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PoE 3.24·Necropolis·Occultist

POE 3.24 Occultist Ice Nova of Frostbolts League Start Build Guide

by Camren Tinker2 years ago200Subscribe

DPS
778.14K
Effective HP
7.46K
Life
2.02K
Level
44
Min budget

Overview

POE 3.24 Occultist Ice Nova of Frostbolts League Start Build Guide is a Path of Exile Occultist build by Camren Tinker, made for the Necropolis league (3.24). It is centered on Ice Nova of Frostbolts and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 778.14K DPS with 7.46K effective HP, 2.02K life, 597 energy shield. Suited for: Mapping, Simulacrum, Breach, Expedition, Essence, Blight.

Build Video

Camren Tinker's Notes

NOTE: All of the rare gear in this build is just an example. You do NOT need to get rare gear exactly like mine, or even close to it. These are example stats of what you want. Most armour gear will want some combination of life, resistances, and other defences (hopefully mostly ES and armour, but socket colors and links are more important early). This is for the purpose of increasing your max hits as seen on the left in PoB Recovery is also important, though early on that will mostly be handled by flasks, thus you don't see much in the passive tree or on my gear for recovery. That is reserved for the endgame when you swap out life/mana flasks CAMPAIGN: ACT 1: Can use Spark or Freezing Pulse early. Spark is better for killing Brutus Look for 2b1g wand or 2b1g shield Grab frostblink and clarity freezing pulse - added cold damage - arcane surge is generally what I use for early links Swap to Ice Nova after fairgraves Don't worry about leveling up frostbolt at this point. Level 1 frostbolt is what you want until you no longer have mana issues Also, keep a live search going for ice nova of frostbolts. If you get an early chaos orb or get a good transfigured gem you can sell or swap for it, it's definitely worth it Can ask a duelist/marauder/templar friend for shield charge. This will speed up the acts a lot Can ask anyone who isnt a witch for faster attacks in act 2 for shield charge (discrimination is real) ACT 2: Grab herald of ice Swap arcane surge for faster casting towards the end of act 2 Grab another faster casting for frostbolt if you're going to use frostbolt before you swap to spell echo on ice nova Grab Crit Damage support, Crit Strikes support and Power Charge on Crit support and start leveling them for later ACT 3: Grab Zealotry and start leveling it. You can decide whether or not you want to turn the aura on. It can cause some mana problems early At the end of act 3, ask a shadow or ranger friend for either Slower Proj or Returning Proj. Not required, but helps Look for a 4b or 3b1g piece of gear for Ice nova Trade for Ice Nova of Frostbolts asap Optimal 4 socket Ice Nova at this point is Ice Nova > Faster Casting > Increased Critical Strikes > Increased Critical Damage Can also do Ice Nova > Added Cold > Faster Casting > Increased Critical Strikes Can also do Ice Nova > Faster Casting > Increased Critical Strikes > Power Charge on Critical, and then take power charge notables/ascendancy early If you get a 2nd 4 link, can do Frost Bolt > Faster Casting > Returning Proj (or Slower Proj) > Volley. Otherwise, drop Faster Casting Can also do a 4 link with Frostblink. It's surprisingly effective through the campaign and early maps on trash mobs with Herald of Ice. Would recommend doing this if you're having trouble getting Ice Nova of Frostbolts Frostblink > Increased Critical Strikes > Increased Critical Damage > Added Cold Damage ACT 4: Grab bonechill support and link it to frostbomb or frostblink. You'll want to hit tankier mobs with whatever skill is linked with bonechill first, and then beat em up with ice nova grab spell echo and lightning golem Get spell echo before fighting malachi. It'll make the boss fight many times easier ACT 5: Grab the mana reservation mana mastery. Should be able to turn on hatred sometime between now and the end of act 6 and sustain mana ACT 6: Grab these gems Lilly's quest and start leveling them. Don't need to use them yet. Priority for leveling is in order: Inspiration Tempest Shield Petrified Blood Defiance Banner Arrogance Flame Dash Grab these gems if you didn't get them earlier: Ice Bite Shield Charge Faster attacks (link with shield charge) Start working on gem links and aura set ups over the next few acts: Ice Nova of Frostbolts > Spell Echo > Inspiration > Increased Critical Strikes > Increased Critical Damage (or Power Charge on Crit) Once you start getting close to 100% crit chance, you can drop the chance to freeze nodes on the tree to free up quite a few passive points, as cold damage crits have 100% chance to freeze Frost Bolt > Faster Casting > Volley > Returning Proj (or slower proj) Steel Skin > CWDT > Increased Duration (if a socket is available) Shield Charge > Faster Attacks Arcanist Brand > Frostbite > Frost Bomb > Bonechill These don't need to be linked: Herald of Ice (can be swapped out for Arctic Armour or Tempest Shield) Zealotry (can be swapped out for clarity) Defiance Banner ( can also be swapped out for a low level clarity) Flame Dash If you have extra sockets, can throw these in until you can swap to low life: Frost Shield Sigil of Power Automation (for the above) Portal /CAMPAIGN EARLY MAPS: Good wand with either + to all gems or cold skill gems, cast speed, crit chance, spell damage, etc. for leaguestart. Threw an example in the early maps items. This just lists some valuable affixes, getting all will be hard and expensive, and you would be better getting something that's good enough If you're slow or it's after league start, then tulborn or tulfall or voide battery are good options Reverberation rod is also a good, cheap option and can be used in the acts starting around act 3 Mark of Submission with Frostbite is a huge, cheap QoL change once you do 4th lab and get Profane Bloom. Can upgrade to another curse on hit ring later, or surgebinders with ele weakness on hit corrupt Grab Eldritch Battery so you can ditch the mana flask. At some point, you'll get your mana costs reduced enough that you can ditch EB Can grab some spell leeched as ES if needed to sustain Can turn on 2 big auras and herald of ice once you get the mana mastery for reservation, the reservation efficiency node on the top right on the tree, and 6% RMR from an essence craft on your helm or chest Cap resistances and get needed attributes Fill out life/es nodes on passive tree Swap to at least a 5 link ice nova Tulborn (void battery or Tulfall if available are better) + malachai's loop + ralakesh boots + badge of the brotherhood is the early end-game goal for uniques. Once you have these, you should be able to finish your Atlas and get your voidstones Get needed flasks LATE MAPS: Work toward mana reservation efficiency nodes so you can turn on a 3rd aura (can use either hatred OR haste. I have both in the PoB, one is disabled. Hatred is slightly more dps, but less zoom. Haste has more mana issues) Swap to a 6 link ice nova Swap in the 4 unique setup (Ralakesh boots, Malachai's loop, Badge of the Brotherhood, Tulborn or Void battery) Swap out Herald of Ice for Tempest Shield for shock immunity for Malachai's Loop Work on survivability for rings, belt, gloves, and helm in preparation for swapping to low life You don't need an enlighten for the beginning late-game low life version of the build, but you'll need one eventually, as most late-game builds do Once you have at least 4k health (can use Utula's chest to get there pretty quick) you can swap to low life UPGRADE PRIORITIES THROUGHOUT MAPS IN ORDER: Cap Resistances (if not capped already) Good weapon (tulborn, divinarius, tulfall, or +1 wand with spell damage, cast speed, etc). Can even use a staff if desired, at least until you start using malachai's loop Flasks Swap to a 6l Ice Nova of Frostbolts Attributes Badge of the Brotherhood Ralakesh Boots Malachai's loop Quality on gems Swap to low life (MOSTLY) FULL ATLAS/ENDGAME: Decide how far you want to take the 4 unique combo. Can stick with it or swap to a Farrul's fur setup and drop the endurance charges. It's less tanky, but much faster. There are numerous ways to build around Ice Nova, but this is the simplest one Decide which high-ticket item you want to obtain first. I usually go for a +1 power charge ring before mageblood, as they rise in price extremely fast over the first week or two of the league This build is a good all-rounder build, and excels in most content. You may need to make a few changes in the passive tree or swap out some gems for different content, but that's easy to do. This build really excels in blight-ravaged maps, simulacrum (need higher budget to do wave 25+), logbooks, breachstones, and bossing. You can make a few changes to make it a speedy mapper as well. Breakpoints: Act 3 - try to get ice nova of frostbolts Act 4 - spell echo. You'll want to be running a fairly high level clarity at this point and have mana regen nodes allocated. This is only if you got an early ice nova of frostbolts 3rd lab - You'll want to have the charge mastery cluster and both + to max power charge nodes taken by this point around this point you should have enough crit chance to drop chance to freeze 6 link ice nova - ice nova will get so expensive that your mana won't be able to cover it. Either get a mana flask with reduced recovery rate so you only need to drink it every 10 seconds or so, or drop clarity and start using EB. 6% rmr from gear, 8% from node, and 12% from master - can use HOI and 2 major auras. Would recommend Zealotry + hatred, zealotry + haste, or zealotry + determination Once you get a decent 6 link, decent flask setup, and a good wand, you can do t16 maps. It'll be difficult still since you'll be squishy, but you can do them around 4k life or when you get utula's working you can swap to low life Cheap uniques to keep an eye out for that are helpful for early maps or campaign: Tulborn (breach boss only drop, so not likely to see day 1 of leaguestart) Light of Lunaris Zeel's Amplifier Reverberation Rod Uniques to keep an eye out for once you get to maps: Void Battery Tulfall Malachai's Loop Ralakesh boots Badge of Brotherhood Tulborn Divinarius Utula's Hunger Willclash Surgebinders

Loadouts

Gear

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Skills

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  • Ice Nova of FrostboltsIce Nova of Frostbolts20WMain
  • Increased Critical DamageIncreased Critical Damage20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Spell EchoSpell Echo20W
  • FrostboltFrostbolt1W
  • VolleyVolley1W
  • Returning ProjectilesReturning Projectiles1W
  • Faster CastingFaster Casting20W
  • ClarityClarity1W
  • FrostblinkFrostblink1W
  • Herald of IceHerald of Ice20W
  • ZealotryZealotry20W
  • Arcanist BrandArcanist Brand20W
  • Frost BombFrost Bomb20W
  • FrostbiteFrostbite20W
  • BonechillBonechill20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Passive Tree

Passive tree 3.24
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
44

Damage

Full DPS
778.14K
Combined DPS
129.89K
Hit DPS
129.89K
With Poison DPS
129.89K
With Ignite DPS
129.89K
With Bleed DPS
129.89K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
24.91K
Burst Damage
49.82K

Attack & Crit

Attack/Cast Rate
5.21/s
Hit Chance
100%
Crit Chance
60%
Crit Multiplier
288%
AoE Radius
2.6 m
Mana Cost
58
Life Cost
0

Defence

Effective Hit Pool
7.46K
Life
2.02K
Energy Shield
597
Mana
202
Ward
0
Armour
2.5K
Evasion
4.18K
Phys Damage Reduction
30%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
10%
Evade (Melee)
30%
Evade (Projectile)
30%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
75% (+10%)
Lightning Resistance
75% (+34%)
Chaos Resistance
-34%

Max Hit Taken

Physical
3.47K
Fire
9.33K
Cold
9.33K
Lightning
9.33K
Chaos
1.5K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
597/s
Mana Regen
21.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
171
Intelligence
230
Dexterity
167
Movement Speed
44%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0