W.I.P Wander 3.25 ~Day3 PoB & Showcase
by Reewarp2 years ago1
- DPS
- 6.29M
- Effective HP
- 101.44K
- Life
- 4.35K
- Level
- 97
- Min budget
Overview
W.I.P Wander 3.25 ~Day3 PoB & Showcase is a Path of Exile Deadeye build by Reewarp, made for the Kalguur league (3.25). It is centered on Elemental Hit of the Spectrum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 6.29M DPS with 101.44K effective HP, 4.35K life, 732 energy shield. Suited for: Simulacrum, Legion. Key uniques include The Fledgling, Dawnbreaker, The Taming.
Build Video
Reewarp's Notes
Hi, since last week I've assembled an updated variante of a Deadeye wander.
Theory Day3 PoB, ideas in notes section: https://pobb.in/npkDCggafMiC
Showcases, Pob in description: T16 / T16 8mod deli,legion,harbi
BUT
This PoB feels like a hit or miss even if I tried it in standard today and felt ok to play with (like an LA).
I've tried to raise both the ehp and damage to a decent state, but it really feels bait to me, especially the defence part.
(immortal call/endurance charge/75%+ evade/50% pdr/100% suppress/sigil stage4 lol)
What I'm mainly debating is the regen, the hit mitigation, the choice of going hybrid ES/EV and how I should maintain the ES with bloodrage, the usefulness of the pierce on the glove implicit, how can I sustain power charge on bosses and a good replacement for Sigil.
What do you guys think ?
^(Disclaimer: I do not claim this PoB, the wander archetype exists since forever I only made a variante of my own that looks somewhat decent to me.)
Gear
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Skills
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Passive Tree


- Bandits
- Help Oak
- Pantheons
- Soul of the Brine King, Soul of Shakari
Character Stats
- Level
- 97
Damage
- Full DPS
- 6.27M
- Combined DPS
- 6.29M
- Hit DPS
- 3.8M
- With Poison DPS
- 3.8M
- With Ignite DPS
- 3.8M
- With Bleed DPS
- 3.8M
- Damage over Time
- 5.72K
- Ignite DPS
- 5.72K
- Mirage DPS
- 1.86M
- Culling DPS
- 628.89K
- Reservation DPS
- 0
- Average Damage
- 659.6K
- Burst Damage
- 659.6K
Attack & Crit
- Attack/Cast Rate
- 5.76/s
- Hit Chance
- 100%
- Accuracy
- 3.53K
- Crit Chance
- 75%
- Crit Multiplier
- 507%
- Mana Cost
- 35
- Life Cost
- 0
Defence
- Effective Hit Pool
- 101.44K
- Life
- 4.35K
- Energy Shield
- 732
- Mana
- 158
- Ward
- 0
- Armour
- 4.21K
- Evasion
- 27.97K
- Phys Damage Reduction
- 52%
Mitigation & Avoidance
- Block
- 47%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 81%
- Evade (Projectile)
- 81%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+72%)
- Cold Resistance
- 76% (+71%)
- Lightning Resistance
- 75% (+72%)
- Chaos Resistance
- 75% (+38%)
Max Hit Taken
- Physical
- 29.04K
- Fire
- 48.23K
- Cold
- 49.69K
- Lightning
- 48.23K
- Chaos
- 31.69K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- 0/s
- ES Regen
- 150/s
- ES Recharge
- 732/s
- Mana Regen
- 19.5/s
- Life Leech
- 1.14K/s
- ES Leech
- 0/s
- Mana Leech
- 298.69/s
- Total Degen
- 63.63/s
Attributes & Utility
- Strength
- 163
- Intelligence
- 198
- Dexterity
- 222
- Movement Speed
- 153%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 4
- Devotion
- 0