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Path of Exile Ice Shot Dead Eye 3.25

PoE 3.25 · KalguurDeadeyeVaal Ice Shot

1 year ago4

by Rashberrypie 407Subscribe

65.79M

DPS

42.2K

Effective HP

3.54K

Life

Overview

Path of Exile Ice Shot Dead Eye 3.25 is a Path of Exile Deadeye build by Rashberrypie 407, made for the Kalguur league (3.25). It is centered on Vaal Ice Shot and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 65.79M DPS with 42.2K effective HP, 3.54K life. Key uniques include Heatshiver, Headhunter, Dying Sun, Yoke of Suffering, Voidfletcher.

Build Video

Rashberrypie 407's Notes

Cold to fire should only be used if you have a four link, and can fit it AND Trinity support. Cold to fire should be dropped as soon as you can acquire Heatshiver, and replaced with elemental damage with attacks. The upgrade priority for the build, in my opinion, should go as follows: -Acquire decent starting bow. Similar to the league start bow in the PoB, or better. Remember that critical strike chance on this bow really matters. -Acquire Voidfletcher. The flat damage and the void shots indivudually carry us hard early on, combined the item is just redicilously cost efficient. -Acquire Heatshiver. Even at just high chill and occasional freezes, the item is really efficient for us. -Get hold of ANY lethal pride for strength requirements -Acquire Yoke of Suffering Hyrris Ire should be prioritised early if it's cheap that league. As this items price fluctuates extremely heavily between leagues, the only reccomendation as for how early to prioritise it is "as soon as you can afford it" unfortunately. It's an extremely strong chestpiece and it carries both your defenses and your offense. The Voidfletcher quiver also helps carry damage really nicely. We have opted to NOT inlcude the void shots in damage calculations as it's difficult to predict exactly how many of them will hit a target, but just treat this portion of the quiver as free damage, sometimes. The important thing is the rest of what it does, and that it is cheap. The Heavy Belt is used to cover strength requirements as you level and progress early. It will most likely feel somewhat mandatory until you have some form of lethal pride, or rather good rings. Getting too good rings early will feel like a bit of a waste, as you want to replace them with Taming ring anyway. Though if you feel like you have a better solve for this than the Heavy belt, please do so. The PoB does not need to be followed to the letter, we are simply outlining how we progress this build and how it feels the best to us. Chaos resistance shouldn't be neglected anymore, but as we're a bow build - offense = defense as our best defense is to kill everything before it kills us. As such, fit chaos resistance on your pieces only if you can fit it in addition to things. Grace can be dropped in favor of Haste if you want to go faster. You will evade slightly less, and pewpew slightly more. This is *ENTIRELY* personal preference.

Gear

Dread Thunder
Heatshiver
Hyrri's Ire
Yoke of Suffering
The Taming
The Taming
Damnation Talons
Headhunter
Rapture League
Dire Stinger
Morbid Oculus
The Light of Meaning
Plague Shine
Loath Hope
Stormshroud
Watcher's Eye
Ancestral Vision
Lethal Pride
Kraken Spark

Skills

Weapon 1

  • Vaal Ice ShotVaal Ice Shot20/20WMain
  • TrinityTrinity21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Returning ProjectilesReturning Projectiles21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Mirage ArcherMirage Archer20/23W
  • Barrage SupportBarrage Support20/23W

Body Armour

  • BarrageBarrage21/20W
  • Returning ProjectilesReturning Projectiles21/20W
  • Ballista TotemBallista Totem20/23W
  • Focused BallistaFocused Ballista21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Helmet

  • Assassin's MarkAssassin's Mark21/20W
  • FrostblinkFrostblink1W
  • SteelskinSteelskin21/20W
  • Mark On HitMark On Hit20/23W

Boots

  • FrenzyFrenzy21/20W
  • Manaforged ArrowsManaforged Arrows21/20W
  • BonechillBonechill21/20W
  • Power Charge On CriticalPower Charge On Critical20/23W

Gloves

  • PrecisionPrecision21/20W
  • Vaal GraceVaal Grace20/20W
  • Herald of IceHerald of Ice21/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Garukhan

Character Stats

Level
99

Damage

Full DPS
65.79M
Combined DPS
5.75M
Hit DPS
5.72M
With Poison DPS
5.72M
With Ignite DPS
5.75M
With Bleed DPS
5.72M
Damage over Time
37.56K
Ignite DPS
37.56K
Culling DPS
0
Reservation DPS
0
Average Damage
1.23M
Burst Damage
1.23M

Attack & Crit

Attack/Cast Rate
4.65/s
Hit Chance
100%
Accuracy
3.31K
Crit Chance
100%
Crit Multiplier
522%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
42.2K
Life
3.54K
Energy Shield
43
Mana
133
Ward
0
Armour
0
Evasion
44.23K
Phys Damage Reduction
20%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
85%
Evade (Projectile)
93%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+41%)
Cold Resistance
75% (+29%)
Lightning Resistance
75% (+11%)
Chaos Resistance
75% (+2%)

Max Hit Taken

Physical
10.18K
Fire
40.23K
Cold
33.05K
Lightning
33.05K
Chaos
32.34K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
43/s
Mana Regen
20.6/s
Life Leech
891/s
ES Leech
0/s
Mana Leech
190.24/s

Attributes & Utility

Strength
226
Intelligence
129
Dexterity
343
Movement Speed
190%
Endurance Charges
3
Frenzy Charges
5
Power Charges
5
Rage
30
Devotion
0