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MASSIVE DESTRUCTION | Mortar Cannon Tactician | Full League Start Leveling Build Guide [PoE2 0.3]

1 year ago50

by Dapper GoldieSubscribe

3.43K

Effective HP

1.75K

Life

120

Spirit

Overview

MASSIVE DESTRUCTION | Mortar Cannon Tactician | Full League Start Leveling Build Guide [PoE2 0.3] is a Path of Exile 2 Tactician build by Dapper Goldie, made for the Third Edict league (0.3). It is centered on Herald of Ash and plays as a buff, persistent, area, fire archetype. Defensively it sits at 3.43K effective HP, 1.75K life. Suited for: Mapping, Legion, Ritual, Sekhemas, Ultimatum. Key uniques include Sanguis Heroum.

Build Video

Dapper Goldie's Notes

TACTICIAN MORTAR CANNON TOTEM BUILD NOTES AND TIPS Color Key: Green: Zones Red: Skills/Supports Blue: Uncut Skill Gem Rewards Orange: Bosses Pink: Passives Yellow: Other ***NOTES ON CAMPAIGN REWARDS AND PROGRESSION AT THE BELOW*** ***ASCENDANCY NOTABLE PRIORITY*** TACTICIAN (Probably most optimal choice for the Mortar Cannon build.) 1--> A Solid Plan 2--> Whoever Pays Best Polish That Gear is going to be a possible flex node. If we can obtain enough deflect from passive nodes and modifiers on gear, then we wont need this node and definitely perfer Watch How I Do It over that if that ends up being the case. However, Polish That Gear could definitely be a solid choice for anyone playing HC if you're lacking defense during leveling. ENDGAME MORTAR CANNON SWAP 1--> A Solid Plan 2--> Cannon's Ready 3--> Strategic Embankments 4--> Watch How I Do It / Whoever Pays Best GEMLING LEGIONAIRRE (If you don't want to play totems and just sling out nades, this will probably be the better option. If that is the case, ignore all totem nodes on the tree) 1--> Crystalline Potential 2--> Implanted Gems --> Pick either Strength or Dex option. 3--> Gem Studded --> This node will depend on which supports you have socketed. - Try to either acquire the Red Gem buff (Hits against you have no Critical Damage Bonus) or the Green gem buff (40% less Movement Speed Penalty from using Skills while Moving) 4--> Integrated Efficiency ***PASSIVE TREE*** Passive Point Pathing Priority - Start with projectile damage --> rush Grenadier for extra grenade charges. - Path towards Volatile Grenades then check the Deflect nodes (if you have evasion at this point) and the other new crossbow nodes nearby. - You can consider grabbing Cluster Bombs after getting Volatile Grenades - Path towards Repeating Explosives - Path towards Authority and Crushing Judgment then consider the totem nodes if Mortar Cannon is available, otherwise hold off on totem nodes. - From this point our pathing heavily depends on what new nodes we have available, and also whether or not Mortar Cannon is available for use early on. - I will be updating this POB as I play through so be sure to check back into the video for updated notes and gear/passives. PERMANENT BUFFS AND USEFUL REWARDS/DROPS AND TIPS TO GET THROUGH CAMPAIGN ***DISCLAIMER*** Some of these rewards and permanent buffs may have been changed for 0.3. But generally you should be getting rewards/buffs from the same sources even if the rewards/buffs end up being different. This information is only useful through Act 3, as Act 4 and the 3 Interlude acts are all completely new and have yet to be explored. ***ACT 1*** Riverbank to Clearfell - Grab Explosive Grenade with first skill gem - Equip MTX so you look cool - Extra Lvl 1 skill gem in chest outside of clearfell at the Campsite. Use it to cut Fragmentation Rounds - Fight your way through Mud Burrow for level 2 skill gem and gear to sell. Return to Clearfell and buy gear from Renly - Use first support gem on multi projectiles/scattershot - Use the Lvl 2 skill gem obtained from mud burrow boss for Explosive Grenade for more damage. - Kill Beira for + 10% to Cold Resistance and move on to Grelwood. Grelwood - Find waypoint near the Hooded One - Brambleghast gives Lvl 2 Skill Gem - Try to find the entrance to the Grim Tangle and grab the waypoint before moving onwards to Red Vale. - Should be able to skip the life/mana flask witch Red Vale - Lvl 3 Skill Gem from Rust King Grim Tangle - Lvl 1 Support gem from The Rotten Druid Cemetery of the Eternals - Normal Rarity Ring from sarcophagus in area - Lvl 3 Skill Gem from Lachlan Hunting Grounds - Lvl 4 Skill Gem at the Ritual Altar - +2 Passive Points from Crowbell Freythorn - King in the Mists: +30 to Spirit and Lvl 4 Spirit Gem Ogham Farmlands - +2 Passive Points from Una's Lute Ogham Village - Uncut Support Gem from The Executioner - Lvl 5 Skill Gem from Leitis as a Quest Reward in town - Find Renly's Smithing Tools to unlock the Salvage Bench (once per league) - Artificer's Orb and BLANK Lesser Rune found at the chest near Renly's Smithing Tools. Manor Ramparts - Uncut Support Gem from a hanging man Ogham Manor - Defeat Candlemass for +20 maximum life. ***ACT 2*** Vastiri Outskirts - Lvl 6 Skill Gem as quest reward from Zarka for defeating Rathbreaker Mawdun Quarry - Artificer's Orb from a chest near a checkpoint. - Blacksmith's Whetstones drop from this area at a higher rate. Mawdun Mine - Lvl 6 Skill Gem from Munitions Bunker (an interactable object) Traitor's Passage - Obtain Djinn Barya from defeating Balbala to gain access to the Trial of the Sekhemas (First Ascendancy Trial) Keth - +2 Passive Points from defeating Kabala the Constrictor Queen - Make sure to kill monsters in this area until you get the Kabala Clan Relic Mastodon Badlands - Make sure to kill monsters in this area until you get the Sun Clan Relic - Entrance to Lightless Passage Buried Shrines -Magic Ring of your choosing. Choose based on your lowest Elemental Resistance at this point - Offering of Fire for Ruby Ring if Fire Res is the lowest - Offering of Water for Sapphire Ring if Cold Res is the lowest - Offering of Lightning for Topaz Ring if Lightning Res is the lowest - The Main Boss of Act 2 Jamanra deals lightning damage, consider just getting the Offering of Lightning if you'd like to be prepared for that. Valley of the Titans - Insert the Sun Clan Relic and Kabala Clan Relic into the relic slots. Make your choice between Charm Charges Gained OR Increased Mana Recovery from Flasks. - I recommend Charm Charges gained. Deshar - +2 Passive Points from finding the Final Letter at the base of one of the burial towers - Obtain a second Djinn Barya from defeating two specific Rare Vulture monsters within Deshar Path of Mourning - Lvl 8 Skill Gem from Hushed Urn (an environmental object) Spires of Deshar - Gain +10% to Lightning Resistance by clicking on Sisters of Garukhan (an environmental object) The Dreadnought - If you feel weak or underleveled, you can reset this zone to farm levels/gear before taking on Jamanra. ***ACT 3*** Sandswept Marsh - Find the Orok Campfire within this zone for a free Lesser Jewelers Orb in a chest Jungle Ruins - +2 Passive Points for defeating Mighty Silverfist - HC players AVOID MIGHTY SILVERFIST IF YOU WANT TO LIVE!!!! Come back later after being overleveled for these Passive Points - Rare Belt obtained from Servi at the Jungle Grave within this zone Venom Crypts - Choice of Permanent Buff after finding the corpse that gives the Snake Venom quest item in this zone. (Turn in at Servi in town) - 25% increased Stun Threshold - 30% increased Elemental Ailment Threshold - 25% Increased Mana Regeneration Rate (CHOOSE THIS ONE FOR THE TOTEM BUILD) The Azak Bog - +30 to Spirit and Lvl 9 Spirit Gem from defeating Ignagduk the Bog Witch Chimeral Wetlands - Obtain Chimeral Inscribed Ultimatum by defeating Xyclucian the Chimera (Gives you access to the Trial of Chaos for your Ascendancy) - Entrance to the Trial of Chaos can be found in this zone Jiquani's Machinarium - Defeat Blackjaw the Remnant for +10% to Fire Resistance The Molten Vault - The entrance to this zone is found in The Drowned City - Defeat Mektul the Forgemaster to gain access to the Reforging Bench - Can skip until needed later in the league. (I personally dont reforge very often) Utzaal - Various Idols can be found in side areas of this zone that can be sold to Oswald in town for a total of 3000 gold if you find all three. - Kill Vaal Goliaths in this zone or in Aggorat until one of them drops the "Sacrifical Heart". Aggorat - Bring the Sacrificial Heart to the sacrificial altar in this zone and stab it with Sacrificial Dagger (found at the altar) for +2 Passive Points ***ACT 4*** NEW -- YET TO BE DISCOVERED ***INTERLUDE 1*** NEW -- YET TO BE DISCOVERED ***INTERLUDE 2*** NEW -- YET TO BE DISCOVERED ***INTERLUDE 3*** NEW -- YET TO BE DISCOVERED

Loadouts

Gear

Armageddon Core
Ghoul Ward
Rage Jack
Mind Pendant
Dire Circle
Phoenix Circle
Hypnotic Grasp
Damnation Thread
Mind Goad
Prudent Gargantuan Life Flask of the Practitioner
Dense Ultimate Mana Flask of the Sylvan
Soaked Thawing Charm of the Copious
Investigator's Stone Charm of the Constant
Sanguis Heroum
Entropy Sliver
Hypnotic Flame
Viper Spark

Skills

  • Herald of AshHerald of Ash12WMain
  • Explosive ShotExplosive Shot7W
  • Nimble ReloadNimble Reload1W
  • AttritionAttrition14W
  • High Velocity RoundsHigh Velocity Rounds14W
  • Defiance BannerDefiance Banner14W
  • War BannerWar Banner12W
  • Oil GrenadeOil Grenade11W
  • Wind DancerWind Dancer6W

Passive Tree

Passive tree 0.4
scroll to zoom
Tactician
Tactician

Character Stats

Level
70

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
214%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
3.43K
Life
1.75K
Energy Shield
0
Mana
502
Spirit
30
Darkness
0
Armour
712
Evasion
2.93K
Phys Damage Reduction
7%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
18%
Evade (Projectile)
18%
Evade (Spell)
18%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
50%
Cold Resistance
75% (+31%)
Lightning Resistance
37%
Chaos Resistance
23%

Max Hit Taken

Physical
1.82K
Fire
3.3K
Cold
6.25K
Lightning
2.65K
Chaos
2.27K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
20.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
150
Intelligence
35
Dexterity
95
Movement Speed
38%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m