PoE 3.16·Scourge·Necromancer
PoE 3.16 - VD/DD Self-Ignite Double CoC - A9 Build Showcase - (PoB, info, context in desc)
- DPS
- 228.79K
- Life
- 4.58K
- Level
- 98
- Min budget
Overview
PoE 3.16 - VD/DD Self-Ignite Double CoC - A9 Build Showcase - (PoB, info, context in desc) is a Path of Exile Necromancer build by Macdri, made for the Scourge league (3.16). It is centered on Detonate Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 228.79K DPS with 4.58K life, 1.39K energy shield. Suited for: Simulacrum, Delve, Mapping, Delirium. Key uniques include Replica Duskdawn, Mageblood, The Devouring Diadem, Forbidden Taste, Incandescent Heart.
Build Video
Macdri's Notes
PoB: https://pastebin.com/A9BQRvHz A lot of currency went into making this build, and half of that was a mageblood. I wanted to play a build with the belt but didn't want to run a generic setup, and since I enjoyed CoC so much, I decided to improve on it. My ice spear build lacked tankiness so I decided to up this aspect of my build. ~900ex later, I made a 90% Chaos Res divine flesh build with 75% ele mitigation, lots of block, and regen to top it off. Moreover, the damage scaling was through double curse and some more crit multi compared to other similar builds. The build only really dies to an unlucky AoE 1 shot or degen without mobs nearby. In all, this is one of my better builds and if you have the currency, I would highly recommend giving the build a go.
Gearing: Weapon: Replica Duskdawn for high investment (a lot of damage from block and gives us crit c/m) / Martyr of Innocence is the budget setup
Helmet: Devouring Diadem (detonate dead or vengeance cdr enchant) - solves our mana issues via EB
Body Armour: 6L Incandescent Heart (+1 is worth) - Gives us even more ele dmg mitigation due to divine flesh setup and also provides some damage via conversion
Gloves: Rare fingerless silk gloves w/ unnerve + cull - having elevated unnerve is nice but no necessary. Accuracy here if you need it.
Boots: Rare double or triple elevated boots - zoom zoom boots if you so desire, but elusive and onslaught make mapping a lot better
Amulet: Eye of innocence (undertaker annoint) - self-ignite setup gives us an insane amount of damage, speed, and defensive sources; additional curse if you want to run flammability too
Rings: Rare rings w/ -mana cost to non-channeling + accuracy, or you can also run one with flammability if you have additional curse eye of innocence
Belt: Mageblood for this setup as I can ignore resistances and crit elsewhere which is big for scaling damage, but otherwise a stygian vise with cdr and general defensive stats work here
Flasks: Forbidden Taste (use on savage hit) / Mageblood rolled flasks: quicksilver, granite, amythest, diamond - get crit, armour, movespeed, and ele res in any combination
Unique Jewels: Watcher's eye w/ vitality life gain on hit, replica reckless defense, thread of hope (very large), hotheaded, xibaqua glorious vanity
Cluster Jewels: 2 3-socket voices, 3 megalomaniacs (2x born of chaos, 1x antivenom, 1xcorrosive elements), 3 rare medium (2 crit, 1 burning dmg), 1 small (born of chaos)
Playstyle: You pretty much just cyclone, use molten shell for big attacks or dangerous mobs, and pray your spectres don't die in juiced content. Spectres: Lithomancer & Stoneskin Flayer from Delve (Primevil Ruins) - Meat shield is nice to add tankiness, but in simulacrum and 100% deli they will likely die.
Music: https://www.youtube.com/watch?v=Kkgp1-fHn6Y https://www.youtube.com/watch?v=5kKnrjeDUqw https://www.youtube.com/watch?v=sNOufksym5Y
Intro 0:00 Mapping 0:28 100% Deli T15 2:29 Shaper Guard, Shaper, Elder 4:21 Conquerors, Sirus 5:20 Aul D433 6:01 Flawless Chayula 6:51 Formed 7:03 Twisted 7:33 Forgotten 7:55 Hidden 8:19 Feared 8:43 Maven 9:33 Uber Elder 10:21 Simulacrum Wave 30 11:14 Gear Showcase 11:56
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 228.79K
- Hit DPS
- 196.75K
- With Poison DPS
- 196.75K
- With Ignite DPS
- 205.91K
- With Bleed DPS
- 196.75K
- Damage over Time
- 9.16K
- Ignite DPS
- 9.16K
- Culling DPS
- 22.88K
- Average Hit
- 55.74K
- Average Damage
- 55.74K
Attack & Crit
- Attack/Cast Rate
- 3.53/s
- Trigger Rate
- 3.53/s
- Cooldown
- 0.13s
- Hit Chance
- 100%
- Crit Chance
- 81%
- Crit Multiplier
- 426%
- Mana Cost
- 20
- Life Cost
- 0
Defence
- Life
- 4.58K
- Energy Shield
- 1.39K
- Mana
- 38.54
- Ward
- 0
- Armour
- 42.63K
- Evasion
- 372
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 39%
- Spell Suppression
- 10%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+54%)
- Cold Resistance
- 75% (+54%)
- Lightning Resistance
- 75% (+49%)
- Chaos Resistance
- 90% (+1%)
Recovery
- Life Regen
- 297.94/s
- Net Life Regen
- 183.34/s
- ES Regen
- 0/s
- Mana Regen
- 16.5/s
- Life Leech
- 452.85/s
- ES Leech
- 138.6/s
- Mana Leech
- 0/s
- Total Degen
- 114.6/s
Attributes & Utility
- Strength
- 185
- Intelligence
- 156
- Dexterity
- 142
- Movement Speed
- 155%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0