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PoE 3.24·Necropolis·Elementalist

This build goes through maps LIKE BUTTER! - Wave of Conviction Elementalist [PoE 3.24]

by Zizaran2 years ago1.36KSubscribe

DPS
2.82M
Effective HP
92.95K
Life
5.44K
Level
98
Min budget

Overview

This build goes through maps LIKE BUTTER! - Wave of Conviction Elementalist [PoE 3.24] is a Path of Exile Elementalist build by Zizaran, made for the Necropolis league (3.24). It is centered on Wave of Conviction and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 2.82M DPS with 92.95K effective HP, 5.44K life, 565 energy shield. Suited for: Mapping, Bossing, Harvest, Essence.

Build Video

Zizaran's Notes

> PLAYSTYLE < > Clear < For clearing you use your Wave of Conviction, this will cause a wave to appear that proliferates an ignite in a large area. For particularily tanky rares like essences you have a Vaal Flameblast button you can press which nukes down almost any target. While clearing you want to use Obliteration, as this greatly increases your clearspeed through EXPLOSIONS. > Bossing < For bossing we rely on getting a big ignite with Vaal Flameblast, and then extending that ignite with Defiled Forces and our Arcanist Brand curse setup. To charge up our Vaal Flameblast we'll have to use Wave of Conviction, so your damage at the start of a bossfight will be low. > LEVELING < For leveling we use the tried and tested Rolling Magma into Armageddon Brand + Cremation. While you can technically level with Wave of Conviction all the way from normal lab, this is significantly slower than the method recommended in this guide, but if you really want to feel free to go for it. Try to focus on getting flat damage to spells and % fire damage over getting spell damage, spell damage isn't bad, but the other 2 stats are just better because they also affect your ignites. > FAQ < > My Elemental Overload uptime is really bad < This is unfortunate but expected, we pick up Elemental Overload because it's still worth the points, but it's not something that'll always be up on your Vaal Flameblast. You can somewhat aleviate this issue by getting a bit of (spell) crit here and there, like on your weapon or one of your flasks. > I cast Vaal Flameblast, but after like 4 seconds the ignite is gone and I have to recharge it all over again < We pick up Defiled Forces on the tree, this causes cursing an enemy to extend your ignite. With our Arcanist Brand setup this means an enemy keeps getting cursed and thus the ignite keeps refreshing. So if you run into this issue make sure you have Defiled Forces picked up, and your Arcanist Brand is on the boss you're trying to kill. > I'm having a lot of trouble capping my spell suppress, question mark? < Try to focus on your spell suppress on gear over almost any other stat except resistances. Don't forget the Entrench anoint either. If you're willing to invest a bit more into your anoint you can pick up Inveterate for a bit more suppress as well. > I want more damage, can I pick up Shaper of Storms instead of Bastion of Elements? < While you could do this, it'll reduce your defenses quite a lot. Elementalists already don't tend to be the tankiest characters, so giving up any defense isn't great. Remember: you can't deal damage while you're dead! > GEAR CRAFTING TIPS < - If you have a non-influenced shield with filled suffixes, and only an open prefix, you can use a Hunter's Exalted Orb on it to guarantee % maximum life! - Once you have a rare amulet with just "+1 to all skill gems" on it, you can craft: multimod + cannot roll attack mods + prefixes cannot be changed. If you use the Harvest craft to add a fire modifier and remove a non-fire modifier at this point it'll guarantee you a +2 amulet - If you have a rare amulet with just "+1 to all skill gems" and "+1 to all fire skill gems" on it, you can craft prefixes cannot be changed and use the Harvest craft to reforge chaos. This will guarantee chaos resistance! - If you want to create a ring, roll 3 good suffixes first. Now you can craft "Suffixes cannot be changed" and use a Veiled Orb. Craft mana before unveiling to almost always guarantee a life unveil.

Gear

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Endgame Sceptre
Endgame Helmet
Endgame Chest
Endgame Amulet
Midgame/Endgame Ring
Midgame/Endgame Ring
Endgame Gloves
Midgame/Endgame Belt
Endgame Boots
Endgame Shield
Energised Armour

Skills

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Body Armour

  • Wave of ConvictionWave of Conviction21/20WMain
  • CrueltyCruelty20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • CombustionCombustion20/20W
  • Added Fire DamageAdded Fire Damage20/20W
  • Burning DamageBurning Damage20/20W

Helmet

  • Vaal FlameblastVaal Flameblast20/20W
  • CrueltyCruelty20/20W
  • ImmolateImmolate20/20W
  • Swift AfflictionSwift Affliction20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell10/20W
  • Shield ChargeShield Charge20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • Arcanist BrandArcanist Brand20/20W
  • Flame SurgeFlame Surge20/20W

Weapon 2

  • DeterminationDetermination20/20W
  • GraceGrace20/20W
  • Defiance BannerDefiance Banner20/20W

Weapon 1

  • Flame DashFlame Dash20/20W
  • Tempest ShieldTempest Shield20/20W
  • Primal Aegis20W

Passive Tree

Passive tree 3.24
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
2.82M
Combined DPS
1.06M
Hit DPS
131.61K
With Poison DPS
131.61K
With Ignite DPS
875.13K
With Bleed DPS
131.61K
Damage over Time
929.4K
Ignite DPS
743.52K
Culling DPS
0
Reservation DPS
0
Average Hit
72.02K
Burst Damage
72.02K

Attack & Crit

Attack/Cast Rate
1.83/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
Mana Cost
95
Life Cost
0

Defence

Effective Hit Pool
92.95K
Life
5.44K
Energy Shield
565
Mana
7
Ward
0
Armour
40.01K
Evasion
18.74K
Phys Damage Reduction
88%

Mitigation & Avoidance

Block
24%
Spell Block
26%
Spell Suppression
100%
Evade (Melee)
69%
Evade (Projectile)
69%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+25%)
Cold Resistance
75% (+22%)
Lightning Resistance
75% (+32%)
Chaos Resistance
73%

Max Hit Taken

Physical
18.09K
Fire
38.73K
Cold
37.34K
Lightning
37.34K
Chaos
29.57K

Recovery

Life Regen
510.6/s
ES Regen
0/s
ES Recharge
565/s
Mana Regen
28.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
179
Intelligence
292
Dexterity
156
Movement Speed
29%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0