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PoE 3.24·Necropolis·Hierophant

POE 3.24 My Strongest LEAGUE STARTER! Path of Exile: Necropolis

by Raychich2 years ago532Subscribe

DPS
20.17M
Effective HP
79.25K
Life
3.5K
Level
92
Min budget

Overview

POE 3.24 My Strongest LEAGUE STARTER! Path of Exile: Necropolis is a Path of Exile Hierophant build by Raychich, made for the Necropolis league (3.24). It is centered on Storm Burst and plays as a area, intelligence, spell, lightning archetype. In Path of Building it reaches 20.17M DPS with 79.25K effective HP, 3.5K life, 885 energy shield. Suited for: Mapping, Bossing, Essence, Sanctum, Abyss. Key uniques include Progenesis, Viridi's Veil, Mark of the Shaper, Soul Mantle, Ashes of the Stars.

Build Video

Raychich's Notes

Build made by Raychich if you have questions => ask here https://discord.gg/pb3P3pCzd3 ____________________________________________________________________________________________________________________________________________________________________________________________________ DAMAGE or DEFENCE version: At the league start your damage will be as good as defence, but if you want to min-max Storm Burst Totem build you need to choose defence version or damage, depends on your farming strategies/playstyle and comfort. Without Mines, Damage version has about 20.000.000dps, Defence version about 18.000.000 but better effective hit pool and items are rare, so it would be harder to buy/craft them. ____________________________________________________________________________________________________________________________________________________________________________________________________ LEVELING: You should only follow my leveling skill sets for every act in game, don't forget that you play with TOTEMS so you don't need to kill enemies by yourself instantly, just wait until your totems kill them. Rolling Magma is the best choice for two first acts, so use it with your totems until you take Uncestral Bond passive. If you want to be more tanky or you playing hardcore you should use Determination + Defience Banner, if you don'y care about defence take Zealotry. Wave of Conviction should be only MINES to deal damage. We use Wave of Conviction Mines until we get Gloves with "Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance" implicit mod and once we get it we switch to Endgame setup - Stormblast Mines. ____________________________________________________________________________________________________________________________________________________________________________________________________ MAP PLAYSTYLE: If you running maps you shouldn't care about anything, just run => spam Arcane Cloak, use your totems, BUT DON'T SPAM TOTEMS TOO OFTEN - they will not work. Use Conductivity against Rare monsters or just big packs and Map Bosses. Don't forget to reactivate your Wrath Aura every few seconds (12-20s). ____________________________________________________________________________________________________________________________________________________________________________________________________ BOSSING: To kill strong bosses like guards,maven,sirus,sanctum you should do these things: 1. Spawn all totems under the boss (before he spawns if you can) 2. Use your Wrath aura 3. Throw all your mines under the boss (before he spawn if you can) 4. Use Sigil of Power just before boss spawns 5. Arcane Cloak (or just spam it and don't care) 6. Use Conductivity and detonate all the mines (when boss spawns) 7. The totems last a very long time, so just run around sometimes throwing mines if you want to kill faster ____________________________________________________________________________________________________________________________________________________________________________________________________ HOW TO SCALE TOTEMS DAMAGE: There are many modifiers scaling our damage: Cast Speed, Spell Damage, Elemental Penetration (lightning), Lightning damage to Spells, Mana. Also Number of Summoned Totems scales damage so much and +to All/Lightning Skill Gems. ____________________________________________________________________________________________________________________________________________________________________________________________________ ORDER OF ITEMS IMPROVEMENTS IN "ENDGAME SETUP": 1. Lightning Exposure in implicit on Gloves 2. Six Link Body Armour 3. Ironwood Allocation Amulet 4. +1 to all Lightning Spell Skill Gems (Weapon or Shield) 5. Flasks and CAP SUPPRESS 6. +1 to Number of Summoned Totems (Shaper Shield Mod) ____________________________________________________________________________________________________________________________________________________________________________________________________ WHAT YOU SHOULD DO TO RESPEC INTO "LATE ENDGAME SETUP": 1. Have all THESE uniques at the same time: Soul Mantle, Viridi's Veil, Mark of the Shaper. 2. Have MAGIC ELDER ring in right slot 3. Have Mark of the Shaper ring 4. Craft really strong want/sceptre with +1/+2 to skills | spell damage | cast speed and else 5. Ashes of the Stars or +2 Amulet (all+lightning skills) UNIQUES EXPLANATION: Soul Mantle makes our Body Armour 7 link, but inflicts Hex on us. To avoid these hexes we equip Viridi's Veil Helmet which gives us Hexproof if we have Magic Ring in right slot also it gives us more defence because of unlucky enemy hits. Mark of the Shaper ring gives us a lot of Spell Damage if we have ELDER ring equiped. HOW WE GET 100% CHANCE TO AVOID ELEMENTAL AILMENTS IN "LATE ENDGAMES SETUP": with Stormshroud unique jewel, our modifiers to chance to avoid being shocked is also applied to all ailments, so it means total cap to ignite, chill, freeze, sap and shock. you just need to use essences for chance to avoid being shocked to your boots and have this eldritch emplicir with 40% chance to avoid being shocked or just to use Abyss Jewel with chance to avoid being shocked, it gives like 30 or 40%)

Gear

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Spirit Charm
Viridi's Veil
Soul Mantle
Ashes of the Stars
Mark of the Shaper
Stout Amethyst Ring of the Gods
Viper Grasp
Pain Bind
Apocalypse Slippers
Woe Bulwark
Eagle Essence
Watcher's Eye
Apocalypse Shine
Apocalypse Sliver
Stormshroud

Skills

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Body Armour

  • Storm BurstStorm Burst21/23WMain
  • EmpowerEmpower4W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • CrueltyCruelty20/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Physical to LightningPhysical to Lightning20/20W

Helmet

  • WrathWrath20W
  • Flame DashFlame Dash20/20W
  • InspirationInspiration20/20W
  • Divine BlessingDivine Blessing20/20W

Boots

  • Stormblast MineStormblast Mine20/23W
  • Charged MinesCharged Mines20/20W
  • High-Impact MineHigh-Impact Mine20/22W
  • MinefieldMinefield20/20W

Weapon 2

  • DeterminationDetermination20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • Arcane CloakArcane Cloak20/20W
  • Arcane SurgeArcane Surge20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • VitalityVitality20/9W
  • ConductivityConductivity20/23W

Gloves

  • Sigil of PowerSigil of Power20/23W

Ring 1

  • Summon Volatile Anomaly20W

Passive Tree

Passive tree 3.24
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
92

Damage

Full DPS
20.17M
Combined DPS
5.06M
Hit DPS
5.06M
With Poison DPS
5.06M
With Ignite DPS
5.06M
With Bleed DPS
5.06M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
64.66K
Burst Damage
64.66K

Attack & Crit

Attack/Cast Rate
6.52/s
Hit Chance
100%
Crit Chance
3%
Crit Multiplier
100%
AoE Radius
2.3 m
Totem Limit
4
Mana Cost
36
Life Cost
0

Defence

Effective Hit Pool
79.25K
Life
3.5K
Energy Shield
885
Mana
1.94K
Ward
0
Armour
13.71K
Evasion
4.76K
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
26%
Spell Block
2%
Spell Suppression
58%
Evade (Melee)
34%
Evade (Projectile)
34%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+15%)
Lightning Resistance
75% (+27%)
Chaos Resistance
73%

Max Hit Taken

Physical
17.11K
Fire
47.71K
Cold
47.71K
Lightning
47.71K
Chaos
41.82K

Recovery

Life Regen
409.7/s
ES Regen
0/s
ES Recharge
885/s
Mana Regen
558.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
173
Intelligence
316
Dexterity
127
Movement Speed
95%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0