- DPS
- 2.14M
- Effective HP
- 38.88K
- Life
- 3.99K
- Level
- 100
- Min budget
Overview
Tideflicker [3.29] is a Path of Exile Slayer build by SurgeProc, made for the Allflame league (3.29). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 2.14M DPS with 38.88K effective HP, 3.99K life. Suited for: Mapping, Bossing. Key uniques include The Writhing Jar, The Writhing Jar, The Writhing Jar, Tidebreaker, Abyssus.
Build Video
SurgeProc's Notes
PoB with (hopefully) realistic configuration
Disclaimer: Not the most charges ever but I like the meme
I can't be the only one who saw the Tidebreaker rework during the league reveal and immediately thought of Slayer and Flicker Strike, scaling Frenzy charges to scale Endurance charges to scale Brine charges. By the time I finished my challenges, I'd gotten up to 14 max Frenzy charges:
- 3 by default
- 1 from Slayer ascendancy
- 3 from the passive tree
- 3 Precursor's Emblems^((one Kalandra's Touch))
- extra ring slot via the Nameless Bloodline
- 1 from a Grace Sublime Vision
- 3 from gear:
- Cobra talisman
- Warlord gloves
- Darkray Vectors
With unlimited budget, I think there's room for 5 more, using corrupted implicits and a perfect Eyes of the Greatwolf. I tried the Hands of the High Templar tech for +2 gloves but got bored of beastlocking.
Some notes about the build:
- Trauma Support self-hits, and self-hits proc Gain an Endurance Charge every second if you've been hit recently from Enduring Composure
- Gonna need this for bossing, probably okay to do without if you're just mapping
- Before you have the cash to buy the Frenzy Precursor's you can also find this mod on any red Precursor's for pretty cheap
- My path through the Nameless Bloodline removes utility flasks! That actually turned out fine, because tinctures and Writhing Jars are very useful in this build:
- A well-rolled Tincture adds ~60% DPS with Runegraft of the Imbued
- Worms can be used to generate charges before boss fights
- Life flasks just grant rage with a Runegraft of Fury
- Big sustain against certain rapid spell damage hazards, as we have 100% spell suppression and all life flasks gain 3 charges whenever we suppress spell damage; see the Uber Neglect showcase
- An easy leaguestart-ish flicker sustain combo is The Red Trail with The Golden Rule
- Slayer has a node that grants Unaffected by Bleed but you can also inflict microscopic bleeds by converting 99% of your damage to elemental, leaving only 1% physical for the bleed damage
- Another sustain trick is to use a Runegraft of Time to not consume a cooldown use
- Fiddling with stats to get both benefits from Rational Doctrine was pretty annoying until I realized I could fine-tune my stats with intrinsic catalysts instead of divines (unfortunately not a joke)
Plenty of inefficiencies and places to improve still. Had some trouble capping chaos resistance, and of course the build fails against mobs that steal or remove charges. The rares are all self-crafted and therefore mediocre. I'm also missing a bit of accuracy which really should be patched up with some tattoos. Unfortunately, once I finish my challenges I lose the motivation so I am now off to pursue other hobbies.
Gear
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Skills
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Gloves
Blood Rage20/20W
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Gruthkul
- Runegrafts
- Runegraft of the ImbuedRunegraft of the ImbuedTinctures applied to you have 30% increased Effect while affected by no FlasksLimited to 1 Runegraft of the ImbuedRunegraft of FuryRunegraft of FuryGain 3 Rage when you use a Life FlaskLimited to 1 Runegraft of Fury
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 2.14M
- Hit DPS
- 2.13M
- With Poison DPS
- 2.13M
- With Ignite DPS
- 2.14M
- With Bleed DPS
- 2.13M
- Damage over Time
- 7.53K
- Ignite DPS
- 7.53K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 278.75K
- Burst Damage
- 278.75K
Attack & Crit
- Attack/Cast Rate
- 7.64/s
- Cooldown
- 0s
- Hit Chance
- 99%
- Accuracy
- 2.31K
- Crit Chance
- 36%
- Crit Multiplier
- 352%
- Mana Cost
- 33
- Life Cost
- 0
Defence
- Effective Hit Pool
- 38.88K
- Life
- 3.99K
- Energy Shield
- 69
- Mana
- 129
- Ward
- 0
- Armour
- 24.06K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 13%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+16%)
- Cold Resistance
- 76% (+37%)
- Lightning Resistance
- 75% (+21%)
- Chaos Resistance
- 43%
Max Hit Taken
- Physical
- 38.91K
- Fire
- 54.87K
- Cold
- 57.16K
- Lightning
- 54.87K
- Chaos
- 9.71K
Recovery
- Life Regen
- 263.1/s
- Net Life Regen
- 221.49/s
- ES Regen
- 0/s
- ES Recharge
- 69/s
- Mana Regen
- -1.98/s
- Life Leech
- 301.67/s
- ES Leech
- 0/s
- Mana Leech
- 317.25/s
- Total Degen
- 41.61/s
Attributes & Utility
- Strength
- 216
- Intelligence
- 216
- Dexterity
- 175
- Movement Speed
- 85%
- Endurance Charges
- 14
- Frenzy Charges
- 14
- Power Charges
- 3
- Rage
- 12
- Devotion
- 0
- Item Rarity
- 28%