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PoE 3.26·Secrets of the Atlas·Champion

Boneshatter Champion Starter – Hit or Miss? My choice for Keepers of the Flame | PoE 3.27

by pnkTale10 months ago15Subscribe

DPS
45.15M
Effective HP
91.49K
Life
6.28K
Level
100
Min budget

Overview

Boneshatter Champion Starter – Hit or Miss? My choice for Keepers of the Flame | PoE 3.27 is a Path of Exile Champion build by pnkTale, made for the Secrets of the Atlas league (3.26). It is centered on Boneshatter of Complex Trauma and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 45.15M DPS with 91.49K effective HP, 6.28K life. Suited for: Harvest. Key uniques include Ryslatha's Coil, Redblade Banner // Used for Endurance Charges.

Build Video

pnkTale's Notes

Boneshatter swap Swapping to Boneshatter in A4 as you get Multistrike might be a little rough. If you don't mind playing Sunder a little longer (I do, it's very boring after a year of the same leveling) wait with swapping to Boneshatter until you have a two-handed axe with decent attack speed. Do not use regular Boneshatter, farm out Boneshatter of Complex Trauma in normal lab instead. There aren't that many transfigured strength gems, so it shouldn't take too long. Ascendancy order 1) First to Strike, Last to Fall - Make sure you have a Corrupting Fever setup socketed to trigger the adrenaline by yourself. 2) Master of Metal - Large amount of flat physical damage, particularly useful early. 3) Fortitude - Free fortification for yourself and your mercenary 4) Inspirational or Worthy Foe - The damage is more or less the same, but Inspirational requires a bit of ramp-up for Pride in exchange for making banners more consistent. Early refunds Make sure you use gold to refund Martial Experience, Destroyer, and Butchery once they stop being useful (around Act 6). Why Resolute Technique instead of Precise Technique? With the removal of passive accuracy from banners and higher player life totals, reaching the accuracy required for PT is a big task, especially for ascendancies that aren't jugg/slayer. Resolute Technique allows for running more map mods (we don't care about less accuracy, enfeeble, evasive monsters), saves us a big gearing headache with getting flat accuracy, and saves some skill points. PT is still doable and good with a similar setup, but I will not be pobbing this because it's too annoying to do so. Why Divine Shield? Sustain on this build is pretty bad before overleech from an Ahuana timeless jewel, so it helps a lot with living through degen effects and our own trauma self-damage. Belt options Use a rare belt with life and resists until you can get either Perseverance or Ryslatha's Coil. Perseverance is weaker, but far easier to get. Ryslatha's gives an obscene 47% more damage in this setup thanks to Perquil's on a merc, you can farm it out fairly reliably through Gravicius in a Transport safehouse. The divination card set "The Offspring" which gives a Ryslatha's Coil can reliably drop there with sufficient farming. Volatility + Ryslatha's Coil This combo is the build's way of abusing mercenaries. Use Perquil's Toe on a mercenary for an absurd amount of damage. If playing in any other league, use Ruthless support and the Perseverance belt instead. CWDT+Hydrosphere Hydrosphere gives cleave (hitting the same enemy twice with Tribal Fury) and consistent culling. Our attack speed is high so it isn't a particularly significant amount of extra damage. You can use Frost Bomb in this gem socket instead to give enemies -75% life regeneration rate, it's niche but more practical. Make sure you aren't leveling up the gems linked to CWTD above the levels shown in the skills page, so that you can proc it as often as possible. Timeless Jewel Any Lethal Pride with good passives is the simplest option and gives the most damage. However, I would suggest using an Ahuana Glorious Vanity instead for the overleech keystone, as sustain is the only real issue with this build. Amulet anointment A few options here. Forceful Skewering - Cheap option, slightly weaker than Merciless Skewering Merciless Skewering - The most damage we can get from an anoint, suggested to use before swapping to suppression Entrench - Cheap option to cap out your suppression Inveterate - More expensive and stronger option for capping out suppression Sione's Ambition - My personal favourite. Once you have enough suppression and damage from your gear you can anoint this for a significant boost to clear speed and boss damage uptime. Important Mercenary items Perquil's toe - Lucky damage for the player Blood Price - Nearby enemies have their life reserved Kaom's Binding - Converts enemy physical damage to fire Additional curse - Either through a hunter influenced chest, Windscream, or Doedre's Damning Temporal Chains / Enfeeble curse on hit gloves Vulnerability synthesized ring - Not necessary, but helps with cursing enemies while mapping, since this build manually casts it's own lvl20 vulnerability Item Crafting tips for SSF Axe - If you're poor you can reforge phys in a harvest bench to get something usable. Try to recombinate a T1 flat phys and T1 attack speed despot axe as soon as you can. When you have more currency, recombinate T1 flat phys, T1 hybrid phys and T1 attack speed, then multimod hybrid ipd/impale and double damage.. If you end up with any unnecessary mods, you might be able to craft on Cannot Roll Attack and annulment orb them off. There are probably dozens of guides to recombinating physical weapons online, so look for some of those if you're unsure. Armour - Early on use Rog and Memory Strand items, when you have a lot of excess currency to throw around recombinate your armour as well. Jewelry - Reforge chaos in your harvest bench or Rog. Jewels - Reforge life in your harvest bench, vaal orb for corrupting blood immunity if you get two or more good mods.

Gear

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Endgame Axe
Suppression Helmet
Suppression Chest
Suppression Amulet
New Item
New Item
Suppression Gloves
Ryslatha's Coil
Suppression Boots
Corrupted Blood jewel
Soul Scar
The Light of Meaning
Corrupted Blood jewel
Glorious Vanity
Watcher's Eye

Skills

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Weapon 1

  • Boneshatter of Complex TraumaBoneshatter of Complex Trauma20/20WMain
  • MultistrikeMultistrike21/20W
  • Awakened BrutalityAwakened Brutality5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • VolatilityVolatility20/20W
  • Close CombatClose Combat20W

Body Armour

  • Leap SlamLeap Slam20/20W
  • Corrupting FeverCorrupting Fever20/20W
  • Faster AttacksFaster Attacks20/20W
  • LifetapLifetap20/20W
  • Second WindSecond Wind20/20W

Helmet

  • HydrosphereHydrosphere1/20W
  • Vaal Molten ShellVaal Molten Shell1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Culling StrikeCulling Strike20/20W

Gloves

  • FrostblinkFrostblink1/20W
  • VulnerabilityVulnerability20/20W
  • War BannerWar Banner20W
  • LifetapLifetap20W

Boots

  • PridePride20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Arctic ArmourArctic Armour20/20W
  • EnlightenEnlighten3/20W

Body Armour

  • Blood RageBlood Rage20/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheon
Soul of the Brine King

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
45.15M
Hit DPS
20.79M
With Poison DPS
20.79M
With Ignite DPS
20.79M
With Bleed DPS
21.84M
With Impale DPS
44.11M
Damage over Time
1.04M
Bleed DPS
1.04M
Impale DPS
23.32M
Culling DPS
0
Reservation DPS
0
Average Damage
3.68M
Burst Damage
3.68M

Attack & Crit

Attack/Cast Rate
5.65/s
Hit Chance
100%
Accuracy
1.24K
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
33
Life Cost
0

Defence

Effective Hit Pool
91.49K
Life
6.28K
Energy Shield
0
Mana
105
Ward
0
Armour
38.32K
Evasion
14.71K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
2%
Spell Suppression
100%
Evade (Melee)
64%
Evade (Projectile)
64%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+110%)
Cold Resistance
77% (+89%)
Lightning Resistance
77% (+89%)
Chaos Resistance
75% (+175%)

Max Hit Taken

Physical
31.76K
Fire
66.75K
Cold
51.35K
Lightning
51.35K
Chaos
42.72K

Recovery

Life Regen
383.1/s
Net Life Regen
227.36/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
12.4/s
Life Leech
1.26K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
155.74/s

Attributes & Utility

Strength
269
Intelligence
83
Dexterity
197
Movement Speed
70%
Endurance Charges
5
Frenzy Charges
4
Power Charges
3
Rage
47
Devotion
0