- DPS
- 19.74M
- Effective HP
- 208.57K
- Energy Shield
- 9.79K
- Level
- 100
- Min budget
Overview
BANE OF CONDEMNATION OCCULTIST BUILD GUIDE | POE 1 PATCH 3.29 is a Path of Exile Occultist build by RNGenius, made for the Mirage league (3.28). It is centered on Bane of Condemnation and plays as a chaos, trigger, intelligence, spell archetype. In Path of Building it reaches 19.74M DPS with 208.57K effective HP, 1 life, 9.79K energy shield. Suited for: Blight. Key uniques include Badge of the Brotherhood, Ralakesh's Impatience, Anathema.
Build Video
RNGenius's Notes
CHAOS DOT NOTES
EARLY LEVELING
-Best way to early level is probably Kinetic Bolt into Kinetic Fusillade until 28 (Searing Heat + fire mastery is good early but more respec points)
-Check vendors for Chaos Multi & +Chaos Gems for later on. You're much more likely to see them early on than later.
-You can rotate two Kinetic Fusillades early game.
-At 28 Slinger comes online, Wandslinger nodes + reservation is important. Mana also becomes more annoying, so start heading towards EB/MoM + Vile Bastion from first Lab.
-You can drop the Cold nodes at start whenever you want to save a few points.
-Early Slinger DMG is mostly multiple skills + Decay + Serpentine Spellslinger
-Slinger is good for all of the campaign, and early white maps - this build will be swapping to Self-Cast in early maps.
-If you can find Alleopathy, Blight will be insane at level 41.
-Get Bane of Condemnation ASAP for single target.
EARLY SPELLSLINGER SETUP + SUSTAIN
-First Spellslinger with Contagion + Essence Drain.
-Second Spellslinger with Cold Snap + Soulrend.
-Add supports whenever you can.
-Sustain comes from EB + Vile Bastion + MoM
SELF-CASTING ONCE YOU GET CANE OF UNRAVELLING
-Once you get to maps you can swap off Spellslinger. (or whenever it falls off)
-Cast Speed + AoE is the main bottleneck to swap.
-Cane grants a lot of extra cast speed once you start power charge stacking - so you can wait until Uber lab before swapping to Staff
SHIELD CHARGE VS STAFF MOBILITY
-Mobility is a lot worse on Staff, however, it becomes good endgame with Badge (CDR for mobility) + Automation + Phase Run (or Withering Step)
-You can Shield Charge + Wand if you want, but Staff does significantly more DPS after the patch, they are massively buffed.
-Cane of Unravelling is also a very strong early option, but you will need to rely on walking + Flame Dash until later. (You can try Leap Slam or Frostblink of Wintry Blast - but results may vary)
POWER CHARGE STACKING
-You may be wondering why this build Power Charge stacking when Chaos DOT can't crit.
-This build uses Forbidden Power & Charge Mastery to stack up %damage increase & AoE from charges.
-Later on Millitant Faith + Inner Conviction is used to gain 3% more spell damage per Power Charge.
-Ralakesh (FRENZY VERSION, NOT POWER!) comes into play after that in order to make use of Badge of the Brotherhood, for massive Frenzy gain.
BATTERY STAFF OR EB POWER CHARGE GAIN
-If you use EB or Battery Staff, you may need to use Power Charge chest implicit + Power Charge Channel node to generate Power Charges on Single Target.
-Early on the Power Charge per 200 mana spent is the main way to generate, but if you spend ES instead, it won't work.
-Power Charge on kill will keep you topped off for mapping.
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 19.74M
- Combined DPS
- 4.23M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 4.23M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.29/s
- Hit Chance
- 100%
- Crit Multiplier
- 185%
- AoE Radius
- 1.2 m
- Mana Cost
- 56
- Life Cost
- 0
Defence
- Effective Hit Pool
- 208.57K
- Life
- 1
- Energy Shield
- 9.79K
- Mana
- 128
- Ward
- 0
- Armour
- 4.61K
- Evasion
- 23
- Phys Damage Reduction
- 45%
Mitigation & Avoidance
- Block
- 58%
- Spell Block
- 61%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+104%)
- Cold Resistance
- 75% (+111%)
- Lightning Resistance
- 76% (+85%)
- Chaos Resistance
- 75% (+158%)
Max Hit Taken
- Physical
- 39.08K
- Fire
- 68.99K
- Cold
- 68.99K
- Lightning
- 71.54K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 100/s
- ES Recharge
- 9.79K/s
- Mana Regen
- 49.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 133
- Intelligence
- 296
- Dexterity
- 124
- Movement Speed
- 145%
- Endurance Charges
- 3
- Frenzy Charges
- 7
- Power Charges
- 7
- Devotion
- 120