Here is the long anticipated update for my Tornado Shot / Ice Shot / Lightning Arrow league starter guide! Please give me feedback
by Kuchyy3 years ago2.76K
- DPS
- 3.47M
- Effective HP
- 44.43K
- Life
- 3.06K
- Level
- 90
- Min budget
Overview
Here is the long anticipated update for my Tornado Shot / Ice Shot / Lightning Arrow league starter guide! Please give me feedback is a Path of Exile Deadeye build by Kuchyy, made for the Crucible league (3.21). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 3.47M DPS with 44.43K effective HP, 3.06K life. Suited for: Lab Runner. Key uniques include Kaom's Spirit, Immortal Flesh, Karui Ward.
Build Video
Kuchyy's Notes
**If you're playing Lightning Arrow or Ice shot, there is a section near the end for you.
***If you don't like the mirage archer playstyle, take Farshot instead in your 2nd lab and refund point blank. The playstyle will be different but the damage will be similar. Do not take ricochet until you have enough power coming from your gear.
Leveling:
Act 1:
Copy and paste the text just below in the vendor window to highlight socket links, movement speed boots and flat added damage on a bow
g-g-r|g-[gr]-g|r-g-g|nne|rint|Heat|roste|Humm
Try to socket your main skill and ballista setup in your helmet, body armour or gloves, so that you can upgrade your bow and boots without worrying about the sockets on them.
PLAYSTYLE:
Kill normal enemies with your main skill to gain onslaught or replenish quicksilver flask charges
Drop your Ballistae on tanky enemies
Make sure Blink Arrow and your main skill have "attack without moving" enabled.
Keep identifying rare items, equip them if they are upgrades (life, resist, flat elemental damage, attack speed, accuracy) otherwise vendor them, this is important. You will use those transmute and alterations. You can stop
identifying most rare items when you have enough alterations to roll your flasks and buy your gems.
Act 2:
Do the Great White Beast quest for a Quicksilver flask, use your spare alteration orbs on it until it rolls either increased effect or increased movement speed during flask effect. Keep some alterations to buy gems and benchcraft mods though.
Act 3:
From here, if your damage ever feels bad, go buy some uniques from the leveling item sets. Prioritize prismweave and karui ward. If you're too poor, start farming the league mechanic every zone until you can afford them. I have done many SSF run
and never had an issue with the damage without these uniques so you should be fine.
Keep an eye out for 4L, the colors you want are Green Green Blue Red for both of your skill setups. If you find a 4L on a base that has evasion but not the colors you need, you can use chromatic orbs on it.
From here, just look for life and resistances on your gear, attack speed and flat damage is also good but not needed.
The transition From Rain of Arrow to Tornado Shot / Ice Shot / Lightning arrow:
As soon as you finish Merc lab (the 3rd one) at level 71, you will have endless ammunition, multishot and master fletcher, this will allow you to safely transition from Rain of Arrow to Tornado Shot / Ice Shot / Lightning Arrow.
Level 75+
This is where you have to start making important decisions by yourself.
The tree gives you accuracy, spell suppress and resistances, via entrench, inveterate, acuity, survivalist and one with nature.
If you can upgrade your gear to have these important modifiers, you can refund those points in the tree and put them in cluster jewels for much more damage. Refer to the mid investment item set for reference on modifiers you
could want on different items to be able to refund some passives points in the tree.
LIGHTNING ARROW AND ICE SHOT SECTION:
If you want to go all in on the vaal version of these 2 skills, detached mirage archers will not account for much of your DPS while using the VAAL version of these 2 skills. Instead, you can choose to take Far Shot in
your second labyrinth. Your leveling will be very similar but your playstyle will change, you will have to drop the keystone Point Blank and change mirage archer support to another support, which can be added cold or added lightning.
Also, you will want to start playing from far away instead of up close.
If Kaom's spirits are expensive:
grab a pair of evasion gloves with life, resists and attack speed while focus. You could then take the evasion mastery for +15% chane to Suppress Spell Damage if you have evasion on your gloves helmet boot and body armour.
This is a classic take on the famous tri elemental based tornado shot deadeye but you can play it on Lightning arrow or ice shot with absolutely no other change but the gem.
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Abberath
Character Stats
- Level
- 90
Damage
- Full DPS
- 3.47M
- Combined DPS
- 477.08K
- Hit DPS
- 234.73K
- With Poison DPS
- 234.73K
- With Ignite DPS
- 235.72K
- With Bleed DPS
- 234.73K
- Damage over Time
- 985.09
- Ignite DPS
- 985.09
- Mirage DPS
- 193.65K
- Culling DPS
- 47.71K
- Reservation DPS
- 0
- Average Damage
- 41.51K
- Burst Damage
- 41.51K
Attack & Crit
- Attack/Cast Rate
- 5.65/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 44.43K
- Life
- 3.06K
- Energy Shield
- 0
- Mana
- 97
- Ward
- 0
- Armour
- 5.48K
- Evasion
- 37.92K
- Phys Damage Reduction
- 38%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 86%
- Evade (Projectile)
- 82%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+16%)
- Cold Resistance
- 76% (+3%)
- Lightning Resistance
- 75% (+4%)
- Chaos Resistance
- 11%
Max Hit Taken
- Physical
- 12.76K
- Fire
- 37.45K
- Cold
- 38.83K
- Lightning
- 37.45K
- Chaos
- 11.78K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 24.1/s
- Life Leech
- 279.24/s
- ES Leech
- 0/s
- Mana Leech
- 22.62/s
Attributes & Utility
- Strength
- 168
- Intelligence
- 121
- Dexterity
- 247
- Movement Speed
- 383%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0