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PoE 3.19·Kalandra·Elementalist

For CoC enjoyers, Bow CoC DD/VD remade vs the endgame and ubers

by Husker30114 years ago23

DPS
44.34M
Effective HP
80.08K
Life
5.18K
Level
97
Min budget

Overview

For CoC enjoyers, Bow CoC DD/VD remade vs the endgame and ubers is a Path of Exile Elementalist build by Husker3011, made for the Kalandra league (3.19). It is centered on Detonate Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 44.34M DPS with 80.08K effective HP, 5.18K life, 1.05K energy shield. Suited for: Abyss, Simulacrum, Harvest, Essence, Bossing. Key uniques include The Devouring Diadem, Forbidden Taste, Taste of Hate, Incandescent Heart, Leadership's Price.

Build Video

Husker3011's Notes

gameplay video: https://www.youtube.com/watch?v=dzpxhYQp1Co

pob: https://pobb.in/TqCqwNtOenGH

So I was playing with Jungroans double coc and I liked how beefy it was but its was really short range. And with blinking uber uber elder and uber maven fights the dps uptime is really low and ends up feeling quite bad. So I kept thinking and the solution came to me,its mathil's long coc. Problem is mathils coc is selfadmittedly quite squishy against elemental damage and went through some nerfs, so why not get the beefiness of jungroan and the length of mathil.

Combining the defences of jungroans double coc with the range and damage of mathils coc created a well rounded beast that took down most the ubers and feels really enjoyable to play. My biggest gripe with a lot of uber videos right now is that the defensive layers seems to be patched around by adding mageblood, instead this build uses divine flesh to make chaos resistance 90% and the elemental resistances be treated as if you had 87% resistance, giving you something like a melding setup. Additonally chaos golem and armor scaling make the physical reduction pretty high (tanked one too many uber shaper slams to the face). I've killed Uber Shaper, Uber uber elder and uber maven countless times deathlessly and had no big issues. Havent attempted exarch/sirus as they just visually cause me pain, tho I wouldn't be suprised if the build handles it fine.

I want to make it clear, this build isnt extremely optimised and this is the main reason why I'm posting this, I'd like to see more innovation with this archetype as its really fun.

My version ends up peaking 40mil dps (assuming 80k corpse explo, as 130k from kitava's heralds and 100k spawns from phantasmal desecrate mesh with base mobs). Tho thats with perfect attack speed ramp and aspect of the spider and convergence, while in reality in ubers dps feels more around 20mil range. The ramp time doesnt feel bad as lightning golem and divine blessing haste bridge the gap. Maximum elemental hits taken end up around 4 times higher than mathils, which feels really amazing for uber bosses (133k with molten shell, 69k without). The nerf from last patch mathils version is well compensated (losing 15% brittle so more crit on cluster jewels).

My changes from mathils setup is that Asenath's mark (0.3s cd) wasnt providing enough corpses to support both volatile dead and detonate dead being in main setup, as well as two gems in the main setup lowering the maximum hit which in turn makes applying 6% brittle (sadge) and 30% scorch harder. In my version I use only detonate dead when bossing, which with 3 eye of the storm notables this creates hits large enough to ensure 6% brittle on bosses like uber shaper. Cutting volatile dead from main setup also allowed me to not have to go for Undertaker, which lets me have a more compact tree on the left side with more value. Add the jungroan double coc package of divine flesh, incandescent heart and 90% chaos res on top and you've got beef. Devouring diadem solves all the mana issues. As a luxury I'm using weapon swap with volatile dead to quickly alter my setup, but the clear with detonate dead itself isnt bad as I've shown in the video, tho if you want you can gem swap.

The baseline is about 25 divines, 12 going to the two forbidden jewels, 6 to the bow, and rest on gear and jewels. Leadership roll isn't as important since 75% of the damage we take as chaos anyway (helps against ground dots tho). I've personally invested around 40div into my character. There's a lot of cool options and optimisations in the build, firstly I'm getting +1 chaos res from glorious vanity notable, allowing me to skip having to take antivenom on a cluster jewel. I also got a double vitality watchers eye which allows me to not have to get doryani's cluster notable for leech. I'm using divine blessing haste to gain movement speed, this can be swapped with grace or even on some fights purity of elements to get full elemental immunity. Another option is removing skitterbots and aspect of the spider for permanent grace or purity of elements. I'm also pathing 4 nodes for my anima stone that mostly provides a lightning golem and some intelligence, tho the lightning golems attack speed (as well as haste aura) helps ramp time massively between intermission phases. Leadership isnt very hard to balance around, with my tree using intelligence essence on a stygian vise as well as the abyss jewel inside allows for pretty easy balance. Idea for stygian vise is to hunter exalt flask charge on crit prefix, but I've gotten it from my watchers eye skipping this step. I'm also not even using armor bases for my gloves and boots which would result in even more physical reduction. I'm also very overcapped on both accuracy and crit with my flask up, which could be played around with. There's also a lot of early game options before you can get a DD enchant/woke cascade, going only VD is an option with 9 detonations which will feel about the same damage for pinnacle bosses, but wont apply as big brittles on uber bosses; tho VD creates way more hits giving you more life on hit and also ramps your attack speed faster.

Crafting the bow and quiver isnt hard, as mathils original video shows. (due to new ilvl culling shaper bone bows dont drop, you make them by buying a 6L bone bow, using cheapest conqorer exalt and using harvest influence reroll to hit shaper, costs maybe 1div on average to get a 6L shaper bone bow)

Any suggestions or improvements are welcome. Enjoy

Edit: due to request, full simul waves 28-30 deathless https://youtu.be/-ZZVyW86zAw

also for my own sanity, tried out uber sirus, got him first try, died twice to not seeing the floor degen because of DD, its doable but not easy

Edit2: There some interesting optimisations I've adopted, firstly I've finally leveled my awakened fire pen to 5 so I can drop exposure on gloves and get fire leech there, so I can get watchers with precision multi for some damage. Also I saw a guy doing 6L golems in chest with Enhance 4, which I also adopted by dropping inc duration on my divine blessing. I also got a mageblood (boooo) which fixes resistances so I can fit tailwind+cdr woke boots but thats a bit too much, honestly its overkill since I really didnt feel the power 240div should give you for this build just a bit of zoom. Another thing I havent considered is if you life quality your rings it drops the mana cost by another 2 which may be useful for some.

my current profile here

Gear

Tap an item to open trade or solve how to craft it.

Havoc Barrage
The Devouring Diadem
Incandescent Heart
Leadership's Price
Sol Nail
Corpse Eye
Maelstrom Vise
Empyrean Snare
Domination Urge
Armageddon Stinger
Foul Shatter
Glyph Joy
Plague Glisten
Glorious Vanity
Megalomaniac
Forbidden Flame
Gale Splinter
Plague Splinter
Bramble Curio
Forbidden Flesh
Megalomaniac
The Anima Stone
Chimeric Curio
Watcher's Eye

Skills

Tap a skill to open trade.

Weapon 1

  • DesecrateDesecrate20/20W
  • Blast RainBlast Rain12/20W
  • Detonate DeadDetonate Dead21WMain
  • Awakened Spell CascadeAwakened Spell Cascade5/17W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W

Weapon 1

  • DesecrateDesecrate20/20W
  • Blast RainBlast Rain12/20W
  • Detonate DeadDetonate Dead21WMain
  • Awakened Spell CascadeAwakened Spell Cascade5/17W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W

Boots

  • Summon Stone GolemSummon Stone Golem20/20W
  • HasteHaste13W
  • Increased DurationIncreased Duration20W
  • Divine BlessingDivine Blessing20W

Gloves

  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Ice GolemSummon Ice Golem20/20W

Body Armour

  • Molten ShellMolten Shell10W
  • Assassin's MarkAssassin's Mark20/20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Mark On HitMark On Hit20W

Helmet

  • Defiance BannerDefiance Banner21/20W
  • DeterminationDetermination21W
  • PrecisionPrecision21W
  • Summon SkitterbotsSummon Skitterbots20W

Body Armour

  • Flame DashFlame Dash20/20W
  • VitalityVitality1W

Ring 2

  • Aspect of the Spider20W

Passive Tree

Passive tree 3.19
scroll to zoom
Elementalist
Elementalist
Bandits
Help Alira

Character Stats

Level
97

Damage

Full DPS
44.34M
Combined DPS
5.35M
Hit DPS
5.35M
With Poison DPS
5.35M
With Ignite DPS
5.35M
With Bleed DPS
5.35M
Damage over Time
0
Culling DPS
0
Average Hit
715.49K

Attack & Crit

Attack/Cast Rate
7.48/s
Trigger Rate
7.48/s
Cooldown
0.13s
Crit Chance
100%
Crit Multiplier
428%
Mana Cost
31
Life Cost
0

Defence

Effective Hit Pool
80.08K
Life
5.18K
Energy Shield
1.05K
Mana
33
Ward
0
Armour
24.01K
Evasion
1.38K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
3%
Evade (Projectile)
3%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+38%)
Cold Resistance
78% (+56%)
Lightning Resistance
77% (+17%)
Chaos Resistance
90%

Max Hit Taken

Physical
116.12K
Fire
133.15K
Cold
133.15K
Lightning
133.15K
Chaos
99.86K

Recovery

Life Regen
628.6/s
ES Regen
0/s
ES Recharge
1.05K/s
Mana Regen
33/s
Life Leech
1.04K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
212
Intelligence
212
Dexterity
128
Movement Speed
106%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0