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PoE 3.26 13 Charge Frenzy of Onslaught Slayer vs Uber Exarch and Eater

PoE 3.26 · Secrets of the AtlasSlayerFrenzy of Onslaught

1 year ago13

by Bdm PaoSubscribe

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287.81M

DPS

82.76K

Effective HP

3.1K

Life

139

Energy Shield

Overview

PoE 3.26 13 Charge Frenzy of Onslaught Slayer vs Uber Exarch and Eater is a Path of Exile Slayer build by Bdm Pao, made for the Secrets of the Atlas league (3.26). It is centered on Frenzy of Onslaught. In Path of Building it reaches 287.81M DPS with 82.76K effective HP, 3.1K life, 139 energy shield. Key uniques include Abhorrent Interrogation, Bottled Faith, Olesya's Delight, Ashes of the Stars, Progenesis.

Build Video

Bdm Pao's Notes

How does the build work? Stack frenzy , gain equivalent in Endurance charges. Scale damage with both charges. Frenzy of Onslaught has insane scaling on per frenzy charge. 1 Frenzy charge is roughly 20% Frenzy of onslaught consumes all charges so at the end of the ramp, we lose most of our damage from frenzy scaling and start at the bottom with 1 min Frenzy Charge. We work around this using Ralakesh to set our Frenzies at Maximum always keeping our DPS at peak. This allows us to use Olesyas delight that converts our Frenzy to Affliction charges and provides a +1 charge on top. Affliction charges give us around 104% more ailment effect. this allows us to shock EVERYTHING at 50% regardless. You generate Affliction charges using Frenzy of Onslaught which auto converts it to Affliction because of the belt. The ralakesh nerf nerfed our consistency when it comes to Endurance charge. Will note down below how to generate now and sustain. With all the frenzy charges and scaling brought by Frenzy of Onslaught, we have tons of More damage. We now have to scale increased damage sources Here are some good sources for increased damage: Timeless jewel (per frenzy / endurance charge) - 130% ea Disciple of unyielding and Slaughter - 104% ea Damage while leeching clusters - varies but around 50% and a ton of attack speed Other generic sources And now scaling Flat Damage, we have 2 options. Added Lightning and Ice Bite. Which one to use? For this league, Added Lightning has better value due to Mercs using Doryanis. Other leagues I built this, Ice bite will be better. Lets focus on Lightning this time. Will provide an Ice Bite version to come. The previous recordings on my channel use Ice Bite for reference. You WILL reach attackspeed cap on this build. So scale Crit Multi as much as possible. That settles the damage. How about defenses? We have a good amount of layers including Guard skill (obv) Overleech Some suppress. Can take the Inveterate wheel to semi cap using lucky (I prefer this way rather than reaching 100%. 65-70% suppress with lucky is the sweetspot) 13 Endurance Charges Insta leech and LGOH Sigil of Power in Bossing A bit of evasion Progenesis Arctic Armour Tempest Shield ~~~~~~~~~~~~~ For the Jewel choices and how it affects the build Forbidden set - Permafortify. Can swap with First to strike for Adrenaline and Recover. Get the 5 pt wheel on the tree Sublime Vision - +1 Frenzy. Grace is the only aura. Elegant Hubris - 390% inc damage, 40% crit multi and 80% avoid being chilled. Get Caspiro if you can find one. This allows the use of rational Doctrine Impossible Escape - Allocates the Hubris nodes saving 12 pts (crazy) Rational Doctrine - My favorite Jewel. You need equal STR and INT which is hard to scale running the lower left side of the tree. > We circumvent this limitation using Caspiro. and converting most of our Dexterity nodes using Tattoos. We balance the STR and INT using the cluster jewels (+2 int and +3 Str) Caspiro also removes the need to meet attribute requirements which is a big problem for this build early on. Rational Doctrine gives us - Consecrated ground permanently, (50% reduced curse effect and regen) and Profane Ground (100% inc crit chance and 10% inc curse effect). Light of meaning Chaos Res - Running this jewel at the top nets you around 72% chaos res allowing you to run non chaos res on your gear. ~~~~~~~~~~~~~ For the Tattoos and Runecrafts Cap your res and just use enough to maintain the Attribute balance needed for Rational Doctrine Runecraft of Treachery makes our Grace affect the enemies. We nullify this buff with our Claw having Hit's cant be evaded. ~~~~~~~~~~~~~ Abhorrent Interrogation Applies wither to deal up to 60% more damage but cannot penetrate or Ignore. Doryanis Merc brings the res of enemies to -189 which almost brings the value of Pen to miniscule rates. We scale harder damage using these gloves. Other options for gloves Algor Mortis - Less damage but provides Sap which reduces damage dealt by 20%. Olesyas makes this ailment capped to everyone. You will need to run over and put Arctic armour slow or run Vortex to proc it consistently Admirals +3 - Allows you to swap tincture with Ele damage. Very Expensive and rare +2 Frenzy Gloves - Rare option that allows you to run other mods. +1 Frenzy Synth rare- Significantly lower damage but allows flexibility when capping Res. quite cheap sometimes ~~~~~~~~~~~~~~ Diallas Vs Shako Shako can actually compete with Dialas at the cost of RMR. Finding a good shako will net you around hundreds of divines which I do not feel the need to pay right now. Why shako? Shako allows you to use a double implicit utulas Hunger giving around +1000 life. You will need to change to a sword or a synthesised claw. All of our uniques do not have Life mods. This will net you around 4500 Life and will allow you to run Petrified blood. feel free to experiment with whichever you can get your hands on. ~~~~~~~~~~~~~ Since attackspeed cap is an issue for this build, we can swap our amulet with a Simplex with crit and mirrored. ~~~~~~~~~~~~~ Here are the sources of Frenzy charges for this 13 Frenzy build. Including other sources to reach the cap of 15 Player base - 3 Tree - 3 Rings - 2 Shield - 2 Gloves Corrupt - 1 Belt - 1 Sublime Grace - 1 Total: 13 Other sources Bound by destiny - 1 +2 frenzy gloves (affix and corrupted implicit ) - +1 Total: 15 Note: This may not be optimal, experiment at your own risk ~~~~~ Step by step on how we gain charges: Endurance Endurance charge on kill Warcry Endure (Merc) Optional Ruthless (triggers Endu charge on melee stun) Endurance charge gain when hit Frenzy Ralakesh Affliction Frenzy of onslaught Power Assassins Mark

Gear

Gloom Skewer
Loath Ward
Hypnotic Ward
Dialla's Malefaction
Ashes of the Stars
Miracle Finger
Kalandra's Touch
Abhorrent Interrogation
Olesya's Delight
Ralakesh's Impatience
Concentrated Oakbranch Tincture of Ease
Fulgent Bloom
Loath Eye
Forbidden Flame
Chimeric Prism
Impossible Escape
Forbidden Flesh
Sublime Vision
Gale Ruin
Foe Prism
Elegant Hubris
Rational Doctrine

Skills

Body Armour

  • EnhanceEnhance4W
  • Frenzy of OnslaughtFrenzy of Onslaught21/23WMain
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20W
  • VolatilityVolatility21/20W
  • MultistrikeMultistrike20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage6/20W

Boots

  • GraceGrace20W
  • EnlightenEnlighten4W
  • Tempest ShieldTempest Shield21/20W
  • Petrified BloodPetrified Blood20W

Helmet

  • Sigil of PowerSigil of Power18/9W
  • MomentumMomentum20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20/6W

Gloves

  • SteelskinSteelskin20W
  • LifetapLifetap20W
  • DashDash20W
  • AutomationAutomation20W

Weapon 1

  • Enduring CryEnduring Cry20W
  • Herald of ThunderHerald of Thunder20W

Weapon 2

  • Assassin's MarkAssassin's Mark20/19W
  • Mark On HitMark On Hit21/20W

Weapon 2

  • Arctic ArmourArctic Armour20W

Passive Tree

Passive tree 3.26
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Slayer
Slayer

Character Stats

Defence

Effective Hit Pool
82.76K
Life
3.1K
Energy Shield
139
Mana
49
Phys Max Hit Taken
20.96K
Armour
677
Evasion
11.88K
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
72%

Offence

Total DPS
287.81M
Crit Chance
100%
Crit Multiplier
581%
Rage
30

Attributes & Utility

Strength
40
Intelligence
40
Dexterity
37
Movement Speed
48%
Item Rarity
11%