0.4 Cast-on-Crit Spark Twister Invoker League Starter
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https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (League Start)
WASD mode is optimal for Whirling Slash and or Tempest Flurry gameplay
Passive point allocation is color-coded. Red designates weapon set 1 only (priority speed). Green designates weapon set 2 only (priority damage).
>>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<<
Gem priority top-to-bottom, left-to-right
Acts 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Rotation: Barrage -> Whirling Slash(x3) -> (OPTIONAL: Parry / Fangs of Frost) Twister
3 socket: Twister + Retreat I + Prolonged Duration I
3 socket: Whirling Slash + Rapid Attacks I + Rage I
3 socket: Barrage + Rapid Casting I + Prolonged Duration I
3 socket: Fangs of Frost + Ice Bite + Rapid Attacks I
2 socket: Parry + Prolonged Duration I
1 socket: Disengage
Movement: Whirling Slash + Disengage + Sprint
Act 2-3 (Hollow Palm + I am the Thunder) >>>>>>>>>>>>>>>
Rotation: (OPTIONAL: Voltaic Mark) Tempest Flurry(x4) -> (OPTIONAL: Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister
3 or 4 socket: Twister + Retreat II + Electrocute + Salvo
3 or 4 socket: Whirling Slash + Rapid Attacks I + Neural Overload + Rage I
3 or 4 socket: Barrage + Rapid Casting I + Perpetual Charges + Heightened Charges
3 or 4 socket: Tempest Flurry + Rapid Attacks I + Crescendo I + Innervate
3 or 4 socket: Tempest Bell + Armour Break II + Lightning Exposure + Pursuit II
2 socket: Combat Frenzy + Charge Profusion I
2 socket: Voltaic Mark + Prolonged Duration II
Movement: Tempest Flurry + Whirling Slash + Sprint
Act 4 & Interludes (Hollow Palm + I am the Thunder) >>>>>>>
Rotation: (OPTIONAL: Voltaic Mark) Tempest Flurry(x4) -> (OPTIONAL: Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister
4 or 5 socket: Twister + Retreat II + Electrocute + Salvo + Projectile Acceleration II
4 or 5 socket: Whirling Slash + Rapid Attacks II + Neural Overload + Rage II + Knockback
4 or 5 socket: Barrage + Rapid Casting II + Perpetual Charges + Heightened Charges + Cooldown Recovery II
4 socket: Tempest Flurry + Rapid Attacks II + Crescendo II + Innervate
4 socket: Tempest Bell + Armour Break III + Lightning Exposure + Pursuit II
2 socket: Combat Frenzy + Charge Profusion I
3 socket: Herald of Thunder + Elemental Armament II + Elemental Focus + Magnified Area II
2 socket: Voltaic Mark + Prolonged Duration II
Movement: Tempest Flurry + Whirling Slash + Sprint
>>>>>>>>>>>>>> QUEST REWARDS <<<<<<<<<<<<<<<<<
Venom Draught: 30% increased Elemental Ailment Threshold
Tawhoa's Test: +5 to Dexterity
Tasalio's Test: +5 to Intelligence
Ngamahu's Test: +5 to Strength
Seven Pillars: +15% Global Defences
>>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<<
Whirling Slash is assigned weapon set 1 (priority speed) and Twister for weapon set 2 (priority damage), as represented in the passive tree. This means you either need two spears or the same spear set to both. You can assign one weapon to both weapon sets in the UI.
Whirling Slash is Mana-intensive at higher levels. Level 1 is all you need for this gem.
Twister is incredible for leeching. Try having one roll of Life Leech and Mana Leech on gear at all times. Use the weapon socket as a filler if necessary.
The combination of Parry + Fangs of Frost provides a burst damage window and Chilled ground for cold-themed Twister. Powerful for sure, but in the early stages of the Campaign it's not really worth adding to the rotation except on bosses.
The Hollow Palm keystone brings some complexity to the build, weaving in a fast-action Tempest Flurry for huge Shocks and later Shocked ground. Unarmed attacks replace spears in weapon set 1, temporarily moving Whirling Slash into weapon set 2 with Twister.
The ascendancy notable, I am the Thunder, is the first major turning point of the build. This combined with the Hollow Palm keystone brings maximum utility to Tempest Flurry and marks the transition away from cold-theme and into lightning-theme Twister.
The Dance with Death keystone brings fluidity to the build, transforming Whirling Slash into a two-in-one skill for both quick movement and setting up Twister.
Wake of Destruction is the first serious gear upgrade. It removes all issues of creating Elemental grounds for Twister and is borderline necessary to transition away from Hollow Palm and into the final stages of the build.
Energy Shield on gear begins to take priority when transitioning from the campaign to atlas progression, as represented in the passive tree.
Call of the Brotherhood is a follow-up upgrade that pairs very well with Wake of Destruction, moving back into cold-theme Twister without losing the power of shock. This combination unlocks the full potential of Elemental Invocation and Combat Frenzy. And it makes most content far less dangerous.
The major passive tree respec into crit should take place at some point in atlas progression well after the campaign is completed. This marks the final turning point of the build, away from Hollow Palm and into Cast-on-crit Spark. This is also when Whirling Slash moves back into weapon set 1.
Tangletongue is the final upgrade that truly brings the build online, making virtually every Twister hit a critical strike. This unlocks the full potential of Cast on Critical.
The Resonance keystone changes how Frenzy Charges are acquired and shouldn't be allocated until after the crit swap. Paired with Armour Break IV and enough physical damage, Twister will produce ample Frenzy Charges in high and low-density areas, and even at times on boss fights.
>>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<<
212 spirit is required to have all spirit gems active in the Early Endgame variant, and is scaled via Lead me through Grace... Don't forget to quality up Cast on Critical. If you're not hitting the mark, drop Elemental Invocation for the time being.
>>>>>>>>>>>>>> ADDITIONAL LATE ENDGAME TIPS <<<<<<<<<<<<<<<<<