PoB ArchivesPoB Archives
Builds

My TOP 5 LEAGUE STARTERS for POE 3.24 Necropolis! Path of Exile

2 years ago169

by RaychichSubscribe

42.75M

DPS

78.61K

Effective HP

3.38K

Life

Overview

My TOP 5 LEAGUE STARTERS for POE 3.24 Necropolis! Path of Exile is a Path of Exile Hierophant build by Raychich, made for the Necropolis league (3.24). It is centered on Storm Burst and plays as a area, intelligence, spell, lightning archetype. In Path of Building it reaches 42.75M DPS with 78.61K effective HP, 3.38K life, 894 energy shield. Suited for: Essence, Sanctum, Abyss. Key uniques include Ashes of the Stars, Viridi's Veil, Soul Mantle, Mark of the Shaper, Progenesis.

Build Video

Raychich's Notes

Build made by Raychich if you have questions => ask here https://discord.gg/pb3P3pCzd3 ____________________________________________________________________________________________________________________________________________________________________________________________________ DAMAGE or DEFENCE version: At the league start your damage will be as good as defence, but if you want to min-max Storm Burst Totem build you need to choose defence version or damage, depends on your farming strategies/playstyle and comfort. Without Mines, Bosser version has about 38.000.000dps, Mapper version about 28.000.000 but better effective hit pool and items are rare, so it would be harder to buy/craft them. ____________________________________________________________________________________________________________________________________________________________________________________________________ LEVELING: You should only follow my leveling skill sets for every act in game, don't forget that you play with TOTEMS so you don't need to kill enemies by yourself instantly, just wait until your totems kill them. Rolling Magma is the best choice for two first acts, so use it with your totems until you take Uncestral Bond passive. If you want to be more tanky or you playing hardcore you should use Determination + Defience Banner, if you don'y care about defence take Zealotry. Wave of Conviction should be only MINES to deal damage. We use Wave of Conviction Mines until we get Gloves with "Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance" it will be much more stronger ____________________________________________________________________________________________________________________________________________________________________________________________________ MAP PLAYSTYLE: If you running maps you shouldn't care about anything, just run => spam Arcane Cloak, use your totems, BUT DON'T SPAM TOTEMS TOO OFTEN - they will not work. Use Conductivity against Rare monsters or just big packs and Map Bosses. Don't forget to reactivate your Wrath Aura every few seconds (12-20s). ____________________________________________________________________________________________________________________________________________________________________________________________________ BOSSING: To kill strong bosses like guards,maven,sirus,sanctum you should do these things: 1. Spawn all totems under the boss (before he spawns if you can) 2. Use your Wrath aura 3. Throw all your mines under the boss (before he spawn if you can) 4. Use Sigil of Power just before boss spawns 5. Arcane Cloak (or just spam it and don't care) 6. Use Conductivity and detonate all the mines (when boss spawns) 7. The totems last a very long time, so just run around sometimes throwing mines if you want to kill faster ____________________________________________________________________________________________________________________________________________________________________________________________________ HOW TO SCALE TOTEMS DAMAGE: There are many modifiers scaling our damage: Cast Speed, Spell Damage, Elemental Penetration (lightning), Lightning damage to Spells, Mana. Also Number of Summoned Totems scales damage so much and +to All/Lightning Skill Gems. ____________________________________________________________________________________________________________________________________________________________________________________________________ ORDER OF ITEMS IMPROVEMENTS IN "ENDGAME SETUP": 1. Lightning Exposure in implicit on Gloves 2. Six Link Body Armour 3. Ironwood Allocation Amulet 4. +1 to all Lightning Spell Skill Gems (Weapon or Shield) 5. Flasks and CAP SUPPRESS 6. +1 to Number of Summoned Totems (Shaper Shield Mod) ____________________________________________________________________________________________________________________________________________________________________________________________________ WHAT YOU SHOULD DO TO RESPEC INTO "LATE ENDGAME SETUP": 1. Have all THESE uniques at the same time: Soul Mantle, Viridi's Veil, Mark of the Shaper. 2. Have MAGIC ELDER ring in right slot 3. Have Mark of the Shaper ring 4. Craft really strong want/sceptre with +1/+2 to skills | spell damage | cast speed and else 5. Ashes of the Stars or +2 Amulet (all+lightning skills) UNIQUES EXPLANATION: Soul Mantle makes our Body Armour 7 link, but inflicts Hex on us. To avoid these hexes we equip Viridi's Veil Helmet which gives us Hexproof if we have Magic Ring in right slot also it gives us more defence because of unlucky enemy hits. Mark of the Shaper ring gives us a lot of Spell Damage if we have ELDER ring equiped. HOW WE GET 100% CHANCE TO AVOID ELEMENTAL AILMENTS IN "LATE ENDGAMES SETUP": with Stormshroud unique jewel, our modifiers to chance to avoid being shocked is also applied to all ailments, so it means total cap to ignite, chill, freeze, sap and shock. you just need to use essences for chance to avoid being shocked to your boots and have this eldritch emplicir with 40% chance to avoid being shocked or just to use Abyss Jewel with chance to avoid being shocked, it gives like 30 or 40%)

Gear

Spirit Charm
Viridi's Veil
Soul Mantle
Ashes of the Stars
Mark of the Shaper
Stout Amethyst Ring of the Gods
Viper Grasp
Pain Bind
Apocalypse Slippers
Woe Bulwark
Eagle Essence
Watcher's Eye
Apocalypse Shine
Stormshroud
Thread of Hope

Skills

Body Armour

  • Storm BurstStorm Burst21/23WMain
  • EmpowerEmpower4W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • CrueltyCruelty20/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Physical to LightningPhysical to Lightning20/20W

Weapon 2

  • Storm BurstStorm Burst20/20WMain
  • DeterminationDetermination20W
  • Infused ChannellingInfused Channelling20/20W

Gloves

  • WrathWrath20W
  • Flame DashFlame Dash20/20W
  • InspirationInspiration20/20W
  • Divine BlessingDivine Blessing20/20W

Boots

  • Wave of ConvictionWave of Conviction20/23W
  • Charged MinesCharged Mines20/20W
  • High-Impact MineHigh-Impact Mine20/22W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Weapon 1

  • VitalityVitality20/20W
  • ConductivityConductivity20/23W
  • Sigil of PowerSigil of Power20/20W

Helmet

  • Arcane CloakArcane Cloak20/20W
  • Arcane SurgeArcane Surge20/20W
  • Increased DurationIncreased Duration20/20W

Ring 1

  • Summon Volatile Anomaly20W

Passive Tree

Passive tree 3.24
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
92

Damage

Full DPS
42.75M
Combined DPS
6.58M
Hit DPS
6.58M
With Poison DPS
6.58M
With Ignite DPS
6.58M
With Bleed DPS
6.58M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
84.56K
Burst Damage
84.56K

Attack & Crit

Attack/Cast Rate
6.48/s
Hit Chance
100%
Crit Chance
3%
Crit Multiplier
100%
AoE Radius
2.3 m
Totem Limit
4
Mana Cost
43
Life Cost
0

Defence

Effective Hit Pool
78.61K
Life
3.38K
Energy Shield
894
Mana
2.02K
Ward
0
Armour
13.71K
Evasion
4.76K
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
26%
Spell Block
2%
Spell Suppression
58%
Evade (Melee)
34%
Evade (Projectile)
34%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+2%)
Cold Resistance
69%
Lightning Resistance
75% (+6%)
Chaos Resistance
73%

Max Hit Taken

Physical
18.38K
Fire
47.81K
Cold
39.37K
Lightning
51.96K
Chaos
41.87K

Recovery

Life Regen
403.8/s
ES Regen
0/s
ES Recharge
894/s
Mana Regen
554.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
173
Intelligence
326
Dexterity
127
Movement Speed
95%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0