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[PoE2 0.4] Cast-on-Crit Spark Twister Invoker Map Showcase (UNCUT)

8 months ago188

by SnooBAE85Subscribe

1.17K

DPS

16.52K

Effective HP

2.84K

Energy Shield

213

Spirit

Overview

[PoE2 0.4] Cast-on-Crit Spark Twister Invoker Map Showcase (UNCUT) is a Path of Exile 2 Invoker build by SnooBAE85, made for the Third Edict league (0.3). It is centered on Whirling Slash and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 1.17K DPS with 16.52K effective HP, 1.51K life, 2.84K energy shield. Suited for: Simulacrum, Mapping. Key uniques include Wake of Destruction, Tangletongue, Call of the Brotherhood, Nascent Hope, Effigy of Cruelty.

Build Video

SnooBAE85's Notes

0.4 Cast-on-Crit Spark Twister Invoker League Starter Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (League Start) WASD mode is optimal for Whirling Slash and or Tempest Flurry gameplay Passive point allocation is color-coded. Red designates weapon set 1 only (priority speed). Green designates weapon set 2 only (priority damage). >>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<< Gem priority top-to-bottom, left-to-right Acts 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Rotation: Barrage -> Whirling Slash(x3) -> (OPTIONAL: Parry / Fangs of Frost) Twister 3 socket: Twister + Retreat I + Prolonged Duration I 3 socket: Whirling Slash + Rapid Attacks I + Rage I 3 socket: Barrage + Rapid Casting I + Prolonged Duration I 3 socket: Fangs of Frost + Ice Bite + Rapid Attacks I 2 socket: Parry + Prolonged Duration I 1 socket: Disengage Movement: Whirling Slash + Disengage + Sprint Act 2-3 (Hollow Palm + I am the Thunder) >>>>>>>>>>>>>>> Rotation: (OPTIONAL: Voltaic Mark) Tempest Flurry(x4) -> (OPTIONAL: Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister 3 or 4 socket: Twister + Retreat II + Electrocute + Salvo 3 or 4 socket: Whirling Slash + Rapid Attacks I + Neural Overload + Rage I 3 or 4 socket: Barrage + Rapid Casting I + Perpetual Charges + Heightened Charges 3 or 4 socket: Tempest Flurry + Rapid Attacks I + Crescendo I + Innervate 3 or 4 socket: Tempest Bell + Armour Break II + Lightning Exposure + Pursuit II 2 socket: Combat Frenzy + Charge Profusion I 2 socket: Voltaic Mark + Prolonged Duration II Movement: Tempest Flurry + Whirling Slash + Sprint Act 4 & Interludes (Hollow Palm + I am the Thunder) >>>>>>> Rotation: (OPTIONAL: Voltaic Mark) Tempest Flurry(x4) -> (OPTIONAL: Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister 4 or 5 socket: Twister + Retreat II + Electrocute + Salvo + Projectile Acceleration II 4 or 5 socket: Whirling Slash + Rapid Attacks II + Neural Overload + Rage II + Knockback 4 or 5 socket: Barrage + Rapid Casting II + Perpetual Charges + Heightened Charges + Cooldown Recovery II 4 socket: Tempest Flurry + Rapid Attacks II + Crescendo II + Innervate 4 socket: Tempest Bell + Armour Break III + Lightning Exposure + Pursuit II 2 socket: Combat Frenzy + Charge Profusion I 3 socket: Herald of Thunder + Elemental Armament II + Elemental Focus + Magnified Area II 2 socket: Voltaic Mark + Prolonged Duration II Movement: Tempest Flurry + Whirling Slash + Sprint >>>>>>>>>>>>>> QUEST REWARDS <<<<<<<<<<<<<<<<< Venom Draught: 30% increased Elemental Ailment Threshold Tawhoa's Test: +5 to Dexterity Tasalio's Test: +5 to Intelligence Ngamahu's Test: +5 to Strength Seven Pillars: +15% Global Defences >>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<< Whirling Slash is assigned weapon set 1 (priority speed) and Twister for weapon set 2 (priority damage), as represented in the passive tree. This means you either need two spears or the same spear set to both. You can assign one weapon to both weapon sets in the UI. Whirling Slash is Mana-intensive at higher levels. Level 1 is all you need for this gem. Twister is incredible for leeching. Try having one roll of Life Leech and Mana Leech on gear at all times. Use the weapon socket as a filler if necessary. The combination of Parry + Fangs of Frost provides a burst damage window and Chilled ground for cold-themed Twister. Powerful for sure, but in the early stages of the Campaign it's not really worth adding to the rotation except on bosses. The Hollow Palm keystone brings some complexity to the build, weaving in a fast-action Tempest Flurry for huge Shocks and later Shocked ground. Unarmed attacks replace spears in weapon set 1, temporarily moving Whirling Slash into weapon set 2 with Twister. The ascendancy notable, I am the Thunder, is the first major turning point of the build. This combined with the Hollow Palm keystone brings maximum utility to Tempest Flurry and marks the transition away from cold-theme and into lightning-theme Twister. The Dance with Death keystone brings fluidity to the build, transforming Whirling Slash into a two-in-one skill for both quick movement and setting up Twister. Wake of Destruction is the first serious gear upgrade. It removes all issues of creating Elemental grounds for Twister and is borderline necessary to transition away from Hollow Palm and into the final stages of the build. Energy Shield on gear begins to take priority when transitioning from the campaign to atlas progression, as represented in the passive tree. Call of the Brotherhood is a follow-up upgrade that pairs very well with Wake of Destruction, moving back into cold-theme Twister without losing the power of shock. This combination unlocks the full potential of Elemental Invocation and Combat Frenzy. And it makes most content far less dangerous. The major passive tree respec into crit should take place at some point in atlas progression well after the campaign is completed. This marks the final turning point of the build, away from Hollow Palm and into Cast-on-crit Spark. This is also when Whirling Slash moves back into weapon set 1. Tangletongue is the final upgrade that truly brings the build online, making virtually every Twister hit a critical strike. This unlocks the full potential of Cast on Critical. The Resonance keystone changes how Frenzy Charges are acquired and shouldn't be allocated until after the crit swap. Paired with Armour Break IV and enough physical damage, Twister will produce ample Frenzy Charges in high and low-density areas, and even at times on boss fights. >>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<< 212 spirit is required to have all spirit gems active in the Early Endgame variant, and is scaled via Lead me through Grace... Don't forget to quality up Cast on Critical. If you're not hitting the mark, drop Elemental Invocation for the time being. >>>>>>>>>>>>>> ADDITIONAL LATE ENDGAME TIPS <<<<<<<<<<<<<<<<<

Loadouts

Gear

New Item
The Black Insignia
New Item
New Item
New Item
Call of the Brotherhood
New Item
New Item
Wake of Destruction
Ultimate Life Flask of the Perpetual
Ultimate Mana Flask of the Perpetual
Nascent Hope
Stone Charm of the Perpetual
Silver Charm of the Perpetual
New Item
New Item
New Item

Skills

Weapon 1

  • Whirling SlashWhirling Slash1/20WMain
  • Rapid Attacks IIIRapid Attacks III1W
  • Rage IIIRage III1W
  • KnockbackKnockback1W
  • Pinpoint CriticalPinpoint Critical1W
  • Rigwald's FerocityRigwald's Ferocity1W

Weapon 1

  • BarrageBarrage19/20W
  • Rapid Casting IIRapid Casting II1W
  • Perpetual ChargePerpetual Charge1W
  • Heightened ChargesHeightened Charges1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Cast on CriticalCast on Critical19/20W
  • Flame WallFlame Wall19/20W
  • SparkSpark19/20W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Pierce IIIPierce III1W
  • Boundless Energy IIBoundless Energy II1W
  • Elemental InvocationElemental Invocation19/20W
  • SparkSpark19/20W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • BlindsideBlindside1W
  • Retreat IIIRetreat III1W
  • Efficiency IIEfficiency II1W
  • Elemental ExpressionElemental Expression19/20W
  • Pinpoint CriticalPinpoint Critical1W
  • BlindsideBlindside1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Exploit WeaknessExploit Weakness1W
  • FreezeFreeze1W
  • Wind DancerWind Dancer19/20W
  • KnockbackKnockback1W
  • Punch ThroughPunch Through1W
  • MaimMaim1W
  • Blind IIBlind II1W
  • Siphon ElementsSiphon Elements19/20W
  • Remnant Potency IIIRemnant Potency III1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Cold MasteryCold Mastery1W
  • Combat FrenzyCombat Frenzy19/20W
  • Charge Profusion IICharge Profusion II1W
  • Charge RegulationCharge Regulation19/20W
  • Elemental ExpressionElemental Expression1W

Passive Tree

Passive tree 0.4
scroll to zoom
Invoker
Invoker

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
1.17K
Hit DPS
1.17K
With Poison DPS
1.17K
With Ignite DPS
1.17K
With Bleed DPS
1.17K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
228.77
Burst Damage
228.77

Attack & Crit

Attack/Cast Rate
4.92/s
Hit Chance
100%
Accuracy
1.57K
Crit Chance
25%
Crit Multiplier
300%
Mana Cost
3.21
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
16.52K
Life
1.51K
Energy Shield
2.84K
Mana
869
Spirit
-58
Darkness
0
Armour
79
Evasion
7.28K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
49%
Evade (Projectile)
49%
Evade (Spell)
49%
Deflect
26%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+5%)
Chaos Resistance
0%

Max Hit Taken

Physical
4.49K
Fire
15.99K
Cold
15.99K
Lightning
15.99K
Chaos
3.06K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
2.84K/s
Mana Regen
64.3/s
Life Leech
6.58/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
62
Intelligence
159
Dexterity
169
Movement Speed
10%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Rage
0
Devotion
0
Presence Radius
4 m
Item Rarity
15%