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POE 3.24 My Strongest LEAGUE STARTER! Path of Exile: Necropolis

2 years ago532

by RaychichSubscribe

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36.93M

DPS

79.16K

Effective HP

3.38K

Life

982

Energy Shield

Overview

POE 3.24 My Strongest LEAGUE STARTER! Path of Exile: Necropolis is a Path of Exile Hierophant build by Raychich, made for the Kalguur league (3.25). It is centered on Storm Burst and plays as a area, intelligence, spell, lightning archetype. In Path of Building it reaches 36.93M DPS with 79.16K effective HP, 3.38K life, 982 energy shield. Suited for: Mapping, Bossing, Essence, Sanctum, Abyss. Key uniques include Viridi's Veil, Progenesis, Ashes of the Stars, Soul Mantle, Mark of the Shaper.

Build Video

Raychich's Notes

Build made by Raychich if you have questions => ask here https://discord.gg/pb3P3pCzd3 ____________________________________________________________________________________________________________________________________________________________________________________________________ DAMAGE or DEFENCE version: At the league start your damage will be as good as defence, but if you want to min-max Storm Burst Totem build you need to choose defence version or damage, depends on your farming strategies/playstyle and comfort. Without Mines, Bosser version has about 38.000.000dps, Mapper version about 28.000.000 but better effective hit pool and items are rare, so it would be harder to buy/craft them. ____________________________________________________________________________________________________________________________________________________________________________________________________ LEVELING: You should only follow my leveling skill sets for every act in game, don't forget that you play with TOTEMS so you don't need to kill enemies by yourself instantly, just wait until your totems kill them. Rolling Magma is the best choice for two first acts, so use it with your totems until you take Uncestral Bond passive. If you want to be more tanky or you playing hardcore you should use Determination + Defience Banner, if you don'y care about defence take Zealotry. Wave of Conviction should be only MINES to deal damage. We use Wave of Conviction Mines until we get Gloves with "Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance" it will be much more stronger ____________________________________________________________________________________________________________________________________________________________________________________________________ MAP PLAYSTYLE: If you running maps you shouldn't care about anything, just run => spam Arcane Cloak, use your totems, BUT DON'T SPAM TOTEMS TOO OFTEN - they will not work. Use Conductivity against Rare monsters or just big packs and Map Bosses. Don't forget to reactivate your Wrath Aura every few seconds (12-20s). ____________________________________________________________________________________________________________________________________________________________________________________________________ BOSSING: To kill strong bosses like guards,maven,sirus,sanctum you should do these things: 1. Spawn all totems under the boss (before he spawns if you can) 2. Use your Wrath aura 3. Throw all your mines under the boss (before he spawn if you can) 4. Use Sigil of Power just before boss spawns 5. Arcane Cloak (automation) 6. Use Conductivity and detonate all the mines (when boss spawns) 7. The totems last a very long time, so just run around sometimes throwing mines if you want to kill faster ____________________________________________________________________________________________________________________________________________________________________________________________________ HOW TO SCALE TOTEMS DAMAGE: There are many modifiers scaling our damage: Cast Speed, Spell Damage, Elemental Penetration (lightning), Lightning damage to Spells, Mana. Also Number of Summoned Totems scales damage so much and +to All/Lightning Skill Gems. ____________________________________________________________________________________________________________________________________________________________________________________________________ ORDER OF ITEMS IMPROVEMENTS IN "ENDGAME SETUP": 1. Lightning Exposure in implicit on Gloves 2. Six Link Body Armour 3. Ironwood Allocation Amulet 4. +1 to all Lightning Spell Skill Gems (Weapon or Shield) 5. Flasks and CAP SUPPRESS 6. +1 to Number of Summoned Totems (Shaper Shield Mod) ____________________________________________________________________________________________________________________________________________________________________________________________________ WHAT YOU SHOULD DO TO RESPEC INTO "LATE ENDGAME SETUP": 1. Have all THESE uniques at the same time: Soul Mantle, Viridi's Veil, Mark of the Shaper. 2. Have MAGIC ELDER ring in right slot 3. Have Mark of the Shaper ring 4. Craft really strong want/sceptre with +1/+2 to skills | spell damage | cast speed and else 5. Ashes of the Stars or +2 Amulet (all+lightning skills) UNIQUES EXPLANATION: Soul Mantle makes our Body Armour 7 link, but inflicts Hex on us. To avoid these hexes we equip Viridi's Veil Helmet which gives us Hexproof if we have Magic Ring in right slot also it gives us more defence because of unlucky enemy hits. Mark of the Shaper ring gives us a lot of Spell Damage if we have ELDER ring equiped. HOW WE GET 100% CHANCE TO AVOID ELEMENTAL AILMENTS IN "LATE ENDGAMES SETUP": with Stormshroud unique jewel, our modifiers to chance to avoid being shocked is also applied to all ailments, so it means total cap to ignite, chill, freeze, sap and shock. you just need to use essences for chance to avoid being shocked to your boots and have this eldritch emplicir with 40% chance to avoid being shocked or just to use Abyss Jewel with chance to avoid being shocked, it gives like 30 or 40%)

Gear

Spirit Charm
Woe Bulwark
Viridi's Veil
Soul Mantle
Ashes of the Stars
Mark of the Shaper
Stout Amethyst Ring of the Gods
Viper Grasp
Pain Bind
Apocalypse Slippers
Eagle Essence
Watcher's Eye
Apocalypse Shine
Stormshroud
Thread of Hope

Skills

Body Armour

  • Storm BurstStorm Burst21/23WMain
  • EmpowerEmpower4W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • CrueltyCruelty20/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Physical to LightningPhysical to Lightning20/20W

Weapon 2

  • Storm BurstStorm Burst20/20WMain
  • Infused ChannellingInfused Channelling20/20W
  • DeterminationDetermination20W
  • Divine BlessingDivine Blessing20W

Gloves

  • WrathWrath20W
  • InspirationInspiration20/20W
  • Flame DashFlame Dash20/20W
  • Guardian's BlessingGuardian's Blessing20W

Boots

  • Wave of ConvictionWave of Conviction20/23W
  • Charged MinesCharged Mines20/20W
  • High-Impact MineHigh-Impact Mine20/22W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Helmet

  • Arcane CloakArcane Cloak20/20W
  • Arcane SurgeArcane Surge20/20W
  • AutomationAutomation20W
  • Raise SpectreRaise Spectre20W

Weapon 1

  • VitalityVitality20/20W
  • ConductivityConductivity20/23W
  • Sigil of PowerSigil of Power20/20W

Ring 1

  • Summon Volatile Anomaly20W

Passive Tree

Passive tree 3.25
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Hierophant
Hierophant

Character Stats

Defence

Effective Hit Pool
79.16K
Life
3.38K
Energy Shield
982
Mana
2.02K
Phys Max Hit Taken
17.82K
Armour
9.14K
Evasion
4.78K
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
69%
Lightning Resistance
75%
Chaos Resistance
73%

Offence

Total DPS
36.93M
Crit Chance
3%
Crit Multiplier
100%

Attributes & Utility

Strength
173
Intelligence
326
Dexterity
127
Movement Speed
95%