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PoE 3.24·Necropolis·Elementalist

3.24 Impending Doom Ignite Elementalist ft. VFB Leaguestarter

by Paak_HC2 years ago385Subscribe

DPS
7.76M
Effective HP
88.58K
Life
5.72K
Level
99
Min budget

Overview

3.24 Impending Doom Ignite Elementalist ft. VFB Leaguestarter is a Path of Exile Elementalist build by Paak_HC, made for the Necropolis league (3.24). It is centered on Best Ignite DPS. In Path of Building it reaches 7.76M DPS with 88.58K effective HP, 5.72K life, 1.05K energy shield. Suited for: Delve, Expedition, Essence, Heist, Sanctum. Key uniques include Rebuke of the Vaal, Vixen's Entrapment, Polaric Devastation.

Build Video

Paak_HC's Notes

how to level this build, check out indepth pob here: https://pobb.in/MDG3z7if_67D What this build excel in and where it doesn't: This is one of the best early progression builds out there comparable to DD and Cold dot. Its main Strenght lies in Mapping, farming Essence specifically, great for expedition, all stationary content. All leaguemechanics are doable but there are better Leaguestart builds for Heist and especially Sanctum. The Impending Doom / VFB character is my favourite mapping charactger of all times. You can do all non Uber pinnacle Bosses on this build, but it takes some getting used too and it only excels at some of them: Good: Elder / Maven / Eater / Exarch. Meh: Sirus / Shaper / Uberelder Bossing requires you to cast on normal Flameblast in the beginng, keep that one up with your curse, and stack Vaal charges. If you want to pivot to full on Bossing, especially Uber Bossing, id recommend respeccing to a Maw of Mischief ignite character, or something entirely different. --------------------------------------------------------- "Late" Tree vs "Mid" Impending Doom Tree: The "Mid" Tree picks up Practical application, which makes balancing gear alot easier due to Attributes aswell as Resistances. Unfortunately this tree has two Problems: No Es on kill, aswell as not enough Suppression to Cap 100%. Thanks to the triggering of the Curses socketed in the Vixens, This Build is very Manacost Hungry. If you go for the "Mid" Tree since you lack Attributes and Res, i would recommend having around 1000 Energy Shield. Additional we take the Life mastery "Skill cost life instead of 30% of mana cost", this in combination with the ES will allow us to stomach the skill cost The "Late" Tree can get away without the Mastery and around 750 ES thanks to this small little "ES on kill" note below "Resourcefullness" , which incidentally gives us the remaining Spell Suppression Chance that we need to fully cap out at 100% Suppression Random thoughs on the build: I will leaguestart in HC TRADE so getting the Vixens gloves wont be a problem. If you want to start in SSFHC, i'd use Lightning Conduit of the Heavens as Clear and VFB for singletarget. Through testing, i am feeling most comfortable with the chill ascendancy (Shaper of Winter) early on, i'd will run Shaper of Storms before running Mastermind of Discord. Clear with every target beeing shocked, is way better than with exposure that is applied through WoC only on Bosses. As soon as we hit the "fire exposure on hit" Gloves implicit through eldrich ichor currency, i will respec to Mastermind of Discord and apply Shock through the Focus Shock Ring craft. As soon as the character feels defensively solid, i would swap out of Shaper of Winter and grap Convergence In Softcore you can optionally clear with WoC and immediatly take Mastermind of Discord + Convergence for some more Damage and comfy exposure. As soon as you find a pair of the Vixens in SSF(Copium) i'd swap to Impending Doom for Clear, since it is the bestest build. Vixens Curse Choice: There are multiple Choices: HC - Enfeeble, Flammability, Elemental Weakness/Temporal Chains SC - Flammability, Elemental Weakness, Enfeeble / Punishment You can adjust them to your needs, if you wanna be more Tanky or have more damage swap them around. The Curse linked to your Impending Doom is the filler curse, and will have no effect. (hence why im linking to vulnerability in this pob) Good early / midgame uniques for Vaal Flameblast: Thunderfist Vaal Caress Those are both escellent Gloves to socket your VFB or Clear skill (in case of thunderfist). Only Downside is you cannot get exposure on hit. Good endgame weapon would be a wellrolled Rebuke of the Vaal paired with Spellblade if you dont wanna craft a very good rare. (!!!Remember Spellblade needs to be linked to both Vaal Flameblast aswell as Impending Doom!!!) Sadism: I do not advice using this support with Vaal Flameblast. The duration penalty is so severe, that even paired with Cloak of Flames, your ignites going too be super short, and an absolute pain in the ass to refresh, even with an Arcanist Brand / Curse setup. Polaric Devestation vs Replica Emberwake: Same kinda applies here, even though you can upset the duration penalty of replica emberwake, i would much rather Map and play with Polaric instead. 3.5 + seconds feels really comfy and is what i would aim for. Generall Tips on using Vaal Flameblast: Early on you will want to use Vaal Flameblast on tanky rares you encounter in maps, as well as of course the Map bosses, Essences, Betrayal and so on. Always make sure to keep Cursing the Enemy (either through Arcanist brand or Impending Doom), to refresh the big ignite.

Gear

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Rebuke of the Vaal
New Item
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Polaric Devastation
New Item
Vixen's Entrapment
New Item
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Energised Armour
New Item
Watcher's Eye

Skills

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Body Armour

  • Vaal FlameblastVaal Flameblast20/20W
  • CrueltyCruelty20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Burning DamageBurning Damage20/20W
  • SpellbladeSpellblade20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • CombustionCombustion20/20W

Gloves

  • FlammabilityFlammability20/20W
  • EnfeebleEnfeeble20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • Temporal ChainsTemporal Chains20/20W
  • PunishmentPunishment20/20W
  • Spell CascadeSpell Cascade20/20W

Helmet

  • VulnerabilityVulnerability20/20W
  • Impending DoomImpending Doom20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • SpellbladeSpellblade20/20W
  • CombustionCombustion20/20W

Boots

  • Defiance BannerDefiance Banner20/20W
  • Flame SurgeFlame Surge20/20W
  • MalevolenceMalevolence20/20W
  • Divine BlessingDivine Blessing20/20W

Weapon 1

  • Flame DashFlame Dash20/20W
  • Molten ShellMolten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • GraceGrace20/20W
  • Faster AttacksFaster Attacks20/20W

Ring 2

  • DeterminationDetermination20/20W
  • Primal Aegis20W
  • AngerAnger20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
7.76M
Combined DPS
1.35M
Hit DPS
37.83K
With Poison DPS
37.83K
With Ignite DPS
1.09M
With Bleed DPS
37.83K
Damage over Time
1.31M
Ignite DPS
1.05M
Culling DPS
0
Reservation DPS
0
Average Hit
28.88K
Burst Damage
28.88K

Attack & Crit

Attack/Cast Rate
1.31/s
Cooldown
0.15s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
150%
AoE Radius
2.1 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
88.58K
Life
5.72K
Energy Shield
1.05K
Mana
69
Ward
0
Armour
26.71K
Evasion
15.76K
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
71%
Evade (Projectile)
71%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
75% (+15%)
Lightning Resistance
75% (+29%)
Chaos Resistance
52%

Max Hit Taken

Physical
22.09K
Fire
49.6K
Cold
49.6K
Lightning
49.6K
Chaos
20.01K

Recovery

Life Regen
57.2/s
ES Regen
0/s
ES Recharge
1.05K/s
Mana Regen
23.1/s
Life Leech
0/s
ES Leech
105.1/s
Mana Leech
0/s

Attributes & Utility

Strength
190
Intelligence
312
Dexterity
166
Movement Speed
28%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0