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PoE 3.29·Allflame·Slayer

Tideflicker [3.29]

by SurgeProc1 week ago1Subscribe

DPS
2.14M
Effective HP
38.88K
Life
3.99K
Level
100
Min budget

Overview

Tideflicker [3.29] is a Path of Exile Slayer build by SurgeProc, made for the Allflame league (3.29). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 2.14M DPS with 38.88K effective HP, 3.99K life. Suited for: Mapping, Bossing. Key uniques include The Writhing Jar, The Writhing Jar, The Writhing Jar, Tidebreaker, Abyssus.

Build Video

SurgeProc's Notes

PoB with (hopefully) realistic configuration

poe.ninja

Uber Neglect Showcase

Disclaimer: Not the most charges ever but I like the meme

I can't be the only one who saw the Tidebreaker rework during the league reveal and immediately thought of Slayer and Flicker Strike, scaling Frenzy charges to scale Endurance charges to scale Brine charges. By the time I finished my challenges, I'd gotten up to 14 max Frenzy charges:

  • 3 by default
  • 1 from Slayer ascendancy
  • 3 from the passive tree
  • 3 Precursor's Emblems^((one Kalandra's Touch))
    • extra ring slot via the Nameless Bloodline
  • 1 from a Grace Sublime Vision
  • 3 from gear:
    • Cobra talisman
    • Warlord gloves
    • Darkray Vectors

With unlimited budget, I think there's room for 5 more, using corrupted implicits and a perfect Eyes of the Greatwolf. I tried the Hands of the High Templar tech for +2 gloves but got bored of beastlocking.

Some notes about the build:

  • Trauma Support self-hits, and self-hits proc Gain an Endurance Charge every second if you've been hit recently from Enduring Composure
    • Gonna need this for bossing, probably okay to do without if you're just mapping
    • Before you have the cash to buy the Frenzy Precursor's you can also find this mod on any red Precursor's for pretty cheap
  • My path through the Nameless Bloodline removes utility flasks! That actually turned out fine, because tinctures and Writhing Jars are very useful in this build:
    • A well-rolled Tincture adds ~60% DPS with Runegraft of the Imbued
    • Worms can be used to generate charges before boss fights
    • Life flasks just grant rage with a Runegraft of Fury
    • Big sustain against certain rapid spell damage hazards, as we have 100% spell suppression and all life flasks gain 3 charges whenever we suppress spell damage; see the Uber Neglect showcase
  • An easy leaguestart-ish flicker sustain combo is The Red Trail with The Golden Rule
    • Slayer has a node that grants Unaffected by Bleed but you can also inflict microscopic bleeds by converting 99% of your damage to elemental, leaving only 1% physical for the bleed damage
    • Another sustain trick is to use a Runegraft of Time to not consume a cooldown use
  • Fiddling with stats to get both benefits from Rational Doctrine was pretty annoying until I realized I could fine-tune my stats with intrinsic catalysts instead of divines (unfortunately not a joke)

Plenty of inefficiencies and places to improve still. Had some trouble capping chaos resistance, and of course the build fails against mobs that steal or remove charges. The rares are all self-crafted and therefore mediocre. I'm also missing a bit of accuracy which really should be patched up with some tattoos. Unfortunately, once I finish my challenges I lose the motivation so I am now off to pursue other hobbies.

Gear

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Tidebreaker
Abyssus
Rage Skin
Oblivion Pendant
Precursor's Emblem
Kalandra's Touch
Torment Hold
Behemoth Girdle
Darkray Vectors
Horticultural Rosethorn Tincture of Mastery
Precursor's Emblem
Grim Glare
Rational Doctrine
Foulborn Ancestral Vision
Honour Wound
Thread of Hope
Stormshroud
Sublime Vision
Megalomaniac
Lethal Pride

Skills

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Weapon 1

  • Flicker StrikeFlicker Strike21/23WMain
  • Invert the RulesInvert the Rules4/17W
  • RuthlessRuthless21/20W
  • Greater MultistrikeGreater Multistrike3/20W
  • TraumaTrauma21/20W
  • TrinityTrinity21/20W

Body Armour

  • Arctic ArmourArctic Armour21W
  • GraceGrace20/6W
  • Herald of AshHerald of Ash21W
  • Herald of PurityHerald of Purity21W
  • EnlightenEnlighten4/10W

Boots

  • Leap SlamLeap Slam1W
  • Molten ShellMolten Shell20W
  • Faster AttacksFaster Attacks20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Helmet

  • Assassin's MarkAssassin's Mark20/23W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W

Gloves

  • Blood RageBlood Rage20/20W

Passive Tree

Passive tree 3.29
scroll to zoom
Slayer
Slayer
Nameless Bloodline
Nameless Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul
Runegrafts
Runegraft of the Imbued
Runegraft of Fury

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
2.14M
Hit DPS
2.13M
With Poison DPS
2.13M
With Ignite DPS
2.14M
With Bleed DPS
2.13M
Damage over Time
7.53K
Ignite DPS
7.53K
Culling DPS
0
Reservation DPS
0
Average Damage
278.75K
Burst Damage
278.75K

Attack & Crit

Attack/Cast Rate
7.64/s
Cooldown
0s
Hit Chance
99%
Accuracy
2.31K
Crit Chance
36%
Crit Multiplier
352%
Mana Cost
33
Life Cost
0

Defence

Effective Hit Pool
38.88K
Life
3.99K
Energy Shield
69
Mana
129
Ward
0
Armour
24.06K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
13%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
76% (+37%)
Lightning Resistance
75% (+21%)
Chaos Resistance
43%

Max Hit Taken

Physical
38.91K
Fire
54.87K
Cold
57.16K
Lightning
54.87K
Chaos
9.71K

Recovery

Life Regen
263.1/s
Net Life Regen
221.49/s
ES Regen
0/s
ES Recharge
69/s
Mana Regen
-1.98/s
Life Leech
301.67/s
ES Leech
0/s
Mana Leech
317.25/s
Total Degen
41.61/s

Attributes & Utility

Strength
216
Intelligence
216
Dexterity
175
Movement Speed
85%
Endurance Charges
14
Frenzy Charges
14
Power Charges
3
Rage
12
Devotion
0
Item Rarity
28%