- DPS
- 6.74M
- Effective HP
- 36.8K
- Energy Shield
- 5.8K
- Level
- 96
- Min budget
Overview
(Meme build) 3.23 Giga AoE Contagion Occultist is a Path of Exile Occultist build by noh_nie, made for the Affliction league (3.23). It is centered on Vaal Blight and plays as a intelligence, spell, chaos, area archetype. In Path of Building it reaches 6.74M DPS with 36.8K effective HP, 184 life, 5.8K energy shield. Suited for: Blight, Legion, Mapping, Simulacrum, Expedition, Bossing, Delirium. Key uniques include Void Battery, Graven's Secret, Eber's Unification, Ashes of the Stars, Taste of Hate.
noh_nie's Notes
PoB: https://pobb.in/ImKFPkyqCLrJ
Firstly, unless you’re one of the 10 other people playing ED/Cont, you probably don’t want to follow this build. It’s not exactly what you’d define as powerful, especially given its budget.
I’ve always liked ED, so I decided to play it with some of the new toys we got in 3.23. Gear is a typical power charge stacking setup with some changes to accommodate Chaos DoT.
Pros:
- Powerful enough for most non-Uber content
- Very satisfying prolif for expedition, legion, etc.
- High recovery, decent mitigation (6k ES, 70% evade, 70% phys mitigation)
- Adequate DPS (1.3M ED, 5M Blight) despite investing heavily in AoE
- You get to feel special for playing this shyt skill in 2024
Cons:
- Probably can’t do Uber bosses or Simulacrum 30 (without some re-hauling)
- Meme build
- It’s ED Contagion
- I take attributes on my tree. Sue me.
Area of Effect
Contagion received a change to its quality modifier, now granting it +0.2m radius per 20% quality.
- 67% quality Contagion (23 base, 28 from Ashes, 16 from Enhance 3) with 2.3m base radius
- 22% increased AoE per power charge (6% from Occultist, 12% from 3x Occultist charms, 4% from That Which Was Taken)
- 10 power charges (3 base, 3 tree, 1 Occultist, 1 Void battery, 1 Belt, 1 Helm)
- Ralakesh boots guarantee charge uptime
With the following setup we get 4.8m radius Contagion, which is almost screen-wide.
Ashes of the Stars
Beside Contagion AoE, what 51% quality (23 base + 28 Ashes) on gems mean:
- 21/48 ED: regenerating 1.7% of tooltip damage as life per second - around 3k regen/s when ED is active
- 20/51 Despair: -30 chaos res w/ 25% increased curse effect = -37% chaos res
- 20/51 Withering step: inflicting 12 withered debuffs instead of 9
Defenses
There’s not much flexibility for defense because of some mandatory items, but I managed to fit in armor and evasion by using the two respective auras
- Evasion you can actually feel in-game (+4 evasion from Helmet Trickster charm * 3)
- 85% reduced bonus damage from critical strikes (tree + Determination Watcher’s Eye)
- 120% of elemental damage recouped as ES (Graven’s Secret)
- Stun + Ele. ailment immune (Occultist & Purity of Elements)
What I’d upgrade (with more investment)
- A good DoT Wand (gem levels, DoT multi) is an almost strict upgrade from Void Battery (-meme points). This is because we get a lot of %increased spell damage from stacking power charges. Compared to traditional Chaos DoT builds, the current setup lacks multi.
- Mageblood would actually improve itemization vastly, since the build lacks attributes and resistances. Triple Ele flasks would help against large elemental hits, which is the build’s weakness from playing it a bunch.
- Corrupted +gem level Shavs
- Finding a way to fit Vast Power cluster jewels into the build for more AoE
- +1 power charge precursors, if we need another giant currency hole to fill for some reason
If I didn’t play on a potato PC, I’d record some gameplay footage, but in the meantime I’d love to answer any of your questions and take your suggestions.
I really enjoy playing the build and have so far invested ~50div into the build. For the investment, the damage is quite weak (it is ED in 2024, after all, a skill quite overshadowed by others), but I’m leveling in t16 wisp maps if that’s useful information for anyone.
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Abberath
Character Stats
- Level
- 96
Damage
- Full DPS
- 6.74M
- Combined DPS
- 5M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 5M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 4.97/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 200%
- AoE Radius
- 6 m
- Mana Cost
- 21
- Life Cost
- 0
Defence
- Effective Hit Pool
- 36.8K
- Life
- 184
- Energy Shield
- 5.8K
- Mana
- 79
- Ward
- 0
- Armour
- 11.16K
- Evasion
- 21.02K
- Phys Damage Reduction
- 71%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 10%
- Evade (Melee)
- 72%
- Evade (Projectile)
- 72%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+29%)
- Cold Resistance
- 76% (+37%)
- Lightning Resistance
- 76% (+115%)
- Chaos Resistance
- 32%
Max Hit Taken
- Physical
- 10.53K
- Fire
- 21.39K
- Cold
- 22.18K
- Lightning
- 22.18K
- Chaos
- 9.57K
Recovery
- Life Regen
- 0/s
- ES Regen
- 40/s
- ES Recharge
- 5.8K/s
- Mana Regen
- 103.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 175
- Intelligence
- 327
- Dexterity
- 163
- Movement Speed
- 34%
- Endurance Charges
- 4
- Frenzy Charges
- 4
- Power Charges
- 10
- Devotion
- 75
- Item Rarity
- 23%