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PoE 3.28·Mirage·Occultist

BANE OF CONDEMNATION OCCULTIST BUILD GUIDE | POE 1 PATCH 3.29

by RNGenius1 hour ago1Subscribe

DPS
19.74M
Effective HP
208.57K
Energy Shield
9.79K
Level
100
Min budget

Overview

BANE OF CONDEMNATION OCCULTIST BUILD GUIDE | POE 1 PATCH 3.29 is a Path of Exile Occultist build by RNGenius, made for the Mirage league (3.28). It is centered on Bane of Condemnation and plays as a chaos, trigger, intelligence, spell archetype. In Path of Building it reaches 19.74M DPS with 208.57K effective HP, 1 life, 9.79K energy shield. Suited for: Blight. Key uniques include Badge of the Brotherhood, Ralakesh's Impatience, Anathema.

Build Video

RNGenius's Notes

CHAOS DOT NOTES EARLY LEVELING -Best way to early level is probably Kinetic Bolt into Kinetic Fusillade until 28 (Searing Heat + fire mastery is good early but more respec points) -Check vendors for Chaos Multi & +Chaos Gems for later on. You're much more likely to see them early on than later. -You can rotate two Kinetic Fusillades early game. -At 28 Slinger comes online, Wandslinger nodes + reservation is important. Mana also becomes more annoying, so start heading towards EB/MoM + Vile Bastion from first Lab. -You can drop the Cold nodes at start whenever you want to save a few points. -Early Slinger DMG is mostly multiple skills + Decay + Serpentine Spellslinger -Slinger is good for all of the campaign, and early white maps - this build will be swapping to Self-Cast in early maps. -If you can find Alleopathy, Blight will be insane at level 41. -Get Bane of Condemnation ASAP for single target. EARLY SPELLSLINGER SETUP + SUSTAIN -First Spellslinger with Contagion + Essence Drain. -Second Spellslinger with Cold Snap + Soulrend. -Add supports whenever you can. -Sustain comes from EB + Vile Bastion + MoM SELF-CASTING ONCE YOU GET CANE OF UNRAVELLING -Once you get to maps you can swap off Spellslinger. (or whenever it falls off) -Cast Speed + AoE is the main bottleneck to swap. -Cane grants a lot of extra cast speed once you start power charge stacking - so you can wait until Uber lab before swapping to Staff SHIELD CHARGE VS STAFF MOBILITY -Mobility is a lot worse on Staff, however, it becomes good endgame with Badge (CDR for mobility) + Automation + Phase Run (or Withering Step) -You can Shield Charge + Wand if you want, but Staff does significantly more DPS after the patch, they are massively buffed. -Cane of Unravelling is also a very strong early option, but you will need to rely on walking + Flame Dash until later. (You can try Leap Slam or Frostblink of Wintry Blast - but results may vary) POWER CHARGE STACKING -You may be wondering why this build Power Charge stacking when Chaos DOT can't crit. -This build uses Forbidden Power & Charge Mastery to stack up %damage increase & AoE from charges. -Later on Millitant Faith + Inner Conviction is used to gain 3% more spell damage per Power Charge. -Ralakesh (FRENZY VERSION, NOT POWER!) comes into play after that in order to make use of Badge of the Brotherhood, for massive Frenzy gain. BATTERY STAFF OR EB POWER CHARGE GAIN -If you use EB or Battery Staff, you may need to use Power Charge chest implicit + Power Charge Channel node to generate Power Charges on Single Target. -Early on the Power Charge per 200 mana spent is the main way to generate, but if you spend ES instead, it won't work. -Power Charge on kill will keep you topped off for mapping.

Loadouts

Gear

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New Item
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Badge of the Brotherhood
Anathema
New Item
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Ralakesh's Impatience
New Item
Watcher's Eye
New Item
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The Red Nightmare
Militant Faith
New Item

Skills

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Body Armour

  • Bane of CondemnationBane of Condemnation21/30WMain
  • DespairDespair20/30W
  • Temporal ChainsTemporal Chains20/30W
  • PunishmentPunishment20/30W
  • Controlled DestructionControlled Destruction20/20W
  • EfficacyEfficacy20/20W

Weapon 1

  • Essence DrainEssence Drain21/30W
  • Blight of ContagionBlight of Contagion21/20W
  • Void ManipulationVoid Manipulation20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Swift AfflictionSwift Affliction20/20W
  • EfficacyEfficacy20/20W

Gloves

  • ContagionContagion20/70W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • IntensifyIntensify20/20W
  • Faster CastingFaster Casting20/20W

Boots

  • Withering StepWithering Step20/20W
  • AutomationAutomation20/20W
  • Phase RunPhase Run4/20W
  • Immortal CallImmortal Call5/20W

Helmet

  • MalevolenceMalevolence20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Tempest ShieldTempest Shield20/20W
  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.28
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
19.74M
Combined DPS
4.23M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
4.23M
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.29/s
Hit Chance
100%
Crit Multiplier
185%
AoE Radius
1.2 m
Mana Cost
56
Life Cost
0

Defence

Effective Hit Pool
208.57K
Life
1
Energy Shield
9.79K
Mana
128
Ward
0
Armour
4.61K
Evasion
23
Phys Damage Reduction
45%

Mitigation & Avoidance

Block
58%
Spell Block
61%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+104%)
Cold Resistance
75% (+111%)
Lightning Resistance
76% (+85%)
Chaos Resistance
75% (+158%)

Max Hit Taken

Physical
39.08K
Fire
68.99K
Cold
68.99K
Lightning
71.54K
Chaos
∞

Recovery

Life Regen
0/s
ES Regen
100/s
ES Recharge
9.79K/s
Mana Regen
49.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
133
Intelligence
296
Dexterity
124
Movement Speed
145%
Endurance Charges
3
Frenzy Charges
7
Power Charges
7
Devotion
120