PoB ArchivesPoB Archives
PoE builds

PoE 3.26·Secrets of the Atlas·Occultist

POE1 3.26 Ice Nova Occultist Leaguestarter Build Guide

by CamaroniNCheez1 year ago318Subscribe

DPS
36.55K
Effective HP
8.72K
Life
1.97K
Level
87
Min budget

Overview

POE1 3.26 Ice Nova Occultist Leaguestarter Build Guide is a Path of Exile Occultist build by CamaroniNCheez, made for the Secrets of the Atlas league (3.26). It is centered on Ice Nova and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 36.55K DPS with 8.72K effective HP, 1.97K life, 972 energy shield. Suited for: Mapping, Breach.

Build Video

CamaroniNCheez's Notes

NOTE: All of the rare gear in this build is just an example. You do NOT need to get rare gear exactly like mine, or even close to it. These are example stats of what you want. Most armour gear will want some combination of life, resistances, and other defences (hopefully mostly ES and armour, but socket colors and links are more important early). This is for the purpose of increasing your max hits as seen on the left in PoB From the lab after Act 3 onward, you can search for Ice Nova of Frostbolts and try to snag one early if you get a good gem from the lab, or if you get some early currency. It's nice to have and boosts your DPS a ton early, but not vital by any means. IF you do get one early, throw frostbolt + volley in somewhere. If you have extra links, throw faster casting and/or returning proj on. You can buy returning proj in Act 4 after killing Malachai CAMPAIGN: ACT 1: REGEX: b-b-g|b-[bg]-b|g-b-b|nne|singe Use Rolling Magma + Ele Prolif + Arcane Surge until after Fairgraves when you get Ice Nova Sockets: 2b1g for ice nova + arcane surge + added cold 1b1g for FB + added cold 2 random blues for frost bomb and clarity Grab Increased Critical Strikes and start leveling it Look for a sapphire ring before mervail. Helps a lot in the fight. You can vendor an iron ring and a blue skill gem for a sapphire ring Get a Jade amulet for the dex. You'll need it for leveling added cold damage gems. ACT 2: Grab Herald of Ice Grab Frostbite Buy cold snap before the vaal ruins. Use the corrupt altar on cold snap. See if you get lucky. If no vaal cold snap, cold snap is fine. Note: Cold Snap is used to generate frenzy charges. It also does good damage if you wanna use it for clearing. I don't worry about frenzy charges much until I get the charge mastery sometime in Act 4. Grab Increased Critical Damage support and Power Charge on Crit support and start leveling them in an offhand weapon ACT 3: Grab Zealotry and start leveling it. Don't turn it on until you have some mana reservation either from the mana mastery or the mana reservation nodes Look for a 4b or 3b1g piece of gear for Ice nova Optimal 4 socket Ice Nova at this point is Ice Nova > Arcane Surge > Increased Critical Strikes > Increased Critical Damage Can also do Ice Nova > Added Cold > Increased Critical Damage > Increased Critical Strikes Can also do a 3b1g 4 link with Frostblink. It's surprisingly effective through the campaign and early maps on trash mobs with Herald of Ice. Frostblink > Increased Critical Strikes > Increased Critical Damage > Added Cold Damage 4 link Cold Snap is also really good at this point. Cold Snap > Hypothermia > Added Cold > Bonechill (act 4, can use arcane surge until then if this is your main skill) ACT 4: Grab Bonechill Support and link it to Cold Snap. You'll want to hit tankier mobs with Cold Snap and curses first, then use Ice Nova on them. Frost Blink to dodge and for more damage whenever the CD is up. grab spell echo and lightning golem Get spell echo before fighting malachi. It'll make the boss fight many times easier Sometime during this act is when you'll get the charge mastery for increased duration. Big QoL for keeping your power and frenzy charges. Optimal links in act 4: 4b ice nova 4b arcanist brand + curse setup 2b bonechill + cold snap frost blink clarity herald of ice 1b3g or 2b2g IF you're using frostbolt. Otherwise no need to worry ice golem can be useful if you have a socket PSA: Don't link support gems to herald of ice ACT 5: Try to get your resistances ready for the -30% you get from Kitava. Nothing else new this act. ACT 6: Grab these gems after Lilly's quest and start leveling them in an offhand. Inspiration Flame Dash You can use Shield Charge + Faster attacks at this point as well to get through the rest of the campaign faster. You'll want to drop the dual wielding nodes as well. I often just continue using frost blink and running. Start working on gem links and aura set ups over the next few acts: Ice Nova of Frostbolts > Spell Echo > Inspiration > Increased Critical Strikes > Increased Critical Damage Drop Increased Critical Strikes when your crit chance is over 60% without it. Once you start getting past ~60% crit chance, you can drop the chance to freeze nodes on the tree to free up some points, as cold damage crits have 100% chance to freeze Frost Bolt > Volley > Returning Proj (or slower proj) Steel Skin or Molten Shell > Automation Shield Charge > Faster Attacks Arcanist Brand > Frostbite > Frost Bomb > Elemental Weakness Vaal Cold Snap > Bonechill These don't need to be linked: Herald of Ice Zealotry Flame Dash (whenever you decide you don't wanna use Frost Blink any more) If you have extra sockets, can throw these in: Frost Shield Sigil of Power /CAMPAIGN Good unique weapons to look for: Reverberation rod - cheap and effective. Can be used in the acts and up to early maps. Very mana hungry, so might need to alter your passive tree to get more mana and mana reduction early below the witch starting point. Tulborn - These are a breach unique drop, so the first few will be a bit pricey and then they'll quickly go down in price Tulfall - upgraded tulborn. This is my weapon of choice, but you'll want ralakesh boots before using this Void Battery - Always a good option for charge stacking. Expensive early. Divinarius - can farm yourself with divination cards. A bit pricey early but usually goes down after a few days. Excellent choice for sustain. Mark of Submission with Frostbite is a huge, cheap QoL change once you do 4th lab and get Profane Bloom. Can upgrade to another curse on hit ring later, or gloves with curse on hit. Corrupted surgebinders are a good option. Or asenath's gentle touch for more explosions. WHEN YOU HAVE CURSE ON HIT: Change the arcanist brand to either Frostbite or Ele weakness (whichever isn't on hit. Or if it's neither, then just drop ele weakness) > Bonechill > Cold Snap. One less button to push :) EARLY MAPS: Decent wand with either + to all gems or cold skill gems, cast speed, crit chance, spell damage, etc. for leaguestart. It does NOT need all of these affixes. Consider grabbing Eldritch Battery so you can ditch the mana flask. Might hurt your survivability too much, depending on your gear. At some point, you'll get your mana costs reduced enough that you can ditch EB Grab some spell leeched as ES Cap resistances and get needed attributes Fill out life/es nodes on passive tree Swap to at least a 5 link ice nova LATE MAPS: Swap to a 6 link ice nova Continue upgrading gear for defenses and damage Save up for chase items, in whatever order you want to go, such as Ralakesh boots, Aegis, Malachai's loop, +1 power charge ring, mageblood, headhunter, etc. UPGRADE PRIORITIES THROUGHOUT MAPS IN ORDER: Cap Resistances (if not capped already) Good weapon (tulborn, divinarius, tulfall, or +1 wand with spell damage, cast speed, etc). Can even use a staff if desired, and drop shield charge for leap slam. Pledge of hands is an excellent choice. Flasks Swap to a 6l Ice Nova of Frostbolts Attributes Quality on gems Breakpoints: Act 3 - try to get ice nova of frostbolts Act 4 - spell echo. You'll want to be running a fairly high level clarity at this point and have mana regen nodes allocated. This is only if you got an early ice nova of frostbolts 3rd lab - You'll want to have the charge mastery cluster and both + to max power charge nodes taken by this point around this point you should have enough crit chance to drop chance to freeze nodes 6 link ice nova Once you get a decent 6 link, decent flask setup, and a good wand, you can do t16 maps pretty easily. Cheap uniques to keep an eye out for that are helpful for early maps or campaign: Tulborn (breach boss only drop, so not likely to see day 1 of leaguestart) Light of Lunaris Zeel's Amplifier Reverberation Rod Uniques to keep an eye out for once you get to maps: Void Battery Tulfall Malachai's Loop Ralakesh boots Tulborn Divinarius Surgebinders Willclash

Loadouts

Gear

Tap an item to open trade or craft it.

New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item

Skills

Tap a skill to open trade.

  • Ice NovaIce Nova11WMain
  • Increased Critical DamageIncreased Critical Damage10W
  • Increased Critical StrikesIncreased Critical Strikes12W
  • Arcane SurgeArcane Surge13W
  • Arcanist BrandArcanist Brand5W
  • FrostbiteFrostbite10W
  • Elemental WeaknessElemental Weakness10W
  • Frost BombFrost Bomb12W
  • Vaal Cold SnapVaal Cold Snap10W
  • BonechillBonechill10W
  • HypothermiaHypothermia5W
  • Added Cold DamageAdded Cold Damage12W
  • FrostblinkFrostblink12W
  • Added Cold DamageAdded Cold Damage12W
  • Increased Critical DamageIncreased Critical Damage10W
  • Increased Critical StrikesIncreased Critical Strikes14W
  • ClarityClarity6W
  • Herald of IceHerald of Ice20W

Passive Tree

Passive tree 3.26
scroll to zoom
Occultist
Occultist
Bandits
Help Alira

Character Stats

Level
87

Damage

Full DPS
36.55K
Combined DPS
36.55K
Hit DPS
36.55K
With Poison DPS
36.55K
With Ignite DPS
36.55K
With Bleed DPS
36.55K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
14.7K
Burst Damage
14.7K

Attack & Crit

Attack/Cast Rate
2.49/s
Hit Chance
100%
Crit Chance
56%
Crit Multiplier
329%
AoE Radius
3.3 m
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
8.72K
Life
1.97K
Energy Shield
972
Mana
479
Ward
0
Armour
5.55K
Evasion
228
Phys Damage Reduction
48%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+127%)
Cold Resistance
75% (+88%)
Lightning Resistance
75% (+102%)
Chaos Resistance
-4%

Max Hit Taken

Physical
3.8K
Fire
11.77K
Cold
11.77K
Lightning
11.77K
Chaos
1.9K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
972/s
Mana Regen
155.91/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
197
Intelligence
148
Dexterity
125
Movement Speed
56%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Devotion
0