear upgrade. It removes all issues of creating Elemental grounds for Twister and is borderline necessary to transition away from Hollow Palm and into the final stages of the build. Energy Shield on gear begins to take priority when transitioning from the campaign to atlas progression, as represented in the passive tree. At this point, you should begin prioritizing Evasion Energy Shield hybrid gear wherever possible. Call of the Brotherhood is a follow-up upgrade that pairs very well with Wake of Destruction, further pushing Twister into cold-theme while also granting easy Shocks. This combination unlocks the full potential of Elemental Invocation and Combat Frenzy. And it dramatically simplifies the rotation. The major passive tree respec into crit should take place at some point in atlas progression well after the campaign is completed. This marks the final turning point of the build, away from Hollow Palm and into Cast-on-crit Spark. This is also when Whirling Slash moves back into weapon set 1. Tangletongue is the final upgrade that truly brings the build online, making virtually every Twister hit a critical strike. This unlocks the full potential of Cast on Critical. >>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<< The Resonance keystone changes how Frenzy Charges are acquired and shouldn't be allocated until after the crit swap. Paired with Armour Break IV and enough physical damage, Twister will produce ample Frenzy Charges in high and low-density areas, and even at times on boss fights. Charge Regulation grants passive bonus for having charges. Power Chargets are obtained through freezing enemies with Combat Frenzy. Endurance Charges are obtained through constantly picking up remnants with Infusion of Power anointed on the amulet. Soul Tether is a major defensive upgrade but only works with Life Leech III support socketed in Twister. This simultaneously lets you leech both Life into Energy Shield and without needing any Life Leech on gear. You still need Mana Leech though. Exactly 211 Spirit is required to have all spirit gems active in the Early Endgame variant, scaled entirely through Lead me through Grace... Don't forget to allocated The Souls Spring Eternal, Efficient Inscriptions, and puts quality on Cast on Critical. Drop Elemental Invocation for the time being if you don't quite have enough. >>>>>>>>>>>>>> ADDITIONAL LATE ENDGAME TIPS <<<<<<<<<<<<<<<<<
Loadouts

Gear

New Item
New Item
New Item
New Item
New Item
Call of the Brotherhood
New Item
Soul Tether
Wake of Destruction
Ultimate Life Flask of the Perpetual
Ultimate Mana Flask of the Perpetual
Nascent Hope
The Fall of the Axe
Beira's Anguish
Controlled Metamorphosis
New Item
From Nothing
Heart of the Well

Skills

Weapon 1

  • Whirling SlashWhirling Slash1/20W
  • Rapid Attacks IIIRapid Attacks III1W
  • Rage IIIRage III1W
  • KnockbackKnockback1W
  • Pinpoint CriticalPinpoint Critical1W
  • Rigwald's FerocityRigwald's Ferocity1W

Weapon 1

  • BarrageBarrage19/20W
  • Rapid Casting IIRapid Casting II1W
  • Perpetual ChargePerpetual Charge1W
  • Heightened ChargesHeightened Charges1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Wind DancerWind Dancer19/20W
  • Culmination IICulmination II1W
  • Ailith's ChimesAilith's Chimes1W
  • Charge Profusion IICharge Profusion II1W
  • MaimMaim1W
  • Blind IIBlind II1W
  • Cast on CriticalCast on Critical19/20W
  • Flame WallFlame Wall19/20W
  • SparkSpark19/20W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Pinpoint CriticalPinpoint Critical1W
  • Boundless Energy IIBoundless Energy II1W
  • Elemental InvocationElemental Invocation19/20W
  • SparkSpark19/20W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • BlindsideBlindside1W
  • Retreat IIIRetreat III1W
  • Zenith IIZenith II1W
  • Elemental ExpressionElemental Expression19/20W
  • Pinpoint CriticalPinpoint Critical1W
  • BlindsideBlindside1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Zenith IIZenith II1W
  • Exploit WeaknessExploit Weakness1W
  • Siphon ElementsSiphon Elements19/20W
  • Remnant Potency IIIRemnant Potency III1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Cold MasteryCold Mastery1W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Combat FrenzyCombat Frenzy19/20W
  • Charge Profusion IICharge Profusion II1W
  • Clarity IClarity I1W
  • Charge RegulationCharge Regulation19/20W
  • Uhtred's ExodusUhtred's Exodus1W
  • Elemental ExpressionElemental Expression1W

Weapon 1

  • Spear ThrowSpear Throw1W

Passive Tree

Passive tree 0.4
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Invoker
Invoker

Character Stats

Defence

Effective Hit Pool
26.57K
Life
1.4K
Energy Shield
5.52K
Mana
863
Phys Max Hit Taken
7.05K
Armour
96
Evasion
8.51K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
16%

Offence

Total DPS
26.57K
Crit Chance
99%
Crit Multiplier
442%

Attributes & Utility

Strength
72
Intelligence
204
Dexterity
179
Movement Speed
10%
Item Rarity
31%